That is very good summary, but what it is indicate is that we do not have enough information right now to make calculated decision.
So, Instead I will try to build decision tree. When we have to decide on taking different way and how.
What we need to decide right now?
Only 1 thin, what is next Well or BW.
What is the difference?
personally I do not like to lock down into BW, because it is expensive and close down many alternative path. Yes, we know about all BW goodness it is almost never very bad decision, but it is not always the Best decision.
Lets take a look what happened from here.
When we need to make next decision.
We have 2 track now.
Track 1) Well first.
Track 2) BW first.
First different come on turn we build worker, turn 19, where to move worker.
If we planing to build road after farming corns then first corn to farm should be left one, then top. It could save one move into position to start roading.
If we planing to mine silver then top one first better from conservation of worker turns point of view.
The most reasonable assumption that we need first settler before turn 48 or so.
On turn 35 farmin of corns finished, moving to build road diagonally to top.
Lets consider booth cases for now.
In well case next decision point come when well finished, turn 28.
What to research next? BW is the more reasonable, but there is potential alternative. Masonry. If second city site has available stone build stonehenge in second city with help of stone is a very good move. It will stop zara culturally, easier our expansion.
Problem is, with out current exploration we would not know, our returning warrior, exploring zigzagging going in general east direction(aiming to explore area north of our cultural borders), will not discover enough in time. So, this path is closed for as because of luck of information. So, we will not have alternative to BW.
Next decision come on same turn, as we grow to size 2. What to work next, 1 food 2 hammers tie, finishing warrior in 1 turn, or 3 food 1 commerce tie to continue to grow?
Well it we settle on building settler as fast as possible and not going to mine silver, then in well case we build warrior in one turn and start on settler, switching back to 3 food 1 commerce tie.
So warrior build turn 29, we assume we will send him east, and hoping that our first warrior will explore north.
On turn 35 we finish farm corns and start to road, assuming we roading diagonally NE.
On turn 43 settler is finished, we 5 turn form BW, 2 ties of road build saving up to 2 turns of settling time ( minimum one turn).
Here we can not speculate any longer, any more speculation is lucking information.
Se, Well decision tree is very simple, because of alternative branches are cut of from luck of scouting.
Summary Well first:
Research Well(turn28)-BW. Grow to size 2 turn 28 work one turn of plain forest finishing warrior turn 29, settler finished turn 43. 2 ties of road build. No forest chopped. Expected settling time turn 45-46.
Any other alternatives ways would not give different results form BW first, build settler with out chops at size 2, result would be same, except no roads build worker turns used to build silver mine and farm grassland river side.
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Lets look on decision tree from BW first.
Starting point is the same. Turn when worker build.
Farm next chops or farm next silver mine/grass farm.
farm-chops, farming left then top optimum, as cleaning forest north of city could speed up settler movement by one turn, depends on where this settler will be going. In addition farming from let to top start farming 1 turn faster.
Turn 28, we grow to size 2, cross road, if we building settler on size 2 we need to work plain forest 1 turn, if not we better work corn.
Lets look on settler size 2 first.
Turn 36, BW done, next well, as we would want to have ability to connect thinks and I do not see any other alternatives.
Turn 40, chop done, going to settler.
Turn 41 settler finished, With overflow of 7. One chop used. Expected settling time turn 44.
Here we better stop speculations, as we do not have enough information to continue.
Now lets see grow to size 4 then settler. Why 4? It seems we can not get second warrior out before we get to size 4 with out giving away to mach food.
first worker same, left from top, worker turns used for chops.
First warrior turn 30, second turn 38.
Settler could be whipped on turn 41, after chop going in, producing settler on turn 42,
with minimum overflow of 22, depends on what tie we work 2 forest ties or silver hill time for more commerce.
If we do not whip, second chop turn 45 producing settler turn 46.
Here we have to stop speculation.
Now, grow to size 4 and no chops, silver improvements + river side farm.
In that case, worker improve from top to left. First warrior turn 30. grow to size 4 achieved on turn 29 and second warrior produces same turn.
we start to work silver mine on turn 43. and now crossroad, what next ? chop or farm.
Well finished on turn 46, next is fishing-pottery. We will need fishing anyway and it give discount to pottery.
considering whip is no point, as it will stop working our improvement, in that case we might as well build them after chop, making no difference.
Lets look on Mine-chop: settler finished on turn 49 with 22 overflow. 2 turns to fishing. Settling time turn 52
Mine- farm: settler build naturally on turn 50, settling time turn 53
Summary:
Well-BW.
Research Well(turn28)-BW. Grow to size 2 turn 28 work one turn of plain forest finishing warrior turn 29, settler finished turn 43. 2 ties of road build. No forest chopped. we have enough turns to BW to finish 1 more road tie, most likely connecting second city, before returning to chop or improve ties.
Expected settling time turn 45.
BW(36)-well, settler at 2
Grow to size 2 turn 28 work one turn of plain forest finishing warrior turn 29, settler finished turn 41. One forest chopped. Expected settling time turn 44.
BW(36)-well, settler at 4, chop/whip
Grow to size 2 turn 28, warrior turn 30 grow size 4 and second warrior turn 38(need a bit tie micro for that).
chop turn 40, whip turn 41, settler ready turn 42
One forest chopped, estimation settler time turn 45
BW(36)-well, settler at 4, Chop, chop, no whip
Grow to size 2 turn 28, warrior turn 30 grow size 4 and second warrior turn 38(need a bit tie micro for that).
chop turn 40, 45. Settler ready turn 46
two forest chopped, estimation settler time turn 49
BW(36)-well, settler at 4, Silver/chop
Grow to size 2 turn 28, warrior turn 30 grow size 4 and second warrior turn 38 (need a bit tie micro for that).
silver turn 43
chop turn 48. Settler ready turn 49
One forest chopped, estimation settler time turn 52
BW(36)-well(36), settler at 4, Silver/ anything else(farm or road)
Grow to size 2 turn 28, warrior turn 30 grow size 4 and second warrior turn 38 (need a bit tie micro for that).
silver turn 43
Settler ready turn 50
One forest chopped, estimation settler time turn 53
Conclusion:
I believe that we have only 3 valid choices here.
1) well-BW settler at size 2. 2 roads 1 warrior
2) BW-well settler at size 2 1 chop. 1 warrior
3) BW-well Settler at size 4 chop/whip 2 warriors
Only this 3 choices produce first settler fast enough. to be sure we settle before Zara in most juicy spot, if we need to take resource from zara by settling now.
Unfortunately bad scouting decisions leaving as in very tight spot.
If we already know where to settle and be ready to fog bust path option 1 would be best, the most flexible, giving as maximum options what to do with second city, how fast we want third one. How to spend our chops, how fast to improve and start working silver.
Unfortunately I do not believe 2 warrior can do scouting + fog busting for save settling job from current situation.
Any bad luck, like damaged or dead warrior will stop as dead and could greatly slow down our settling.
So, in final decision my vote went to choice N3 and I am very disappointed about that. It is the only safe way form current position, but it is NOT the best possible option we had.