SGOTM 13 - Veteran

We better build them while we can, then. We only have saltpeter for nine more turns or until Osman signs Cathy to an ma.

Surely we can do better than 23 turns for sanitation. Revealing bits of black on the map each turn should get us enough gold to run some deficit research. I think we could really use a monopoly tech. Units have priority over banks/universities imo as we need more territory badly.
 
First part of my turnset done...

Here is what happened:


990 AD - Start building 2 Privateers. Egy & Port sign embargo. Otto & Zulu sign MA vs us. Otto signs embargo vs us with Inca and Babylon.
We lost Gems traded for wines from Persia). Zulu and Persians+Babylon sign a MA vs us.
As we gave 28 GPT to the Zulu, that was not the worse to happen...
Vikings are building ToE.


1000 AD -
Buy Dyes( he adds WM+4g) for Wines from WIlliam.
Increase research rate to 80%. We get Sanitation in 14 turns.
Switch some more builds to privateers.
Otto signs embargo vs us with America & Carthage.
Vikings+Celts & Persia sign embargo.
Vikings & Zulu sign embargo.
WLTSD in Nago.

Continuing tomorrow.
 
1010 AD -
Sell WM to Carthage (15g), Egypt (6g), Germany (14g), Maya (6g+TM), Celts(1g), Russia (2g) & America (2g+TM)
Mongols have a spare source of coal...but a trade embargo vs us.

IT - FRA & BYZ, SC & POR, EGY & OTTO, KOR & ZULU, SCA & IND sign embargo. Otto & France, IND & CHI sign alliance.
A stack of American boats arrives a few tiles NE of Osaka.
We gave 146 gpt to France (10 turns were to go) and Iron to China...
1020 AD - Set research to 100% (Sanitation in 10 turns, still +11 gpt)

IT - CEL & BYZ, CEL & OTTO sign trade embargo.

American units move away.

IT - Spanish bombardment hurts us. Spanish & Maya, EGY & FRA sign embargo
America declared war on us, without alliance and bombarded our first Privateer.
PER & EGY sign alliance (costs us 29 gpt)
Ragnar builds an embassy.

1040 AD - Now more are at war with us than at peace (15 vs 11).
Next one might try to sell WM again.
So far, we didn't receive much damage, quite the opposite as we saved a lot of money...

Next player might have a chance to get Sanitation!
 
Uh oh, it's not my turn to get pummelled by the Spanish is it? :scared: I need to get GOTM77 finished (well, the tussle at the top of the GPR is getting hotter...) so I won't get to play the SG until Monday night - if someone wants to take it tonight or tomorrow, just post a got it.
 
Okay, got my courage up. Got my laptop working. Got my nigerian export Guinness (I wouldn't normally drink while playing an SG, but this game requires special measures). Got It.
 
Slow going of course... interturns tend to take so long that I fall asleep while waiting. But we are about to get that Sanitation monopoly. :bounce:
 
A little monopoly goes a long way!
I have uploaded at 1110 ad because we have a fairly important research decision, as well as new options about what to build. In short, there is plenty to think about. The main news is that we have traded through half the industrial era, and now only the Celts and Ottomans are ahead of us in tech (if you ignore Fascism). We are also at peace with everybody except Portugal (I'm still hoping we can attack Henry) and 5 civs who won't yet talk to us: America (natch, they are bothering us with bombards), Scandinavia (they have a caravel combo somewhere in the fog to the NE of Kappa, which is pretty dangerous), Russia, Maya, Egypt (they have a galley combo just E of Kappa).

