BLubmuz, if you update the save, please post it so we can play the same testsave. And by the way, we get confucianism, so Moscow can indeed be size 7![]()
I agree in St. Pete for Oracle.
And it looks like I won't get to play Civ V tonight after all. They let me buy it from the American website but now they have decided that I'm not allowed to play until Thursday night!![]()
I don't think anyone has said anything about assuming that Gandhi is our neighbour, but regardless, the thing we seem to be assuming is that Gandhi, or any of the AI actually care what their attitude is towards us when negotiating the price for peace. I am not sure it even matters. It will matter if we do make peace if we want to trade afterwards, and keep them from declaring again too.havr said:Do we know that Gandhi is our neighbor, or are we just assuming?
If he is, then he is Budhist (if I remember UT's log correctly) and we will not able to be confused because we will never make peace with him.
If he isn't maybe we can confuse him and that will make peace easier.
Ok, I tried to replay it, but I seem to have done something different that I have forgotten, but it is for the better actually, since I now have T75 oracle/academy. 1 turn later, but a scouting workboat out T57, and StP size 3 with 10stored, and 81
produced rather than 61
. So a hefty growth improvement at the cost of 1 turn later oracle/academy.
I believe we can get even faster Academy+Oracle if we delay building the Settler till size6, but I think we want StP in case we need to build chariots. Same reasoning for teching AG, we get StP up and running faster.
MM log
Spoiler :
T19
Worker1 complete ->Worker
Worker1 to SE cows -> scrub+pasture
T20
Begin workboat
Fishing -> Writing
T25
Switch to cow tile 3
T30
Worker1 to W cows -> scrub+pasture
T31
Workboat -> Worker
Wb to fish -> net
T32
Work fish+cow
T35
Writing -> Wheel
T37
Worker 2 -> Library
Worker2 to W gold -> scrub+mine
T40
Size 3, work cow, cow, fish
T41
Worker1 to W gold -> scrub+mine
T42
Set 0%
T43
Wheel -> Agriculture -> PH path
T45
Library -> workboat
Set 100%
Worker1 road cows
Worker2 to SW gold -> road, then scrub+mine
T47
Worker1, wait for road, then move to road the path to StP, then help scrub+mine gold.
T48
Workboat -> Settler, working gold, cow, cow, fish, clam
Workboat nets clam
T53
Settler -> Warrior
T54
Warrior -> Workboat
StP build Stonehenge or whatever.
T55
Move citizen from cow to scientist
Workers begin scrubbing 2S of Moscow (for health)
T56
Switch to fish, gold, gold, clam, scientist
T57
Workboat -> Oracle
Switch to all improved tiles
Workboat goes scouting
PH -> CoL -> Math
T59
Workers improve rice, then PH north of StP, then whatever.
Two citizens from cows to scientists.
Not quite sure about the micro from here on, but I think I had to work cows over gold for 1T to avoid starvation.
T75
Oracle/Academy done
I agree!I think we should start thinking about what comes after CS.
(...)
It's difficult to evaluate the various build options without knowing what our priorities will be after CS.
We'll take advatage of our cheap settlers to rapidly grow to at least 6 cities. We'll also need a strong military along our Western front. Production is important. So the size and improvements around StP are pretty important, and must be weighed against the CS date.
Perhaps we can evaluate this by "turns to next settler" in the tests?
So I guess that I have to try my plan without AG and sacrificing StP growth too for comparisonBLubmuz said:I made another attempt with Wheel before Writing: Oracle turn 73 (not IBT, the turn you can revolt), at the expenses of St. Pete (founded later but already size 2).
Academy turn 68.
No extras, just a chariot and both cities garrisoned by a warrior. 2 workers.
Not a beaker and only 2H of overflow.
Some MM, but not a great deal.
I think it's why a too early library takes long to build and gives almost no benefits: the gold is still unimproved and you can't run specialist or the city never grows.
I also enjoyed a better use of workers and less health problems.
Still, Fluro's test is good, but i think that gaining 2 turns on CS is a good thing.
Agri is not needed to keep Moscow healthy, since once scrubbed the PHill you have no penalties from fallout (only 1 remains).
We should chop the shared forest (irrigated one) to Moscow to take advantage of the Bureau bonus though.BLubmuz said:StPete size 3 can produce a settler in 9 turns with the rice irrigated and surely we can chop 2 forests: one will go for the plantation and another to chain irrigation to the rice in any case.
The forests near Moscow can be used for wonders, i think one can go for the GLH.
As my latest tests demonstrated, wheel first is better than Writing.So I guess that I have to try my plan without AG and sacrificing StP growth too for comparison
Well, it is likely that any plan we have will have to be modified along the way, I think it is important that we get the wheel/writing decision correct.
But I think that if we can rack up some 80into stonehenge, which will become 80
, which will become 210
, then it is worth delaying Oracle two turns
(...)
One fallout does not createBLubmuz said:Also, clean soon the hill SE of Moscow provides great benefits in running 2 Sci with a food deficit, since you lose only 1F/turn. Thanks to the 3rd worker, the Academy came even earlier.
Don't forget that Stalin is likely much better off, and likely to build wonders (although he might not go for myst early). And it seems we should have a couple of chariots do defend from scouting archers at this point.BLubmuz said:an inspiration: i took a look to what the opponents are building in my test:
all of them have a scouting WB, many archers, 1 worker and some is building a settler.
some is still to 1 city, but this is probably only in this map.
No wonders. Don't count much in that gold from failure.
I can't see how: you have no exploring units, which we need, not 3rd worker and mainly, the Wheel is of immediate use, while the early Library not. I think my turn 77 Oracle with BW wins, mainly looking to the improved land, which is another key to fast victoryOK, I did roughly the same plan but delaying the settler till Moscow size 6, and not researching AG.
Got Oracle T72 (ready to revolt, yes), Academy T74, StP at size 2+10, with extras being 2 warriors and 53
.
I am calling it now, writing before wheel wins![]()
Sure, this is why i clean the hillOne fallout does not create. So we don't have to clear the hill.
First off, how is the library not of immediate use? It comes online the same turn we start working the 1st gold. It is basically a half academy.BLubmuz said:I can't see how: you have no exploring units, which we need, not 3rd worker and mainly, the Wheel is of immediate use, while the early Library not. I think my turn 77 Oracle with BW wins, mainly looking to the improved land, which is another key to fast victory
Where is the 2nd fallout? I assume you are not leaving the grass fallout unscrubbed.Sure, this is why i clean the hill otherwise you got 2 fallouts =1.
I can't, not in your latest test save, but I could in the previous one.I also can't undestand how you can delay the warrior without having Moscow with an angry citizen at size 5.
Yes, that is nice, but I manage to complete the required techs by T72 anyway. The library bonus in itself is not so useless.And my Academy arrived in turn 68, despite the "late" Library.
Well, why? We are not going to settle another city before we have BW anyway.BLubmuz said:Why i want BW? to see the copper, dammit!