I'm all for playing it by the book. I don't think we could play for the win with how stacked team klarius is anyways
We are entitled 3 MP's, but I'm patient enough to use our invasion forces for that, when they come up. We could build 3 chariots with intentions on upgrading them to horses if happy juice is an issue.
The incense is still a long way from reach, wines are at least 100 turns away, so roading it is not a priority. I'd wait for slaves to build colonies, we have 2 jungle tiles to clear in the mean time so we will keep the workers busy.
Last, so long as MM is not out, we have no means of going over. It will take a few further turns before we can get an actually good amount of transports for a landing, so I do think we have the time to build SoZ - but giving math to the aztecs and crossing our fingers that they build it for us is a gamble I'd be willing to take.
The one I'm more reluctant about is wether or not we have a bipoly (no, that definitely can't be a word) on ivory. Once we have the whole island scouted we can get a beter idea on that.
I'd like to raise a point about ocean crossing: it is customary to take chances with curraghs trying to cross the ocean for contacts, however here the map looks very very shore connected, so I'd argue against sending suicide curraghs out. We will get all the contacts soon, and I don't think losing a curragh is worth trying to get any one contact a turn early.