SGOTM 13 - Spooks

Me not sure. :dunno:

Do we have any clue how quick the AI researches? :shake:
The Top 5 cities don't look too frightening...

The question imo is: Play risky or play it save? :dunno:

Well right now we go all for Writing for another turnset.
I think Pottery next is also self evident, unless we finally find some proof we're not all alone. :shifty:

And a Granary (settler prebuild timed for the end of Pottery) in Kyoto (odd spt for curraghs) should be another target.

The rest imo is curraghs (Osaka and Tokyo) till we meet somebody.

If Kyoto is our settler / worker factory :rolleyes: , should we sell the temple? It will spend most of its time in size 3, right?
 
Are we so sure about pottery and philo ? I think we have virtually no chance to get the free tech.
Well it is usually risk free to go writing->philo, if you dont get it it still has good trade value and enables republic. This is not so true here, as our science is set at a low rate. If we lose philo, it will depend on how many turns left we have on it. If only a couple, we can switch to maps without much loss. If late on philo we can finish it. It at least opens up republic.

Lets just play to writing and assess.
 
The main problem I see is the uncertainity about our rivals. If they are crowded on a greater landmass, they might well beat our slow research easily and thus also grab the unsexy techs. :shifty:

Maybe we get more information on this in the next set and can do a better decision.

The cognition of a necessary (usefull) granary I think we should go for Pottery after Writing (unless we find trading partners) and prepare the biggest prebuild available (settler) for a last minute switch on the turn we get Pottery. I think we should build more curraghs till they threaten to exceed our unit support.
 
We agree that the next tech should be Pots unless we meet someone. Building a granary in the capital as soon as we can is also good. The real question is: what else? Stock up on settlers and workers or build suicide curraghs? I personally don't see that there is much point to the boats. Especially given our luck :cry:
 
I believe in the laws of big numbers. :rolleyes: :shifty:
The luck we were missing will return to meet the expectation over the mass of all our seafaring manouvres. :old:

And I think curraghs are still our best investment, any other units' or buildings' upkeep (except for wonders) will eat our commerce and delay our research.

Getting some trading partners would solve those financial problems and would help us to fix our strategy.
 
I'm sorry, i just can't get myself intrested enough to think thoroughly about these things. I will stop delaying you guys and i will no longer participate. Maybe i will get back a little later to cheer for you guys and i will stay away from the other threads so i can post here in the future if i want to, but i don't want an active role anymore.

Sorry and good luck !
 
:( That's a tough one but I understand your point.

I feel not too excited about this game setting myself and I'm not too enthusiastic to play nor to discuss. :(

But I will bite the dust and play this one for some turns till we get to a more exciting point to gain back the necessary excitement to play this game with fun! Then you are welcome back again, for sure!

I think I will keep building currags till we got contact, build a granary, research Writing and Pottery.
If it takes 15 turns then I will play those.
I plan to play in 12 hours.

Any comments?
 
I think it is hard to know where this game is leading :(
eg
How isolated will we be from AI?
- will AI be many ocean tiles from western island (making contact a large percentage luck), or will it be a matter of following some vacant islands till another short suicide hop? I suspect the latter.

I think AI contact may yet prove to be some turns off with slow exploration (due to slow coastal movement) unless we take risks (which are probably not worth it unless we have more vessels than we require).
I think we will need to rely on self research for a while longer

so my 2 cents (probably worth considerably less since I am unable to access the game) :mischief:

At this stage it appears are goals are 2 fold
1) Explore to find out more about the world available to us to colonise (PS screenie please if we know any more about the western island) and to hopefully make contacts
2) Establish a solid core that will be able to help us either research later in the game and fund trading earlier in the game or fund trading then stealing. Of course we will also need to provide a military presence and have the production power to ultimately build our spaceship.

With this in mind I agree curraghs have immed priority but consider requirement for settlers and galley pre builds for when MM comes in. For effcient settler production I agree we need a granary in the capital.

Therefore my current suggestion for research (which would likely change if we do make AI contact sooner) is
1) complete writing
2) pots (req for maps and granary)
3) maps (for granary in capital and any new cities with food surplus - getting pop up will be crucial as we will be way behind in pop)
4) lit

I have a niggling worry we may find ourselves an age or more behind the AI once we do eventually meet them.

I am looking forward to taking my turn once I return home in another week and a half, we seem rather light on for enfusiasm and inspiration, hopefully as the game progresses this will return :D .

Not sure how much internet access I will have this next week as we are going to Kyoto to stay with a family we have previosly hosted in Australia.

As always .... have fun :)
 
With this in mind I agree curraghs have immed priority but consider requirement for settlers and galley pre builds for when MM comes in. For effcient settler production I agree we need a granary in the capital.
I agree completely with your analysis and plans.
I did not yet find time to play but plan (again) this evening. I will stop and post when I got contact, a serious map of our secondary island or any prroblems.
I am looking forward to taking my turn once I return home in another week and a half, we seem rather light on for enfusiasm and inspiration, hopefully as the game progresses this will return :D .
That's what I'm also hoping for. :)
I hope we will not be too far behind the other teams due to bad luck of our sailors and (reasonable) lack of enthusiasm by our team... :(
 
Feel free to play 20 unless something interesting happens. I know you know when to stop. Probably the discovery of pottery would be a good time to see how big the AI capitals are and make a guess as to our path.

All of Andro's points look mighty fine.
 