Here is the turnlog (lots of map trading :cringe: ), but I will also try to post some actual analysis this evening...
Spoiler 1040ad to 1110ad :

1040 ad

Ragnar: t map + 1g > t map.
Cath: t map > t map.
Smoke: Invention > w map + 3gpt + 27g.
Gil: t map > t map + 1g.
Henry would do peace for w map, but he is about the only person I am not interested in making up with - as long as he is no danger to us, and can't buy himself any powerful allies, we can stay at war.
Brennus: t map > t map + 1g.
Hanni: t map > t map + 1g.
Otto: t map > t map + 1g.
Pacha: t map > w map + 1g.
Temu: t map > w map.
Wang: t map > t map + 1g.
Will: t map > w map.
Julius will talk, but won't offer any easy deals. 500g for peace.
Ragnar would give us 57g for war with Smoke and 317g for war with Will. No deal, those guys are some of the only friends we have left.
Will: w map > 2g.
Otto: w map > w map + 9g.
Gil: w map > w map + 13g.
Hanni: w map > w map + 1g.
Cath: w map + 45g > w map.
Wang: w map > w map + 2g.
Brennus: w map > w map + 1g.
Ragnar: w map > w map.
Cath: w map > 7g.
Gil: w map > 2gpt + 23g.
Brennus: w map > 1g.
Hanni: w map > 46g.
Otto: w map > 1gpt + 42g.
Pacha: w map > 13g.
Temu: w map > 16g.
Wang: w map > 1g.

Bomb an American galley with a treb; hit.
Upgrade 3 and 2 trebs catapults to cannon; we have 4 open spots on the island.

Remicro the whole empire - shave a turn off Sanitation (7 turns).
Swap the samurai on Kappa for the axe on the mountain; I expect the Americans to try to disconnect our iron, and I want to make it as difficult as possible.

1040 > 1050

Will ends our wool trade. That's no problem, as we have so many dows the people are ecstatic anyway.
Egypt buys the Mayans onto us. The Ottomans buy the Vikings onto us - now that's dangerous. Hopefully Ragnar has already upgraded his berserks to rambos.
The Vikings bring the Celts and Koreans to an embargo.

Nara: worker > worker.
Yokohama: privateer > privateer.

The Egyptians start Suffrage. The Celts complete Darwin.


1050 ad

Bomb American frigates for 2hp damage.
Upgrade the treb on Kappa to a cannon.
Our world map is complete, so the exploring ships head for home. We need to get workers ferried from Theta to Kappa.

Abu and Osman will talk, but we can't afford to deal.
Pacha: t map + 9g > w map.
Gandhi: Steam > peace + 5gpt + 56g + Artistry + w map.
Cath: w map > w map + 2g.
Gil: Steam > 55gpt + 31g + w map.
Brennus: w map > w map + 4g.
Hanni: w map > w map + 6g.
Otto: w map > w map + 4g.
Pacha: w map > 5g.
Temu: t map > w map.
Wang: w map > w map + 5g.
Will: t map > w map.
Gandhi: w map > 6gpt.
Brennus, Hanni, Otto, Pacha & Wang: w map > 1g.

1050 > 1060

Bella calls us up and offers peace for 3gpt + 594g. Um, never mind.
Spanish frigates bomb one of Nara's tiles.
Aztecs and Koreans embargo against us.
Embargo between Mongolia and Portugal ends.

The Ottomans complete Suffrage.


1060 ad

Bomb American frigates for 2hp damage.

Theo: Banking > peace + 5g + w map.
Monty: Theology > peace + w map.
Gandhi, Cath, Gil, Hanni, Otto & Will: t map > w map + 1g.
Brennus, Pacha, Temu & Wang: t map > w map.
Gandhi & Otto: w map > 1g.
Cath & Hanni: w map > 2g.
Gil: w map > 3g.
Will: w map > 4g.

1060 > 1070

Embargo between Portugal and Celts ends.
Germany and Egypt sign an embargo.
American bombardment kills 2 citizens in Toyama.
Vikings and Aztecs sign an embargo.
Korea and Persia sign an embargo.
India and Arabia sign an embargo.

Kyoto: aqueduct > privateer.
Nagasaki: privateer > privateer.


1070 ad

Upgrade the last trebuchet - this is the last turn we have saltpeter, unless we renew it.
Bomb Spanish frigates for 2hp.

Shaka will talk, but we can't afford his price for peace.
Will: t map + 2g > w map.
Wang, Cath: t map > w map + 1g.
Will: w map > 3g.
Monty: w map > w map + 3g.
Pacha, Brennus: t map > w map.
Temu, Hanni: w map > w map + 2g.
Otto: w map > w map + 1g.
Theo: w map > w map + 40g.
Gil: w map > w map + 1g.
Cath: w map > 1g.
Gandhi: w map > w map + 1g.
Temu, Otto, Hanni, Gil, Cath: w map > 1g.

