Game summary – T104
Goal: Conquest, using galleons+maces+catapults/trebs
Urgencies: protection against barb galleys, CoL beeline
Research path: (AH)-CoL beeline
General rationale:
1. We have a food-rich, hammer-poor empire and the AIs are far away, so poprushing galleons+maces+seige probably gives us the most cost-effective way to capture cities.
2. The fastest Astro beeline requires GS bulbs, which require gpps. We can get more GSes and bpt running Pacifism and Caste systems, so we use our first GS to bulb Philosophy. If we're running lots of specialists, then Representation gives a huge research boost and we have stone, so we can cost-effectively build the Pyramids.
3. Gold City will spawn the first GS.
4. We're about to Oracle slingshot Metal Casting, so we want to 4poprush a forge in Paris to get the hammer multiplier on all its poprushes. We MM for max hammer overflow into the Pyramids.
5. To bulb Philosphy, we need CoL+Math+Alpha. We hope to be first to CoL to found Confucianism for running Pacifism. We hope to get Math+Alpha+IW in trade.
6. We'll need 2-3 triremes for defense against barb galleys. If we can get the forge in Paris quickly, then Paris can whip a trireme or two with max overflow into the Pyramids without seriously altering our overall Astro beeline (I think). Another trireme will hopefully come from Marble, which gets the next wb coming from Paris. Later on, a few warriors placed strategically will help ward off the barb galleys.
Details:
1. Paris builds: forge(4pop)-wb(Marble)-Mids(partial)-[triremes(2pop)]-PigsSettler(3pop)-library(3pop)-FurSettler(3pop). We want to maximize overflow into the Pyramids for each poprush. NOTE: The forge changes the hammers needed for max overflow!!!
2. Gold builds: library(2pop)-monument-wb and works scientists asap to spawn the first GS.
3. Marble builds/poprushes: Oracle(Metal Casting)-trireme+wbs and wants to poprush a granary asap.
4. Stone builds: wb for Pigs City, wb for itself, granary
Exploration:
1. The wb near Willem should try to come home, because we need nets but also triremes asap.
2. The wb at Izzy hopes to find the last AI then meet Ragnar. (We're not concerned with defogging anymore, only meeting these two AIs asap, because of the barb galley danger.)
Open borders:
1. We currently have OBs with Vicky and Izzy, enough for +3c trade routes in all 4 cities.
2. We probably don't want OBs with Willem for now, because he is a threat to beat us to CoL.
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