bcool
Deity
Okay so we are or are not building a 2nd spy in Moscow?
I wouldn't bother without stone.The Hanging Gardens is one of the few wonders that pays for itself while you are in slavery. We might be able to produce it if we consider whipping macemen in other cities instead of building them all in Moscow.
Up to you. We're weighing the possibility of a spy helping with worker stealing sooner versus building Hagia sooner. Will we build Hagia sooner? It will take some worker chops to get it very quickly. Are they available?Okay so we are or are not building a 2nd spy in Moscow?
I have no problem with that.Would people be really upset if I whipped a worker in Siberia instead of the banana site settler?
I don't see us stealing a worker anytime soon...
Don't worry about diplo penalties--we're trying it no matter what. To me your choice on the second spy is whether to send the first one down south on T107 or not. Moscow is close enough to Galley City that we can always build another spy if one dies.If we still want to time the anarchy (from switching to Confu) with 2 settlers on the move (so we can get the necessary espionage bonuses to steal Theology) we need to build the settlers first. That gives us Theology the fastest.
However if we build the 2nd spy before the settlers that gives us a backup spy if we get caught from trying to steal (which has diplo penalties too...)
Well, they'll either be able to see the worker at the border or not, regardless of the spy. The spy is more for defense and maybe alerting us where the workers are.with banana settler built, spy before 2 settlers in Moscow, scrubbing banana site, sending an axe and 2 chariots thru De Gaulle's lands. We are paying for not only units but also a bit for unit supply, so those guys need to steal some workers to pay for themselves.
Yes. It reduces it by 40%, which is huge. (15% for our religion being in the city while Gandhi runs a different religion. 25% for owning the holy city for our religion)Is the sole purpose of switching to Confu to reduce the steal cost? I haven't been paying too much attention to that part of the discussion. We can't steal it without the Confu modifier?
Not by my calcs. We don't need to be at Cautious or above with Gandhi. We just can't be his WE which dG will be for the rest of the game in all likelihood.We're basically losing a trading relationship with Gandhi with this move...
Mitchum, when I used your test save for the espionage tech stealing, I got the 20% for trades and 40% for religion after our government came out of revolt.
..T108 - If there is a one-worker-turn difference on the GH 2S of Fish, there could be another one-turn difference on some other tile.
T109 - W6, not W8, mines the Grass Hill (just to be clear so that you don't get messed up while playing)
T110 - to be clear you're not working the ivory this turn but a 2F,2C coast tile instead?
T111 - I assume you're starting a settler this turn after the spy, right? By the way, work the 3H tile and not the 3F tile right away. We get a 50% Burea bonus, 50% Imperialistic bonus and 25% forge bonus on hammers but not on food. It was unclear from you PPP which tiles you're working.
T111 - It states that we have 29/60 hammers on worker in Pigs, but you started a LH on T110, not a worker.
T111 - To be clear, W10 borads the galley before W1 disembarks, right?
T112 - How is W10 already able to disembark on city site of corn/copper. On T111, the galley is on the fish resource, right? Then on T112 you offload on the plains hill, right? Then on T113, you move to the square one W of the copper (this is where the city is going, right?). I guess this is what you're doing. The wording on T112 (W10 disembarks on city site of corn/copper) was confusing me. It's clear now on T113.
T113 - I only have 53/120 hammers in forge. Can you detail which tiles you work as the city grows please?
T114 - Do you plan to move the citizen in Moscow from the farm (3F) to the silk (2F,5C) this turn?
If we're going to build a settler in Siberia, do we need to build 2 settlers in Moscow? We could revolt to Confucianism and steal Theology 1 turn sooner if we only build 1 in Moscow. Or, we could build a worker in Siberia rather than a settler. I don't think we have enough workers to support 3 settlers so quickly...
If we're going to build a settler in Siberia, do we need to build 2 settlers in Moscow? We could revolt to Confucianism and steal Theology 1 turn sooner if we only build 1 in Moscow. Or, we could build a worker in Siberia rather than a settler. I don't think we have enough workers to support 3 settlers so quickly...
Hmmm, interesting idea maybe I will whip a settler in Siberia and build a worker in Moscow instead of the 2nd settler (get the worker to the locations that need it the most faster) Will cause a cascade of changes...
Actually, it's more efficient to build settlers in Moscow than in Siberia due to the bonus on hammers in Moscow (125%) vs. Siberia (50%) and the higher number of hammers produced in Moscow.
I agree...What's the consensus on number of settlers in the short term? I've been imagining 4 before we start spamming maces.