1150 (0): Outside Mecca we disperse a barb camp held by two warriors (2-0).
We switch seventeen towns to worker builds.
The Celts don't attack Entremont.
1160 (1): We cut down a Roman cav landed next to our capital (3-0).
We sink a Roman frigate with a cruiser (4-0).
We approach Alesia by land and sea, fortunately finding a gap in the traffic jam.
1170 (2): Some leader-fishing before we finish off the Celts accounts for a pikeman and an MDI, but we dont get a leader (6-0).
We storm Alesia, held by four pikemen and a knight, and eliminate the "Fragile Celts" (11-0). Twenty-five Celtic units come off the map around Entremont.
We sink another Roman frigate (12-0).
Our sole surviving privateer repels the attack of a Babylonian frigate (13-0).
The Greeks and the Zulus form an MPP.
Flight --> RP, due in six turns (though this takes some MM, after Flight kills the Colossus).
1180 (3): Off Constantinople we sink a Roman flotilla of two frigates and a galleon, plus whatever the galleon was carrying (16-0).
We disperse another barb camp outside Mecca, held by one warrior (17-0).
The Ottomans and the Sumerians sign an MPP.
Paris builds the Pentagon.
1190 (4): We land three cav armies next to Rome and two next to Veii, with supporting units. This is a real Klarius operationno bombardment units at all.
Since we need to renew our dyes deal with the Sumerians, we send 150 gpt to Sumer for an anti-Roman alliance, then Electronics to Sumer for 147 gpt and dyes.
While were at it, we make anti-Roman alliances with the Greeks, Ottomans, and Persians as well, each for about 150 gpt, and get the money back for Atomic Theory.
1200 (5): It turns out were breaking a nut with a sledgehammer on the Roman island. We take Veii, held by two musketmen and a cav, and Rome, held by three musketmen, and eliminate the Strong Romans (23-0).
1210 (6): Worker actions and redeployment.
1220 (7): The Koreans, Babylonians, and Greeks have Replaceable Parts. We get it from Wang Kon, along with a worker, for SciMeth.
By merging forty-one workers, we get our time for Mass Production down to five turns.
We start the palace pre-build for the UN in Paris. Even with MP due in five this is probably early (palace due in eight turns), but better safe than sorry. We can always use Battlefield Medicine to cut Paris down to an even 500 shields, or UniSuff to trim it back to 800.
1230 (8): Well, I've accomplished what I had in mind for this round, so I'll stop here rather than playing another two turns on autopilot. In any case we should probably discuss the timing of the UN vote, and possible further attacks, before we make any more moves.
Three elite victories this round didn't generate a Great Leader.