Edit: I could play until the completion of the forge/market in Moscow.
That sounds ok, but let's make some decisions first.
We already see 10-11 more city sites, and there should be a few more in the islands. Getting all of this, while also getting a few wonders, killing at least DG, building Oxford and rushing to Liberalism is a tall order. We need to set a longer term priority list, I think.
Right now I see the lack of secondary production as the main problem. We're behind in getting 6 cities ready for Education, and the Moscow build queue is really stretched. I think a market would pay off huge, as would a forge, but we also just need settlers/workers and units.
The corn/clam/copper island site is pretty awesome. It can't usefully contribute to any war effort or worker demands on the mainland, but it could certainly build a University, and possibly spam some of the galleys and further settlers for the east islands.
Bananas is a pretty decent shorter term production site, as well.
Wonders: We're decided on Colossus and TGL already, so I think we should beeline those in Fish and Pigs. I'm not super convinced that skipping MoM is a good decision (along with TGL that was the wonder I initially really wanted), but given the current constraints, it's probably for the best. Engineer wonders - I still think the jury's out on Corporations in this game, though it is looking more promising every TS. We won't get a 100% GE shot here, or anything even close. I prefer just popping some mongrels throughout and hoping to get one. Ducks did that last game and it worked, whereas we overspent on GE and failed. In other words, it's a crapshoot either way, so we may as well not overcommit. IW also gives a decent late shot at one, if we plan for it carefully. Anyway, I'm not sure that GE points alone justify a wonder build. Mids and HG are great with stone, HS maybe a bit less so (as bcool's analysis yesterday showed).
