Pre-turn:
Move archer from Ulundi, to drive barb down from the mountains near Bapedi; change build in Isandlwana to barracks; adjust science slider to 0%, pre-trade;
Making the trade now will cost us 11g, but we cant risk losing the trading opportunity for the sake of loose change.
So I drop in on Cleo, and agree to pay her 11 gpt. for HBR.
A quick check around shows that HBR is not valued very highly Bronze + 4g is the highest offer, and I dont want to sell it to the Oriental bloc, preferring to try and use it as a bargaining chip for a MA.
So I swap HBR for Bronze with Abu.
Sure enough, HBR is now worth less than IW. I can get IW for HBR + 40g from Ottomans or the Orientals; I imagine that it will be traded between them before we dow Russia, but I stick with Paperbeetles plan, and trade with Osman.
Wow, weve got more iron than a boatload of spinach! Of course,
none of it hooked-up, but with
four sources, three in the mountains around the core, weve got a fair shot at the Ironworks.
Okay, 2 turns to war
.and, Enter:
IBT: Barb impales himself on an arrow.
1725 BC:
Zimbabwe completes barracks; begins archer.
@ Isandlwana, warrior defeats barb.
Scouts, scout, while Johnny Cash takes a step back from the ring of fire.
HBR not traded to the Orientals.
IBT: And then our plans come a little unstuck
.
1700 BC:
Amazingly, they dont trade it to their allies.
@ Isandlwana, warrior defeats barb, second warrior defeated.
@ Hloblane, worker completed, begin another.
@ Zimbabwe, workers complete road in mountains; assign to grassland.
@ Ulundi, archer moves N to look for barbs.
DOW Russia; scout moves close to St. Petersburg and pillages tile.
Ottomans, Egyptians & Arabs all declare war.
I need 25g more to establish an Embassy with India the cheapest of the Orientals, so science remains 0% for a couple of turns. Just so long as Korea doesnt trade HBR
..
IBT: Nada.
1675 BC:
@ Zimbabwe, workers begin to road and mine grassland.
Our scout in Arabia evades capture, ditto Russia.
IBT: Nada.
1650 BC:
@ Zimbabwe, archer finished, sets off to the choke.
@ Isandlwana, warrior razes barb camp.
Establish embassy with India; Sign MA against Arabs.
Science slider back to 80%, Phil. In 10.
IBT: Nada.
1625:
@ Ulundi, completes worker, begins worker.
@ Zimbabwe, city grows to size 5; hire geek, Phil now in 7.
IBT: Nada.
1600 BC:
@ Zimbabwe, workers complete roading and mining, begin to road over mountain to Horse/Iron city site ; worker completes mine, begins to road to Isandlwana.
@ Novgorod, Johnny Cash pillages irrigation.
IBT: Nada.
1575 BC:
@ Zimbabwe, complete archer, begin settler (4)
IBT: 2 Indian warriors look to be on a collision course with an Arab settler/warrior pair.
1550: Barb fighting, archer now elite.
IBT: Arab settler veers away, could be looking to settle the dyes. Indian warriors nearby.
1525 BC: Archer scatters barb camp, in the North. Archer 2 goes barb hunting in the South.
IBT: Arabs found Nairjan, 2 Indian warriors nearby.
1500 BC: Workers complete road through mountains toward iron & horse.
To summarize: The war has so far been of the phoney variety; India with whom we are allied against Arabia has 2 warriors close to a newly founded Arab city, so real war looks still to be on the cards. The trading round didnt go as we hoped, but we still got three techs for 51g.
Philosophy is due in three but it might be wise to pause it at one turn. Arabia has Polytheism, so a Monarch slingshot could be available eventually, should we want it; its highly tradable even if we dont want the Govt., and since I couldnt get Maths, there are not a lot of useful techs available as a freebee.
Ive sent 3 workers down from the mountain to begin to road the iron & horses (Im sure youll agree, it should be our next city site.) I didnt give them road-to orders as we need to discuss city placement, and we dont want them roading where we may plant a city. Zimbabwe will have a settler next turn.
Save:
http://forums.civfanatics.com/uploads/38078/SGOTM_Team_Newbie_1500_BC.SAV