LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,741
Not to beat a dead horseThe thought of running every possible build path down with a test save sounds like a huge pile of boredom and tedium to me. It wouldn't be fun, and after all that's why most of us play this game. Maybe the tedium is the "price" to pay for playing well and doing good, but the level of play to which the last few turnsets have gone is a bit too much for me... Plus the fear of clicking a wrong button and instantly invalidating weeks of play for the whole team...![]()


It's about figuring out how to get Oxford done asap, within the framework of our overall game strategy and without killing our economy in the process. About how to get the uni done in Bombay. Steal the worker from Oasis. Then in Rice. Then in Marble. But then maybe the Rice worker needs to go to Marble. Where does the Rice FP worker come from, Gold? But then we get to the hard stuff, Two Fish and Delhi. Okay, forge first in Two Fish, then uni, then NE (clever idea, bbp


To me, MM is all about a strategic puzzle. My first goal is always to establish what the team's strategy is for the upcoming turnset. Compare that with our overall strategy. In this SG, it's complex, because there's so many different paths we're travelling at once and it's very difficult to decide what the Critical Path (the longest necessary path) is. If we overlook any critical detail, it can extend our critical path unnecessarily. Like scouting the barbs fur. What if the barbs just happen to know Fasicsm already and are gleefully building paratroopers?! Anyone stop to wonder why Erkon cryptically warned against researching Industrialism and obsoleting Ivory? Probably nothing, but you never know...
Anyway, my point is that CIV is fundamentally a strategy game and MM, to me, is all about implementing the strategy. Not so much about anally retentively dotting is and crossing ts. Just wanted to explain that, in case it clarifies anything or perhaps motivates anyone...