1070 > 1080

Carthage and Egyptians sign embargo.
The Americans sink our returning galleon without damage to their frigate, and successfully bomb a tile on Kappa.
The saltpeter deal ends.
The Vikings buy the Russians against us.
Korea and Arabia embargo against us.
Abu offers peace for 560g. I'll pass for now.

Edo: samurai > samurai.
Kagoshima: samurai > samurai.
Nara: worker > worker.

Our silk trade runs out; still this is no happiness problem.


1080 ad

X-man and Ham are ready to talk.
Gandhi: w map + 11g > w map.
Will: w map > w map + 5g.
Wang, Pacha: t map > w map.
Monty, Temu, Otto, Hanni, Brennus, Theo, Gil: t map > w map + 1g.
Monty, Temu, Otto, Hanni, Brennus, Gil, Gandhi: w map > 1g.
Theo: w map > 2g.
Give Will incense for wool + saltpeter. Ah, the benefits of being small.
Gil would renew our silk trade for 20gpt.

1080 > 1090

Aztecs and Ottomans embargo against us. Koreans and Mayans embargo us.
American frigates destroy the barracks in Osaka and sink our returning caravel, again without losing any hp.


1090 ad

Bomb an American frigate for 2hp.

Will, Wang, Temu, Otto, Hanni, Brennus, Gandhi: t map > t map.
Monty, Theo, Gil: t map > t map + 1g.
Pacha: w map > w map + 4g.
Will: w map > w map + 5g.
Monty, Temu, Gandhi: w map > w map + 1g.
Theo: w map > w map +2g.
Wang: w map > w map + 4g.
Monty, Temu, Pacha, Theo: w map > 1g.
Otto, Hanni, Brennus, Gil: w map > w map + 1g.
Wang, Temu, Pacha, Otto, Hanni, Brennus, Theo: w map > 1g.

1090 > 1100

The Mongols wipe out the Chinese.
India and France embargo us.
American frigates kill one pop in Osaka, and sink one of our prigvateers, but lose to another privateer; we recruit the loser.

Osaka: privateer > worker.
Nara: worker > worker.


1100 ad

Sink an American frigate with our elite privateer.
Add one worker to Edo.

Joan is ready to talk.
Will, Wang, Monty, Temu, Pacha, Otto, Hanni, Brennus, Gandhi: t map > t map.
Theo, Gil: t map > t map + 1g.
Will, Temu, Otto, Brennus, Gil, Gandhi: w map > w map + 1g.
Wang, Monty, Pacha, Hanni: w map > w map.
Theo: w map > w map + 2g.
Temu, Otto, Brennus: w map > 1g.

1100 > 1110

Ham wants to talk, but says nothing of interest (peace for 480g).
Mongols and Russians embargo us. Embargos involving Temu are a bad thing, because he is the only guy with spare coal.
American frigates destroy the temple in Toyama. Well, that's no great loss.
Celts and Zulus embargo us.

Sanitation > Ironclads
Wang: Sanitation > Electricity + 19g + w map.
Wang, Osman, Brennus, Joan and Temu have Method and Parts.
Will and Bella have neither Method nor Parts.
Theo: Astronomy > w map + 3g. Gift her up to the industrial, hoping for Nationalism, but she gets Medicine.
Joan: Sanitation + 200gpt + w map + 1g > peace + w map + Parts; Joan ends her embargoes with America and Rome.
Osman: Sanitation + w map > peace + 2094g + w map; Osman ends his embargo with Portugal.
X-man: Electricity + w map + 3085g > peace + Nationalism + w map.
Ham: Electricity > peace + Industry + 13g + w map.
Gandhi: w map > w map + 4g.
Osman, Brennus, Temu, Wang and Joan have Espionage, Corporation, Communism and Fascism.
Shaka and Bella have Espionage and Corporation. Will has Communism and Corporation. Julius has Communism, Espionage and Corporation.
Shaka: Electricity > peace + Espionage + w map + 2g.
Will: Parts + Espionage > Communism + w map.
X-man: Communism > 3085g. Shaka: Communism > Corporation.
Osman, Wang, Brennus have Refining and Steel. Temu has only Steel.
Bella: Communism > peace + 74g + w map. Bella ends her embargo with America.
Abu: Communism > peace + 7gpt + w map.
Julius: Electricity > peace + 72gpt + w map.
Brennus: Sanitation + 155gpt + 3179g + w map > Refining + w map.
Temu: Refining + Sanitation > Steel + 50g + w map.
Joan: Refining + Steel > Method + 188gpt + 1g.
Osman and Brennus have Atomic Theory.
Brennus, Osman: w map > 1g. Abu: w map > 4gpt. Ham: w map > 1gpt.
Gil: Electricity > silks + 28gpt + w map.

