The only thing that's doubled is the base movement of a vessel. The GL adds one to the base movement of any vessel, and that doesn't change with diff. naval movement.
You deny that we can start and end a turn safely on SEA with TGL, so we can go like 6 x OC-SEA. That is the huge difference Abegweit meant.I. Larkin said:At Diff. Naval Mov. (DNM) Galley do SEA-OC-SEA-Coast move. With TLH SEA-OC-OC-SEA- Coas.
The casualities to have TGL on the other side of the world might make it smarter to build it ourselves. Barbs and opponents might make a long journey too expensive.I. Larkin said:I also count TLH as the best wonder, but 10 swords (or 15
Archers are much better). I prefer that somebody at our continent will build TLH for us. Typical "60% Water, Continents" map have 2 continents relatively close. And third may be little bit aside. We will able to finish it with "Quasi-Suicide Bridge" (QSB), (see my post for GOTM 51). The range of this bridge with DNM is Sea-Oc-Oc-Oc-Oc-Oc-Sea-Coast. With this range we can conquer everything.
Note, that we play Domination, not Conquest, so Pyramids actually better. Again I prefer, that somebody else build it for us.
That would mean we should rather buidl cheaper warriors as MPs.I. Larkin said:Another reason, that we play against computer. When AI weights the reasons to attack or not it simply count number of "undefended" Cities.
Abegweit sais that he never builds defensive units except for urgency. That's why he does not build Impis.I. Larkin said:I do not understand idea of next paragraph at all
It's only exaggerating a little to say that any Impis we make before preparing for our GA should be whipped, not built. E.g it's done as a panic defence against an impending surprise attack. An unpanic defence involves training vet archers or stronger units. As such, the crowded map may well mean we need barracks sooner than usual. It does not mean we need Impis.
Feudalism will come way too late. If we do self-research, the faster research in Republic will easily make up for a second anarchy.I. Larkin said:I agree with this paragraph. The only doubt, that do we need Republic at all? May be better go straight for Feudalism? I never tried it yet, but for "many small Cities" it is economically most reasonable…
Nice idea - are you sure we do not get the rep hit?I. Larkin said:Research strategy here may be very different. Probably, we may do not do any research at all. Look, because AI locked, we can trade any for GPT, declare to other AI from block and get Tech for free…
D'accord. Maybe we want a second scout if our scout has not circled the island by then...Andronicus said:I think our scout needs to look for food boni for 2nd city so we can get it down quick. Food boni spots are likely to be at a premium and food is king.
I like that one, given no more food around and no fresh water, this would take best advantage of our shield-rich start. Cow, goat and BG would indeed give us rax by turn 10 and 6th archer by turn 29 (or 30 with a scout built first).Andronicus said:If no other food boni sites avail nearby consider early archer rush. With build of rax and 6 archers by about turn 30 we should be in shape to take out a capital or 2 if nearby. We would then need to weather the initial rush (only emporer level rush) from allies hopefully a little further away. We would be able to sue for peace from those we have damaged relatively early and take fight to others territory only if beneficial to us.
This approach would quickly weaken the power block on our starting continent.
Yes, those two should be considered. We have to decide that when we finish Writing.Andronicus said:Republic may be best way to go, but I think monarchy could also be given consideration as there is likely to be less research race this SG and as Klarius demonstrated in SGOTM10 monarchy can research well enough. This would asllow us more flexibility in deciding when to war and when to sue for peace. Unlike usual republic strategy of war with one AI then switch as WW becomes a problem, in this situation we would have to wait for WW to wear off for all alliance block before next attack. This is another reason I would also not favour feudalism - only advantages of feudalism are no optional research, can pop rush and if many small towns unit support not too bad - overall I prefer monarchy or republic.
Okay, let's start on Alpha.Andronicus said:Research - I would like to know where horses are soon, but we might find them along with iron under AI capitals.
alpha, writing and philo yes - we need to decide about CoL or poly route.
I am not familiar with locked alliances. Are you saying that we suffer war weariness against the alliance as if it was a single AI? As I said earlier in the thread, I thought attacking would give us lots of war happiness. If they are considered a single opponent, this would be wrong.Andronicus said:Unlike usual republic strategy of war with one AI then switch as WW becomes a problem, in this situation we would have to wait for WW to wear off for all alliance block before next attack.
I expect that once we first attack the AI, we will be at permanent war with (various parts of) the alliance. If locked alliance works the way you seem to say to be saying it does, then Monarchy is clearly the way to go.Research - alpha, writing and philo yes - we need to decide about CoL or poly route.
Most discussion is premature. Doesn't stop us.GLH discussion should wait till further into game
Yes. There is no rep hit. We won't want to do this for Alpha (too early) or Republic (the AI won't have it) but it might be useful for other techs from Iron Working on up. Since there's no hit, it can be repeated too.Paul#42 said:Nice idea - are you sure we do not get the rep hit?
Might work for some techs (Alpha?) but I doubt we get Republic from Ai as fast as we can research it ourselves.
Mmda... It looks that it needs some research. Could you, please, point place atAbegweit said:I found a couple of interestingthreads about locked alliances and war weariness.
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http://forums.civfanatics.com/showthread.php?t=69378
http://forums.civfanatics.com/showthread.php?t=127499
Looks like Monarchy is the way to go, although this discussion is obviously premature too.
Edit: T-Hawk contradicts this. According to him, WW works the way I thought it would. I also found an earlier post of his in which he said he didn't know. Presumably this means he learned something in the interim.
When you set a locked war in the editor I believe you start out with some WW from each civ.. in SGOTM10 I edited away this starting war weariness.. in SGOTM11 you dont start in any locked wars..Abegweit said:It's all through the thread. The first comment is in post 11. They suffer from it at the very beginning.
I'll put together some tests to check this question.
I. Larkin said:I think we ought to go straight to Republic and if WW and units support will be a problem swich to Feudalism.