Thread clutter was one of my major problems last game. Found it impossible to follow the discussion, let alone participate fully. The other problems were slowness of game progress, especially in the initial phase (basically lost interest about 3 weeks before we even played a turn), and an overly deterministic strategy (which I happened to disagree with) that didn't appear to be questioned very much.
Also agree with LC on having goals. For me, SGOTM 11 and the private SGs leading up to it were about getting a strong result. SGOTM 12 was about playing as perfect as possible and winning gold. 13 & 14 are not particularly interesting scenarios, IMHO, and I'm not sure we could play a better and more interesting game than 12. That all adds to my lack of motivation.
Also agree with LC on having goals. For me, SGOTM 11 and the private SGs leading up to it were about getting a strong result. SGOTM 12 was about playing as perfect as possible and winning gold. 13 & 14 are not particularly interesting scenarios, IMHO, and I'm not sure we could play a better and more interesting game than 12. That all adds to my lack of motivation.


Sounded worse than I intended it to. What I meant to say is that I'm quite short of spare time these days, and need lots of motivation to participate to the extent that I would be happy with. I'm sure the scenario will be interesting. It's just that SGOTM 12 set the mark pretty high for me in terms of unusual and difficult challenge and I'd be more motivated by something in that vein.