Research Combustion at 100%.

Yokohama: privateer > privateer.

The Ottomans start Hoover.


1110 ad

Theo: Steam > 3gpt + 8g + w map. Do a double round of map trading to pick up another 20g.
Switch Sapporo to galleon.


So the basic tech decision that we need to make now is to research Combustion (not known to anyone), Atomic (known to 2 civs), or Ironclads (not known to anyone). We don't have oil or rubber of course, and there are still lots of embargos in effect, so we haven't been able to secure coal either.

The diplo / trading situation...
SG13_Veteran_1110ad_trading.JPG
 
Okay, what else needs saying?

Privateers
We have about 5 of them (one American), but they haven't seen much action, and they look like they may be a bit of a liability :blush: The trouble is, they haven't had their movement points doubled for the differential movement, although they do seem to ignore the movement cost for sea tiles. So when leaving port, they are going to get 3 moves at best (city > coast > sea > coast/sea/ocean). Port-to-port hopping is only possible when the towns are two tiles apart, and with only 1 DEF, the privateer stuck out in the open is a sitting duck for any frigate to come speeding out of the fog. Furthermore, if we put privateers in port (and we do have one wounded at the moment) then we risk the pirate-hunting bug whereby one of our friends sends a frigate to bombard the privateer, and thereby starts a war with us. So... do we want to keep trying to build more, and what do we do with the ones we have? They do at least have the advantage that we can use them against any AI ships, even those of our friends. There are two main threats right now; large numbers of American frigates to our south, and a Viking combo somewhere in the northeast, that may be carrying a berserk. The privateer stack is better positioned to head northeast I think, so I would suggest heading in that direction. Also, we should be able to get peace with America pretty soon now.

Portugal
Are we still going to try taking that island from them? Our military buildup is going pretty slowly. I have been concentrating on samurai, even though cavs are available, and we now have about 3 of them. Scary huh? We still have a golden age owed to us of course. Henry doesn't yet have ocean travel, but he can "see" both Magnetism and Navigation.

Workers
Keep them coming. We still need more population to max out our towns, and more workers to keep going on the clean-up, to blockade the islands if we decide to send our military to Portugal, and to be ready to build rails in case we can trade for coal. So both our granary towns (Osaka and Nara) need to keep building workers as fast as possible. In Osaka's case, that means downsizing to pop 6.

Cities
As Edo is our capital, we may as well aim to bring it to size 12 (needs another 2 pop). This then leaves the other cities in the north to all max out at size 11 (no more pop for Sapporo, 1 more in Satsuma and Nagasaki, 2 more in Nagoya). Nara will still make pop 12 eventually, but is currently pumping workers, hence the pop 6. In the south, Matsuyama, Yokohama can take another 4 citizens between them. This then leaves Kagoshima and Toyama to take another 2 citizens (as Ise can only now expand at the expense of less corrupt towns).
We now have Electricity of course, so we could use irrigation to grow faster, or to increase our total population at the expense of shields. Do we want to do that?

