SGOTM 13 - Smurkz

Yes to the server, and I'm pretty sure you can upload that save even if we're past the date. No harm in trying at any rate. :)

donsig, plan looks good to me. :)
 
To the SGOTM server. Ahh.. except we're beyond 1000BC already. So it will probably have a fit if you try to do that. Post a question in the maintenance thread.
Some people have no faith in my scripting abilities, obviously! I may be useless at game testing, but I do try quite hard at making the site work technically :p
 
I got it. This coming set is perfect for someone with my micromanaging prowess.

:D

There are very few things to do, but they are very, very important :).

Long term goal: Launch the spaceship

Medium goal: Meet someone, anyone

Short term goal: Colonize island to the south

Turn set goal: Set cruise control

PLAN:

Press enter.
Change Sensei and Sushi per spreadsheet (trade fish for bg).
Keep pressing enter until worker finishes mine then have him start building a road.
Press enter some more. (How about I play till the worker finishes the road?)
Upload save.
Relax, enjoy life.
Looks good. I'm fine with playing more than 10 turns at this stage.
 
Some people have no faith in my scripting abilities, obviously! I may be useless at game testing, but I do try quite hard at making the site work technically :p

Bravo AlanH! I uploaded the 1000 BC save and it worked like a charm. The server didn't pitch a fit. :)
 
Save (610 BC)

Spoiler :
Pre-flight: Quick check to ensure things haven't changed. They haven't.

IBT:

Turn 86 (850 BC): Give fish to Sushi and bg to Sensei.

IBT:

Turn 87 (825 BC): I noticed tobacco floating in the sea and realized I did not install the graphics pack on this computer.

Saved game and exited to do that. I did have the NoAIPatrol=0 in the ini file. Downloaded and installed the graphics mod and uploaded the save to ensure no problems. Continuing from the newly uploaded save. Now I see rocks and clams :) Quick look around and all seems well.

IBT:

Turn 88 (800 BC):

IBT:

Turn 89 (775 BC):

IBT:

Turn 90 (750 BC):

IBT:

Turn 91 (730 BC): We have a mine on a hill in despotism. TNT did that and was ridiculed. Worker begins a road.

IBT:

Turn 92 (710 BC):

IBT:

Turn 93 (690 BC):

IBT:

Turn 94 (670 BC): Granary built in Sensei. Settler queued up. We now have a 1gpt deficit. Were we expecting this? We

have 14g and ten turns till map making.

IBT:

Turn 95 (650 BC):

IBT:

Turn 96 (630 BC):

IBT:

Turn 97 (610 BC):


Things are on schedule as far as I can tell. Played to turn 97. The worker has just finished the road on the hill. Granary done in Sensei, settler in a couple turns. We are running a 1gpt deficit since the granary was built.

Will post screenie later though it's not much different than the last one.

EDIT: Our island paradise:
 
Well played donsig! :goodjob: I'll let zyxy answer that -1 gpt question... :shifty:

Current Roster and Schedule
  • zyxy - UP! (Jan 20)
  • eldar - On Deck! (Jan 23)
  • CommandoBob - Warming Up (Jan 26)
  • Niklas (Jan 29)
  • Othniel (Feb 1)
  • donsig (Feb 4)
 
:mad: So both klarius and tao have made off-island contacts. Did I mention I hate unfair gilligan starts? :gripe:

Seems klarius is also prebuilding a GLib (most likely), but none of the others. Interesting.
 
I was surprised by those contacts as well. But the contacts do not seem to have helped them much since they haven't managed any techs we don't have.
 
I was surprised by those contacts as well. But the contacts do not seem to have helped them much since they haven't managed any techs we don't have.

That doesn't surprise me. They probably don't have anything worth trading. It looks very much like everyone's going full-tilt for Maps. Us & Klarius will probably get there at the same time, the rest 10 or so turns ahead because they didn't go for Masonry.

However, what's Spooks doing with all that food? When Spooks have lots of food and the rest don't... you gotta suspect something!
 
The contacts will lower tech prices quite significantly.

Yes, -1 gpt was accounted for. Our accumulated gold will last until the galley is built in Nibanme, and then Nibanme can do wealth for a while.

The thing to decide for the next turn is where to settle, and what to start building there. I suggest these two locations:
SGOTM13_BC0610_dotmap.png

The northern one will be very nice after culture expansion (temple?) and harbor. I suggest to start a prebuild for something here, it will take very long, so no need to decide what we build now. The southern one will then have to build wealth to support our granary and harbor (together with Nibanme). This can end probably some five turns before we get Lit.

The barbs are roaming, so probably we can gamble that they won't be a problem.
 
