SGOTM 12 - One Short Straw

Mitchum, the plan I posted earlier today was a preliminary draft. Especially the war plan, because it would be tight in terms of cannons. You should have a solid plan in mind before starting. If you have that, fine. I don't yet. (Just got back home.)
 
rough estimate

25+ cities with 1 extra specialist (6 science minimum , more with multipliers, let's say 1.5 average probably more though)
225 science per turn
Democracy is 2800/1.2 =2333 (with prerequisite bonus)
So cost of Democracy is recovered in less than 10 turns.

Delaying Statue of Liberty 10 turn costs as much as teching democracy ourselves
 
Mitchum, the plan I posted earlier today was a preliminary draft. Especially the war plan, because it would be tight in terms of cannons. You should have a solid plan in mind before starting. If you have that, fine. I don't yet. (Just got back home.)

Worst case, we can't take Marseilles this war, which isn't the end of the world, right? More important is to take London, Newcastle and Canterbury I think. I think we have more than enough units to take those 3 cities plus York and Oxford.
 
LC have you looked at the numbers on the statue of liberty. I have to look up my analysis from SGOTM 10? but the cost of teching Democracy and Building the Statue of Liberty pays for itself very well.

Not sure what the calculations would be if Gandhi techs it for us but delays Statue of Liberty 20 turns would show.
No I haven't studied this at all. Clearly the SoL (and Three Gorges) are super-powerful on this map. It's just that Sushi+Mining+Factories/power plants are a sort of late-game infrastructure REX: The sooner you do it, the better. Right now we're basically two techs from having all that available to us. Being able to steal RepParts+SteamPower is a turbo-kick on that beeline. SoL gives us some beakers, yes, but I'm not sure it makes sense right before RR+Assembly Line. Especially with it off our tech path.

But that's all just fixed idea on my part. No calcs whatsoever.
 
I won't end this turn until you guys have agreed on what to research next. I'm fine either way, but neither of them will come before RR, right?
 
Worst case, we can't take Marseilles this war, which isn't the end of the world, right? More important is to take London, Newcastle and Canterbury I think. I think we have more than enough units to take those 3 cities plus York and Oxford.
Okay. My concern was the number of cannons for London and Canterbury. Note that Canterbury doesn't necessarily need to start on T+0. Especially if we're trying to time it for I+5 or T+6 because of WW.
 
I think the idea is that AI might not research Democracy very fast (not sure that's true, though). SOL is huge here - we'll have 35+ cities on a single landmass very soon. That's anywhere from 100-200+ base beakers (say over 300bpt with multipliers). Pays for self-researching Demo in about 10t. Ofc, if we can steal it on good schedule, the beakers would be a waste.

What are all the techs we still expect to steal/trade?

Edit: wow, lots of xposts, including bcool's identical one. :lol:
 
I won't end this turn until you guys have agreed on what to research next. I'm fine either way, but neither of them will come before RR, right?
Of course not. We just need to put the 0% beakers somewhere.

By the way, I would prefer we not commit ourselves to the GA before further discussion at that point in time.
 
Yikes. After taking all of Gandhi and Roosevelt's seafood (one of our resources got two of theirs), Sids give +16 food. We'll also have a few more fishing nets ourselves.
 
rough estimate

25+ cities with 1 extra specialist (6 science minimum , more with multipliers, let's say 1.5 average probably more though)
225 science per turn
Democracy is 2800/1.2 =2333 (with prerequisite bonus)
So cost of Democracy is recovered in less than 10 turns.

Delaying Statue of Liberty 10 turn costs as much as teching democracy ourselves
Democracy is 4368 :science:.

But to me the important comparison is;
SoL - Mining, Inc - factories/power, versus
Mining, Inc - factories/power - SoL, versus
Mining, Inc - SoL -factories/power

Not sure how you're going to compare those three.
 
Well, we would have had to put MORE epp toward Roosevelt. One turn may not have been enough. I thought we wanted to start directing points toward Churchill and then Stalin right away...
I didn't mean this as a criticism. I didn't think of it before and I'm regretting that oversight. :)
 
Democracy is 4368 :science:.

But to me the important comparison is;
SoL - Mining, Inc - factories/power, versus
Mining, Inc - factories/power - SoL, versus
Mining, Inc - SoL -factories/power

Not sure how you're going to compare those three.
RR is obviously first. You're probably right about AL. In any case, Demo we might get from AI, but AL is not happening. So, I agree with you.
 
Btw, the reason to get Churchill down to 3 cities is to gift him St Nick... :)

And also a reason to get a spy in there asap.
 
Democracy 2800 Constitution & Printing Press (from civfanatics website version of civ-pedia)

is it wrong?

anyways it also has 2 prereq right?

So mining Inc first of course

probably makes sense to get factories and hope AI tech democracy might want to gift stuff to Gandhi to encourage this.
 
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