LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,750
@bbp: Okay.
I think it's more important to have the pigs scrubbed in advance, than any scrubbing of the unirrigated rice, but I can't remember if we also have time to road the rice or not. Do whatever seems best to you.
The thing with Gandi is that we don't have to be Cautious with him, we just need for dG to be his WE and he will continue to be. Listen, right now Gandhi is a hidden -3 or -4 with dG. We're at hidden 0. Gandhi can't get any better with dG without OBs or a common religion, because he doesn't have any visible negmods to get rid of. So we'd have to lose 3 plusmods to become G's WE. Meanwhile, Gandhi will get an additional -1 on dG for heathens and we're going to get +1 from OBs eventually. I think dG will be Gandhi's WE till the end of the game or at least for a very long time. Finally, any negmods we get with Gandhi will wear off quickly. Here's what Silu said about it:
Good luck, bbp!
xpost with bccol
I think it's more important to have the pigs scrubbed in advance, than any scrubbing of the unirrigated rice, but I can't remember if we also have time to road the rice or not. Do whatever seems best to you.
The thing with Gandi is that we don't have to be Cautious with him, we just need for dG to be his WE and he will continue to be. Listen, right now Gandhi is a hidden -3 or -4 with dG. We're at hidden 0. Gandhi can't get any better with dG without OBs or a common religion, because he doesn't have any visible negmods to get rid of. So we'd have to lose 3 plusmods to become G's WE. Meanwhile, Gandhi will get an additional -1 on dG for heathens and we're going to get +1 from OBs eventually. I think dG will be Gandhi's WE till the end of the game or at least for a very long time. Finally, any negmods we get with Gandhi will wear off quickly. Here's what Silu said about it:
Disregard my last post, I forgot (doh) we want +4, not +1
Okay, the value of techs for an AI in a trade:
((COST - RESEARCH_DONE) * 1.5) + ( COST/2 * ((CIVS_KNOWN - CIVS_WHO_KNOW_IT) / CIVS_KNOWN)) * AI_TRADE_MODIFIER
Sooo.... PH and Medi cost 210*1.3 = 273 beakers to him. No extra AI trade modifiers, very few techs have those - so assuming he doesn't have any beakers in PH/Medi everyone else knows them, fair trade value is 273 * 1.5 ~~ 409. So in order for us to get +4 from the formula with this, we'd get it if we have known him for 10 turns or less (so 409 / (TURNS*10) is over 4). If the other Civs he knows don't have it that might buy us a turn or two more.
EDIT: Humm... I now double-checked the fair trade diplo code (functionality of previously given to me/us by bestsss) and actually the turns are only multiplied by five for fair trade and ten for WE hate. So that doubles the turn limit above, giving us +4 diplo if we've known him for 20 turns or less.
CONCLUSION AND TL;DR: We should get guaranteed +4 with Toku with PH+Medi if we've known him for 20 or fewer turns, 20-25 might be possible if Justy/Bella/ZY do not know PH/Medi.
Anyway, even if there were some small risk, it's far outweighed by the chance of dG building GLH for us, imo. Or if dG fails and gets failed gold, we can probably grab that from him...Well, there's a penalty for the "default lopsidedness" of tech etc. trades so I have no reason to believe this isn't the case with peace trades as well. But I think it should at most be something like 10% of the total value you give. So for example if it'd cost exactly 1000g (from a "what do you think" proposal), that'd be about equal to 20 turns (Math: 1000g * 2(value/g) / (10 WE value decay per turn)) of WE hate (so in 20 turns the WE hate situation would be the same as it is now). Not a great hit either way.
Good luck, bbp!
xpost with bccol