Ok, Hunting accounts for the remaining 12k Soldiers exactly.
and we've suicided 70ish warriors against enemy Modern Armour.
LC, the formula is
[1 + (Baseresearch*[100+30*KnownTeamsWTech/TeamsAlive+20*Prereqs]/100)]
where I've used [] to indicate the floor (rounding down to the nearest integer)
I have two questions:LC, the formula is
[1 + (Baseresearch*[100+30*KnownTeamsWTech/TeamsAlive+20*Prereqs]/100)]
where I've used [] to indicate the floor (rounding down to the nearest integer)
Your equation:
ROUNDDOWN[ [COLOR="Blue"]1 +[/COLOR] (9 * ROUNDDOWN{100 + 30*0/7 + (20*1),0}/100),0] = 11
Adding the free beaker to the base before multiplying by the bonus:
ROUNDDOWN[[COLOR="blue"](1 + 9)[/COLOR] * ROUNDDOWN{100 + 30*0/7 + (20*1),0}/100 ,0] = 12
! ! !
! ! !
! ! !
base #Know Masonry
Should be before - your second equation is correct. GNP is typically always 12 (10 x 1.2) in this situation.
My count is this:
1. We exploded 40 nukes total.
2. We suicided 14 warriors against each AI's modern armours. We nuked each AI once (-2 negmods). What does that make the cost of DoP?
3. We have 97 WW points with each AI, for a total WW of 582.
==>ActiveWW*Population/500=582/500=1.164, so we have 1 until we lose 83 WW points, right? SInce we'll lose at least 6 pts/turn, we lose that in 14t, right?
Beakers produced this turn
------------------------------------
turn BaseRes Agri Myst TW Mason Sail AH BW
---- ------- ---- ---- -- ----- ---- -- --
T22 9 11 11
11 12 14
13 15 15 16 16 16 18 17
------------ -- -- -- -- -- -- --
#AIsKnowTech 3 2 4 0 0 3 1
The life expectancy (healthiness) varies from 57 to 77 with an average 68. Unhealthiness comes from either fallout or floodplains, right? Life expectancy isAfter taking a cursory look at the scores, here is the situation:
(actual game - test game)
Stalin 74 - 74
China 74 - 80
English 74 - 80
American 68 - 80
French 68 - 80
Indian 56 - 80
OSS 47 - 47
The only things that affect score on T0 are pops (1 for everyone), Wonders (everyone has a palace) and techs. Everyone's score for land will be 0 until T10 IIRC.
If I take Ecology away from Ghandi and give him Alphabet, his score drops to 56 to match the real save. The French and Americans likely don't know Ecology either since their scores are too low. China and England either know Ecology and not some other basic starting tech or they don't know Ecology but instead know a tech from the era before Ecology.
In a nutshell, I think this indicates that many of the AI don't know Ecology because the don't need it... i.e. the don't have any fallout.
I'll try to look deeper at the scores and demographics later today.
Knowing how many AIs have researched Masonry or other techs
The life expectancy (healthiness) varies from 57 to 77 with an average 68. Unhealthiness comes from either fallout or floodplains, right? Life expectancy is
100*health/health+unhealth
Assuming all AIs settled on fresh water (guaranteed unless Erkon took it away from them), they have a minimum of +4 health. So if they have only 1 unhealth from 1 pop, then it's 400/5=80. Impossible. So assuming the AIs settled on fresh water, they MUST have at least 1 unhealth. So I think we can safely assume that all AIs have either 1) at least two fallout tiles or 2) at least 3 fp tiles.
Now, I suppose it's possible that none of them have the fp tiles in their inner 9 tiles (since no AI is working a fp tile right now: MaxBushels = 4), but we're pretty likely to know on T5 when the the borders expand.
I was playing around in Excel, too. It actually seems to me that a 9 - 11 base bpt range gives perfect knowledge. Is that right? We can have that a.s.a. we research Fishing, via a coastal tile.
Spoiler :
09 12 12 13 13 14 14 15
10 13 13 14 14 15 15 16
11 14 15 15 16 16 17 18
Mitchum has the 9-11 numbers right, if I got the excel sheet right. Unfortunately, for no prereq techs it's not too good until 12 base beakers and excellent at 24 base beakers.Good work, LC!
I was playing around in Excel, too. It actually seems to me that a 9 - 11 base bpt range gives perfect knowledge. Is that right? We can have that a.s.a. we research Fishing, via a coastal tile.
Spoiler :
09 12 12 13 13 14 14 15
10 13 13 14 14 15 15 16
11 14 15 15 16 16 17 18
I gave some numbers for health. The 57 is difficult to get, without significant unhealth, unless I'm wrong in some way.
Here's another riddle, guys:
F9 shows max AI production at 3h and minimum food at 2f. Since city centers give at least 2f1h, what tile is the 2f AI working?!?!? It has no food and max 2h, right? Furthermore, we know he has at least one water tile. Would an AI prefer a 2h1c plains hill to a 1f1c coastal tile?
THeir GNPs go from 16 to 18, so at least one AI is working a 2c tile and at most two. I've studied the food/hammer/commerce situation and I don't think there's much we can get from it. It looks like 3-4 AIs are doing the usual thing, working 2f1h tiles. One guy's totally screwed and is working a 1 or 2h tile. One or two guys are working a coast or lake.They definitely do if they don't have fishing.
It would be a 1f2c coastal tile, and we know none of the AIs has that much commerce, don't we?