Not much discussion sofar... I'll play up to the decision point later this afternoon, and then wait a bit more.
 
Not much to discuss really. I agree with your choices for town placements.
 
They look good to me, too. Is our next focus gallies or settlers or a balance between the two?
 
Turnlog

Turn 97, 610BC: zzz.

Turn 98, 590BC: interturn takes a few minutes, apart from that: zzz

Turn 99, 570BC: Sensei settler -> settler. Send settler to Nibanme. Join worker to Sensei.

Turn 100, 550BC: zzz.

Turn 101, 530BC: Switch oysters to Sushi, bg to Nibanme.

Turn 102, 510BC: zzz.

Turn 103, 490BC: Switch Sushi from scientist to coast.

Turn 104, 470BC: Sensei settler -> settler (prebuild). Send settler to Nibanme. Sensei works fish, Sushi works Cow, Oysters, bg. Nibanme unchanged.
Spoiler :
SGOTM13_BC0470_Map_Making.png

MapMaking exactly in 1 turn, this part of the calculation worked!

Turn 105, 450BC: MapMaking -> switch Nibanme to galley and Sensei to harbor through the Big Picture -> Literature. Nibanme galley -> wealth. Switch Oysters to Nibanme, bg to Sushi. Both settlers board the galley and set course for the big island.

Turn 106, 430BC: Cow switches to Sensei, fish to Sushi. The galley moves and disembarks 1 settler.

Turn 107, 410BC: found Akichi (vacant land). It starts a temple and hires a scientist.
Spoiler :
SGOTM13_BC0410_Akichi.png

Disembark the other settler. We settle the towns sooner than planned, and this means we get a lot of extra beakers. Not enough to speed the GLib by a turn, but we can use the money to fire the scientist from Akichi a bit sooner (not yet, however).

Turn 108, 390BC: found Ao (green). It starts wealth and hires a scientist.
Spoiler :
SGOTM13_BC0390_Ao.png

Sensei works cow and plains. The ship returns to pick up a warrior.

Turn 109, 370BC: zzz.

Turn 110, 350BC: Almost got a heart attack here:
Spoiler :
SGOTM13_BC0370_HG.png

To quote King Richard IV: "I don't like this news! Bring me some better news!"
Sensei gets bg, Sushi plains.

Turn 111, 330BC:
Spoiler :
SGOTM13_BC0350_GLib.png

Well, we gave it our best shot. Sensei gets fish, Sushi hills. But it's back to the drawing table now, and this is a good point to stop.

Spoiler :
SGOTM13_BC0330.png


notes:
  • Best strategy now is probably to spam galleys and settlers, hoping for a few contacts.
  • There is little point in continuing at a max science run. We should probably finish literature, so that we can build libs. But there is less hurry now, and Akichi and Ao should fire their scientists to grow and produce something useful.
  • Our prebuild is at 176 shields. The best option seems an ultra expensive granary. Then it can be an 8-turnsettler factory, sharing the cow with Sensei.

The save.

Roster:
eldar - UP! (Jan 23)
CommandoBob - On deck! (Jan 26)
Niklas - Warming up (Jan 29)
Othniel (Feb 1)
donsig (Feb 4)
zyxy - just played
 
Ouch! This is why I don't play on these high levels. :D I think you're right about the settlers (enough to fill the island) and galleys to make contacts. Not sure what to do with the pre-build. Can we build temples yet? That's the only alternative I can think of to a granary (not that a granary is a bad idea).
 
:bump:

Eldar, are you here?

@donsig: another alternative is a harbor, but that's only 30 shields. With a harbor and a granary, Sushi could perhaps be another 6 turner (if we have enough shields). Would a temple be useful?
 
I'm not sure if a temple would be useful. I guess I don't see the big rush for a settler factory though. It won't take long to fill the big island and we're not sure there is much more land out there to settle peacefully. I switch to granary before a harbor - we could build the harbor from scratch easier. I can't think of a good argument for a temple while the granary does give us a boost for making settlers. Of the alternatives a granary sounds best.
 
I'm here, I was at a wedding yesterday... got it. Looks like a looooooooooong haul from here on in :(
 
Sigh. This game is going to take loooooooooots of stamina...

Next goals IMO: Settle big island, FPJ in not too long, the faster the better. Not that that island is all that much better - only larger!

I'm beginning to agree with AlanH - this map is too hard even for a SGOTM.
 
Indeed, the AI will be at the end of the MA before we reach them, even with suicide boats. They are teching so fast, they must know each other...

Dotmap?

Will we get enough towns for an FP?

Sensei as 6 turner, Sushi as 8 turner?

Research after Lit to CoL/Philo/Rep?

Those are the issues for now, I think.
 
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