SGOTM 12 - One Short Straw

After the spaceship is launched we will have 10 turns? to clean the remaining fallout in Rosey's lands. Not too hard I don't think. (He might colonize other sites though making it a bit harder.)

It's not the 10 turns, which is more than enough. It's fighting a conventional war and having to defend four stacks of workers against bombers, fighters and artillery, not to mention all of the destroyers/battleships he'll have running around. One stack loss = game over, right? I think our best and easiest opportunity to take him out will be grens vs. rifles. After this, it will only get harder... If his cities won't become profitable in time, raze them.
 
It's not the 10 turns, which is more than enough. It's fighting a conventional war and having to defend four stacks of workers against bombers, fighters and artillery, not to mention all of the destroyers/battleships he'll have running around. One stack loss = game over, right? I think our best and easiest opportunity to take him out will be grens vs. rifles. After this, it will only get harder... If his cities won't become profitable in time, raze them.

To get Rosey Ecology he needs biology and (fission or plastics)

I doubt Rosey will have aircraft by the time we go to war with him, and if he does tech flight we can blow up his oil. I think it would best to avoid a war with him if possible.

We will roll over him as long as we don't gift him too much. If he gives us democracy, riflery and maybe one more tech and gives us gold from spreading sushi and mining corp in his lands he will serve us far better I think.

However unless we can get him pleased it is highly likely he will declare on us. If he does, does it still make sense to keep him around?

We need to switch him to confu, perhaps even spread it to him. Wealth for us and relationship boost. It wouldn't take too much to convert and have him stay, what 2 or 3 more major cities and he is confu for the rest of the game no?
 
If Roosy goes WHEOOHRN, we'll simply have to consider DoWing him first.

We also should probably have a caravel available to transport a MIning Exec to the Statlin 2-seafood site.

I think we're going to want to keep growing our cities, even if it means running the cultural slider, maybe not in the next 10t, but as soon as we have a lot of cities pushing their happiness limit.
 
I think we're going to want to keep growing our cities, even if it means running the cultural slider, maybe not in the next 10t, but as soon as we have a lot of cities pushing their happiness limit.

To make this effective, we need to plan ahead and build theaters in the cities that will be at their happy caps. This could affect the current turnset.

@ mdy when do you plan to play?
 
We will roll over him as long as we don't gift him too much. If he gives us democracy, riflery and maybe one more tech and gives us gold from spreading sushi and mining corp in his lands he will serve us far better I think.

I agree. Given the massive amount of production we will have at the end of the game we could crush him even if he had every tech available.

General note: you haven't talked about what improvements you're building in each city, but I assume the priority would be to improve resources -> work shops -> mines -> scrub. We shouldn't need any farms except those on farming resources and possible one to spread irrigation. Is this the plan?

BTW, do we want to spread irrigation to Nanjing's rice? My initial thought is no. Workshops on those two tiles are better than farms.

Where were you building the missionary for London?

Yes, that is the plan for the workers.

BTW, why not just leave Gandhi in Galley City? It's not causing us issues and it is a convenient location if we need to perform an espionage mission on him later.

This is a possibility, I only put it in the plan because apparently spies from thee have been a minor nuisance.

GP Farm: This city is going to be able to hire TON of specialists with no health/happy. We should be able to get two great people out of this city (your current plan only shows us getting one there). If you do go for a mongrel, I say make it as quick as possible. Although, since there aren't that many mongrel gpp points there at the moment, I'd be more inclided to go all scientists there starting now. We need the beakers and it's going to add up quickly. It already has library/university and can build observatory/laboratory with the mines and Mining Inc.

This city can't generate a GP for the 3 GP golden age without scarfificing population growth. The plan for the 4-5 GP golden age is very rough, yes we do have the option of generating to GP's there, but this can be left to the next turnset. The problem with hiring scientists here is that we don't need a GS for the 4th golden age as we can get one from physics for certain, it is currently planned to hire merchants, as combined with Rheims we would be almost certain to get the GM for the 4th golden age, and we have a reasonable chance of getting a mongrol from one of the two.

