We definitely want peace as soon as possible. Not only to avoid having to defend, but also because it's precondition to OB > tech trading > etc. We want to start accumulating the cheap plusmods (peace, OB, resources) quickly.
Oracle CS in the 1000 BC range won't be beaten by much. It's slow for regular Emp, but seems like a good move on this test map. We obviously can't really say whether it would be in-game. I don't think we need to decide yet, though, since we should know quite a bit more about the AI by the time we get through base techs and Writing.
I had a run last night, where I settled: 1NW > 1N of Rice > clams/rice/sheep/stone > 1N of iron > horse/clams, beelined Alphabet, then GLH in the second city. I managed to get GLH (600's BC), open trade routes with 3 AI by 500 BC, and get to 4 cities + 6 workers by then, with another settler and worker finishing in a couple.
I like this settling pattern (1NW + 1N of Rice) because:
Long-term this capital sucks, though. It doesn't have a large enough food surplus, unfortunately, which may be enough to disqualify it.
Like LC suggested, I'll have to stop chasing wonders and test just REX-ing from different cap locations...
Oracle CS in the 1000 BC range won't be beaten by much. It's slow for regular Emp, but seems like a good move on this test map. We obviously can't really say whether it would be in-game. I don't think we need to decide yet, though, since we should know quite a bit more about the AI by the time we get through base techs and Writing.
I had a run last night, where I settled: 1NW > 1N of Rice > clams/rice/sheep/stone > 1N of iron > horse/clams, beelined Alphabet, then GLH in the second city. I managed to get GLH (600's BC), open trade routes with 3 AI by 500 BC, and get to 4 cities + 6 workers by then, with another settler and worker finishing in a couple.
I like this settling pattern (1NW + 1N of Rice) because:
- Guarantees two decent cities to start. This point is moot if Erkon was generous with land to the west, ofc. Still, it's nice to have a good shot at GLH without committing capital resources to it.
- The second city can share tiles. I worked a lot of turns of gold mine in it, while the capital was growing / regrowing.
- It just feels slightly faster in the 2500-1000 BC era than SIP. Not sure why, given that SIP has more food. I guess it has to do with the second city contributing faster, and probably some less worker-turn wastage.
Long-term this capital sucks, though. It doesn't have a large enough food surplus, unfortunately, which may be enough to disqualify it.
Like LC suggested, I'll have to stop chasing wonders and test just REX-ing from different cap locations...