Just make a medic. It's 10x more useful long-term than a few 5xp cats.
My thinking:
We could easily have 15-20 cities before Communism, without having to attack Mao and support that kind of army. That's even more than we'd need or necessarily want. We're beelining Chem, for Communism and Bio. That puts us one tech away from cannons, which is also on the Mining Inc. beeline. It also gives us time to set up our cities for a quick and easy unit spam, with easy switching in and out of research mode.
There is absolutely no need for Rifles in this game, btw. We should easily be able to run over everyone with cannons supported by mace/musket/WE/whatever, and will barely even need promos for the non-siege units.
I'm not objecting to your claim that we can take down Mao with mace/cat/treb or not. Ofc we can. It's about incurring the opportunity costs, before our empire is properly set up to absorb them.Treb wouldn't be too far behind if he does research feudalism. With upgraded macemen and treb, even longbow might fall. Even if we don't push it with macemen and treb, those veterans from a war with DeG wouldn't necessarily become obsolete.
Macemen with city raider promotions can be upgraded to Riflemen with city raider promotions eventually (and firearm units with city raider promotions are worth the upgrade cost in my experience).
My thinking:
We could easily have 15-20 cities before Communism, without having to attack Mao and support that kind of army. That's even more than we'd need or necessarily want. We're beelining Chem, for Communism and Bio. That puts us one tech away from cannons, which is also on the Mining Inc. beeline. It also gives us time to set up our cities for a quick and easy unit spam, with easy switching in and out of research mode.
There is absolutely no need for Rifles in this game, btw. We should easily be able to run over everyone with cannons supported by mace/musket/WE/whatever, and will barely even need promos for the non-siege units.