Bananas should hire scientists as it grows, but as it is currently a long way down the list for spreading Sushi this will not be for a while.

Bermuda's getting Shushi for a couple of reasons: It is building all the new settlers for the islands, and Sushi will speed this up slightly, after the settlers are built it will grow very rapidly to allow us to hire many specialists to poyentially generate a GP for our 4th golden age. Also it is the only place where the executive being built can spread Sushi the turn it is built. If we don't spread it there we would have to wait to build another executive in Bahamas due to the cap.

Crabbes almost certainly will not generate a GP. If it was pushed really hard at the expense of other cities it might just generate one. The idea behind running artists here was that it could potentially provide a backup if the RNG screws us in pigs, though as the chances of this happening are very low I guess we could abandon this idea and hire scientists instead?

The enginneer in Cuba was to help with production, and the spy because we could still use more espionage for now. This will probably be the last island to get Sushi, so I was planning on wotking coast tiles so the city could grow.

I think Rheims can generate a GM for the 4 GP golden age. In a golden age it will be able to build 2 executives in 5 turns which should be quick enough.

We could redirect some of our existing units to garrisson duty in place of buildin longbows in Orleans. Hopefully we already have more non siege units than we currently need for Gandhi?


Churchill: Do we want to tie up our units until T+6 on another war here? Churchill is done for the most part. We can raze his cities later with ease! I'd rather turn our attention toward Gandhi on T+1. Maybe the limiting factor is getting our galleys over there... Can you take Churchill's last three cities (leave him parked in Steam?) and still get the troops over to India in time to board galleys? If so, maybe we should clean up this area while the troops are there.

The limiting factor in the Gandhi war is the time needed to steal astronomy, upgrade our caravels/trieme to frigate and get them into position. Gandhi can be build galleons. If we leave our galleys unprotected we could face a disaster. By my estimation we would be in position to lunch our initial assault on T+6 at the earliest with another group ready to leave a few turns later. As we have far more units than we an transport at once we do have the spare time to finish Churchill off. We also really need to take Nottingham (his last city to fall) if we don't want London to be permenantly crippled.


We should be able to poprush this or next turn chs in:
Nanjing
Tours
Haiti
Hastings

I'll do this. Whipping with the Kremlin +O.R. gives us 57 hammers doesn't it. If so Haiti will need to hire a citizen for 1 turn.

EDIT: Tested. As long as our cannon doesn't die we should be able to CF on T+2.

Can someone remind me what the probability of our cannon not dying is?

No whip of settler in Orleans? (switch to settler and whip it next turn-- you were concerned about this I thought with the plan to build more executives in Kamchatka) And since you plan to spread Sushi here pretty soon, why not whip out that settler?

The plan is to whip the Confunican missionary here. Karmarch can build 3 settlers in 5 turns which should be quick enough.

However unless we can get him pleased it is highly likely he will declare on us. If he does, does it still make sense to keep him around?

Given the massive power differential that must exist by now is this really a problem?
 
If so Haiti will need to hire a citizen for 1 turn.
You can just work the workshop in the fat cross (shared by bcool island)

I would leave Galley City alone.

cannon has 82% odds against Mao longbow in St Nick.
 
I can play tomorrow. I will pause once we get steam power to plan the Gandhi war.
 
The plan is to whip the Confunican missionary here. Karmarch can build 3 settlers in 5 turns which should be quick enough.

I'm sure you already know this, but you'll have to whip it on T0. If you wait until T+1, even if you have enough hammers invested, when we switch out of OR on T+1 the missionary build will be lost.
 
Also want to plan Stalin war with researching/stealing of Astronomy

It would make sense to take him out as early as possible and somehow trigger his tactical nukes.
 
I've updated the plan. Due to a major computer crash just before I was about to edit the plan I lost the amendments, so I have had to retype them. I have been having problems with Civ crashing when I open /close the window to access other programs over the past few days, does anyone know of anyway this can be prevented?