Once again I failed to find time to play yesterday :(

But tonight, I will play! :salute:

Whoever drops in I ask to give his opinion on this:

Should we sell the ( imo useless) temple? That would probabyl shave a turn off Writing. 207 to go, 2x21bpt till 4-4-2, then 7x24bpt to get 210. The temple would cost us 9g in the meantime.
Only othe rchance to get Writing in 9 is to get those 9g (at least 6 of them) by producing wealth in Tokyo... :hmm:
Is that worth keeping the temple? I don't see its value.
Kyoto at size 4 will hire a scientis rather then working a coast.

Should we disband the useless warrior when unit support is exceeded?
 
Yesterday, I played! :salute:

I played till 1500 BC as a first step, 4 turns from pottery.
No contact yet, the island mapped - 39 tiles, no fresh water, no food bonus. horses, wine and Incense.

A brave curragh fights its way through the ocean, almost 10 turns in troubled waters now - heading straight east without seeing even a sea tile, left alone a coast. :(
But we will boldly move on :rockon:
Against all odds.

Pics, save and details this evening.
 
It is. If it was not several minutes processing during the interturn and some messages on built wonders (neither GLH nor MoM yet...), one could think we were all alone. :shifty:

Sorry, I was away from computer yesterday. I will definetely post this evening. :blush:
 
So I played to turn 80 (QSC-save 1000 BC).
First settler built. 18 turns to MM.
All AA wonders built but HG and TGL.

time table
Spoiler :
1750 BC sell temple. lux 0.10.0.
IBT
1725 BC
IBT Tokyo curragh -> curragh.
1700 BC town sizes: 4-4-2. 24bpt. Writing (165 left) in 7.
IBT both curraghs survive! 2/2 Osaka curragh -> curragh
1675 BC
IBT Kyoto curragh -> curragh
1650 BC send a curragh east, another south. One sw of new island.
IBT SE-curragh sinks, 2 survive. 4/5
1625 Writing in 4 (93 @24bpt)
IBT Osaka curragh -> curragh. SW curragh sink 4/6 :(
1600 island mapped. 39 tiles, 10-12 BGs, 6 hills, 3 forests. Wine, incense, horses. No fresh water, no food bonus. :(
IBT one of three curraghs sinks 6/9.
1575 eastern curragh sailed 16 tiles east - still no land :(
IBT Kyoto curragh -> settler. eastern curragh still alive! 7/10.
1550 20 tiles east - still just ocean. Turn slightly south.
IBT W-curragh sinks, east survives. Writing -> Pottery. Osaka curragh -> curragh.
1525 Kyoto gets BG, would build settler with 34s @6spt on Pottery research turn.
IBT Persian Arbela builds Colossus. E-curragh survives :rockon:
1500
IBT curragh survives :wow:
1475
IBT Hittites build Oracle. one curragh sinks, east survives
1450 lux 2.8.0, pottery in 2.
IBT and still alive - facing sea tiles. :bowdown:
1425
IBT Pottery -> Mapmaking (29), switch Kyoto to granary. Osaka curragh -> curragh .
Eastern curragh sinks :sad: after 12-13 turns on the high sea :salute:
1400
IBT curragh sinks. Osaka curragh -> curragh
1375
IBT Tokyo curragh -> curragh. curragh sinks :aargh:
1350
IBT
1325
IBT Osaka curragh -> curragh. Entremont Pyramides, Carthage MoM :eek:, Madrid SoZ.
1300
IBT Kyoto granary -> settler. curragh sinks...
1275
1250
IBT curragh survives.
1225
1200
IBT Osaka curragh -> curragh.
1175
IBT Kyoto [size 2] settler -> curragh.
1150
IBT curragh survive :sleep:
1125
IBT 2 curraghs survive :dubious:
1100
IBT Kyoto curragh -> curragh. 2 curraghs survive :dubious:
1075
IBT Osaka curragh -> curragh. Both curraghs sink.
1050
IBT Persepolis ToA. Chikago GLH :wow:. The Hague GW.
1025
IBT Kyoto curragh -> settler


pictures
Spoiler :
SGotm13_80_new_world.JPG

SGotm13_80_old_world.JPG


This one really sucks. Anybody dare to count the sunk curraghs? :mischief:
Check the explored trail in the minimap. some 10 turns survived and no land found. :shake:
 
Well balls. No TGL, no philo. Only option now is to improve our gpt and land area in hopes of getting into the trading loop. Before someone suggests Great Library, I think our production is too poor for it and once we find some people we can trade our way up the ladder.
 
Yep. It would be crazy to go after the Library. At least we went for MM instead of Philo. :goodjob: The one decision we need to make now is whether to send still more sailors to their deaths or to stockpile settlers and workers.
 
If we should use The Library then only by capturing it...

I have no time to play on - anybody else?

We could also start making dot maps for our New world.
 
I should be able to play sometime in the next coupla days. Did anyone put together a dot map? Should I play 20?
 
Nice, we're still alive!! :woohoo:

No dot map yet, maybe I can do one quickly.

The next settler should be timed for the next growth to size 4.
Maybe another curragh should be built before :hmm:

Play 20 or 30, depending on the action.
If you find anything exciting, please let us know.

edit: Here's a quick shot at a dot map:

Spoiler :
SGotm13_80_dot_map.JPG

For sure not perfect. I put stress on having the Republic-extra-food-tiles in range: whales, fish and oysters. Wines also of course.
Not sure what the corruption will be like. :dunno:
 
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