Wow, quite some good talk and analysis, nice spreadsheet, bruce 
-cap.
Interesting theories, bcool and LC. bcool's looks viable (and very evil) but I doubt that as the AIs shouldn't know eachother now and I doubt that many trades would take place just yet. I think that thing with EPP to keep track on research is a good idea. Erkon definitely didn't pick techs for the AIs at random.


The 2f AI might be the one with 57yrs life expectancy, suffering from unhealthiness. AIs (counting the city govenor as well) nearly always work high food tiles when possible and not atLC said:Here's another riddle, guys:
F9 shows max AI production at 3h and minimum food at 2f. Since city centers give at least 2f1h, what tile is the 2f AI working?!?!? It has no food and max 2h, right? Furthermore, we know he has at least one water tile. Would an AI prefer a 2h1c plains hill to a 1f1c coastal tile?

Interesting theories, bcool and LC. bcool's looks viable (and very evil) but I doubt that as the AIs shouldn't know eachother now and I doubt that many trades would take place just yet. I think that thing with EPP to keep track on research is a good idea. Erkon definitely didn't pick techs for the AIs at random.
ZPV said:I'd tentatively rule out any techs that unlock expensive wonders or projects.
The AI isn't clever enough not to start a 200-turn Space Elevator with its only city.