Cannon has 82% odds against Mao longbow in St Nick.

As we don't have any immediate need for military science I would be tempted to delay the China war until the loss of the cannon can't screw up our plans for the Gandhi war.

I believe we are at ~1 million power and he is at 680k so with aggressive AI I think we are a valid target still.

Doesn't the AI have to build up a substantial force before he will attack us which should give us some time. Does population factor into the power rating, if so this should rapidly cease to be a problem?

It would make sense to take him out as early as possible and somehow trigger his tactical nukes.

Wouldn't the easiest way to deal with these to be to launch an amphibious strike from the sea to destroy them whilst they are still in his Capital on the same turn that we declare war?
 
Given the massive power differential that must exist by now is this really a problem?
We're playing aggressive AI so AIs think they're 4/3 more powerful than they are. Plus, if we're at war with Gandhi, then if Roosy targets us, he'll include Gandhi's power in the equation. I don't thnk we'll build enough units to be too powerful for Roosy to attack us. If he goes WHEOOHRN, we have to change our plans, simple as that. Population does not factor into it.

Gandhi, btw, has been WHEOOHRN forever. BUt he's on an island, so never gets a stack ready to attack someone, evidently.
I have been having problems with Civ crashing when I open /close the window to access other programs over the past few days, does anyone know of anyway this can be prevented?
You have to exit the save every third or fourth time and re-open it. It's a bug.

As we don't have any immediate need for military science I would be tempted to delay the China war until the loss of the cannon can't screw up our plans for the Gandhi war.
We'll have to keep an eye on Stalin settling a fourth city then, because we can't gift him St Nick. How do you see China screwing up our Gandhi plans?
 
Btw guys, Duckweed has decided to give us a hint. The question is, is it a hint or a Trojan Horse? :lol: I think the former.

The other question is, does this mean we have no chance of beating them, or that he's ignoring that chance? I'm not sure how to read that one...
 
Btw guys, Duckweed has decided to give us a hint. The question is, is it a hint or a Trojan Horse? I think the former.

The other question is, does this mean we have no chance of beating them, or that he's ignoring that chance? I'm not sure how to read that one...

The best I can do with that hint is that their culture rate increased right after an apparent whipping phase 210-220 Culture rate starting increasing 224-230

So maybe whipping buildings and using the culture rate to deal with the whipping unhappiness is the best strategy.
Whipping out factories, observatories, and Research Institutes
Whipping Research institutes has got to be one of the best strategies for us. 250 hammers for: 2 free scientists, 25% research bonus, 50% bonus on spaceship parts doesn't get too much better than that.
If we can get Superconductors in a reasonable amount of time whipping those suckers out would be really nice.

I get the feeling that he wants us to do well, regardless of whether or not we have a chance to beat them.
 
We'll have to keep an eye on Stalin settling a fourth city then, because we can't gift him St Nick. How do you see China screwing up our Gandhi plans?

Our galleys would need to avoid Mao's galleys to the south of Beijing. Do the 82% odds assume we bombard Beijing first? The caravel will keep an eye on Stalin.
 
Fyi, population does affect our power.
YOu're right. Of course it does. I was thinking about another part of the DoW stuff. But with the more recent versions of BtS it's weighted heavily toward units and I kind of doubt our growing pop is going to affect it enough, mainly because we inted to be at war. Gandhi had quite a high power too, last time I checked.
 
We have 213 WW points with Churchill and 201 with Mao. Ideally, we wouldn't overlap our wars with the two, if possible. YOu could collect one or more cannons to knock the defenses of St Nick in 1t and still attack. That gives you a turn (or whatever) to CF with Churchill and the DoW Mao.
 
The spies can build up stationary bonuses now. Yes they have some small chance of capture, if you are worried about that I would just send 1 in. That reduces the odds of detection quite a bit.

I would send 1 or 2 spies and delay the Mao capture a little bit longer. Perhaps only capturing the turn we plan to steal military science or if there is a threat of Stalin's 4th city being settled.
 
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