
And, how exactly do you guys calculate that 1% risk factor? We could actually lose the Pyramids next turn for all we know. It's not really an exact science.
I think we have really good reasons to think it's safe for a while.
The problem is, AIs are like stupid poker players--they usually lose all their money but occasionally win big. As I understand it, the reason is this: they'll just start building the Pyramids in any old city. Our risk is if SH and GW were built in podunk hamlets with no stone, whereas another AI might be building the Pyramids in his hammer-rich capital with newly connected stone. There's really no way of knowing, reasoning, or rationalizing our situation because we haven't met all the AIs and seen all their land. The only rational thing we can do is identify any risks and decide how much we want to take those risks. Edit: that is, analyze what we can control and what we can't.
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Risks:
1. Pyramids--the risk is not having them until we capture them, if owned by a civ we want to DoW, which is also questionable. In terms of beakers, for 10 more GPs, that might be 11,700gpps/2.5gpp/b=4700b. That's assuming we'll be in pacifism part of the time. We'll also build NE eventually and even run a GA or two, but I also think we'll make more than 10 more GPs. There's also the loss of 3 happies, which will limit our GP production severely, especially till we meet other AIs and trade for happies. Since we are depending on specialists for our upcomng research, that potentially even more problematic than the loss of the +3

/spec.
2. Delaying the academy--the risk is lost beakers in our capital. The next GS might come from 2-Fish. 450gpps/12ggps/2sci=38turns after starting to run 2sci (pop3) or 19t with 4sci (pop7). I estimate we could be at pop7 about 12t after popping the GE, that's a total of 31t without the academy. That's maybe 20t at 100% research, max. That's minimum of about 20bpt, plus any specs, growth in cottages and working more cottages. A minimum 400b, let's say, probably more.
3. Never popping a GE. This will cost us 750

+ 30

*pop_of_city_where_built, for example, 1230

in a pop16 city. Delhi at pop16 could produce ~62hpt. 1230/62=20 turns of production lost if we don't have a GE. We could also poprush, but we might not want to if we need votes for the election.
Edit: 4. Popping 2 or more GEs. This could conceiveably slow down our research. Not sure how to calculate it, but personally, I wouldn't have a problem with this. We could build Taj with it, if we get Nationalism. We could use it for a GA. We could use it as one of our 4 GPs at teh end of the game.
Any risks I've missed?
There's really no point in assessing the percentages of these risks. With the Pyramids, all we can control is how fast we build it. With the GS, we either decide to guarantee the first or the second. With the GE, we'll never guarantee it, because that would slow our research too much. FOr example, to guarantee one at 450 GPP, we'd need 113t - turns for building HG - turns for building a forge. Forget it.
Thoughts?
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(Personally, I'd take the GE any time it's offered.)
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