Research
Combustion will take 20 turns, but I wouldn't expect it to be a monopoly by then - at least the Celts and possibly the Ottomans have Electronics already, so they have only Ironclads and Combustion as current research options.
Ironclads will take only 13 turns, and is a possible monopoly, as the AI shuns it about as much as the human player. Of course it is pretty useless, and even if we do get a monopoly on it, it won't trade for much as it is so cheap, and we are no longer trading in a market where the techs we want to buy are widely known.
Atomic is very expensive (24 turns) and already known, so it doesn't seem like a very interesting choice. It seems to me that we should either go for Combustion or Ironclads, or just stack up cash - but that runs the risk of someone extorting it from us. And I think we can safely say that we not in a position to refuse the demands of anyone except the Inca, Aztecs and Mayans.

The CIA
We can build it, although given our shortage of shields, I would probably hope to do it with a leader. As I mentioned before, I don't really know much about the tech-stealing strategy. Maybe CIA is actually the single most important thing we can build right now? :dunno:
 
Tough choices...but first of all I am really impressed that we were able to catch up even without that GLib thing...

I'd say let's research for Combustion, I guess we will be able to get something useful out of it. And we don't want Ironclads to be around...although we might want to have some.
 
The summary is we've gained combustion, fascism, and ironclads and are 15 turns from mass production at 100% science with only a single clown in Edo. Four civs have atomic theory and/or electronics ahead of us. We have completed our markets and are currently making units everywhere. We only have four luxes as the Dutch can no longer trade dyes and we no longer have saltpeter. We can trade with only 4 civs as embargoes continue to tie us up. We are at war only with the Maya, Russia, and Portugal. We have 3 guerillas, 3 samurai, 3 cavalry, 7 artillery and 3 galleons and can start to think of going offensive against Henry. We are weak versus everyone but the Byzantines.

No deals have been done yet in the save, but many are possible. William will give 74 gpt + WM for refining; Isabella has 176 gold and a WM for refining; Caesar has 151 gold + WM for steel; Gigamesh has 1 gpt + 14 gold + WM for scientific method; Theo has 15 gpt + 10 gold + WM for steel; Abu has 199 gold + WM for steel. Any of these deals would lead to more gold trading world maps around.

1110AD (0): Move privateers out to sea and one to a harbor to heal. Add worker in at Nagasaki. Switch privateer build to galleons and a marketplace at Kyoto. Add a worker in at Edo.

IBT:embargo between Rome and Spain ends; 2 Spanish frigates kill a privateer and one frigate; trade tm's with Hannibal; Inca and Egypt sign an embargo; Aztecs and Egypt sign an embargo; Abe sinks two privateers and damages a galleon in port; Germany and Scandanavia sign an embargo; Osaka=>worker-worker in 2; Nara=>worker-worker in 2; five civs now have ironclads; Brennus starts Hoover's Dam

1120AD (1): Add a worker in at Nagoya; sign peace with Egypt giving replaceable parts and steel for fascism + WM + 1 gold + 30 gpt; sign peace with America giving steel for ROP + WM + 13 gold + 2 gpt; embargo between Korea and America ends; fascism to Isabella for WM + ironclads; ironclads to Korea for 90 gold + WM + 5 gpt; scientific method to Hammy for 3 gpt + WM + 1 gold; democracy to Theo for 9 gold + WM + 2gpt; WM is traded around for 16 gold; we bump the luxury slider to 10% and are now due combustion in 21 turns

IBT: Spain sinks privateer; India and Portugal sign an embargo; Spain and Portugal sign an embargo

1130AD (2): a worker joins Nagoya; a worker joins Yokohama; sell ironclads to Egypt for WM + 22 gold + 6 gpt; sell WM around for only 4 gold; combustion now due in 19 turns

IBT: Spain sinks our last privateer; Mongols and Protugal embargo us; Korea and Portugal embargo us; Egypt and Maya embargo us; Osaka=>worker=-worker in 2; Ise=>galleon-galleon in 25; Nara=>worker-worker in 2

1140AD (3): damage cleared near Kyoto, start irrigation; industrialization to Theo for WM + 15 gpt; trade WM around for some gold; we have 345 gold at +59gpt for combustion due in 18 turns

IBT: France and Byz end embargo; Abe and Joan ally against Theo; Abe and Ragnar ally against Theo; Egypt and Ragnar embargo us; Scandanavia frigate misses; Nagoya=>cavalry-cavalry in 14; Toyama=>marketplace-barracks in 4

1150AD (4): worker joins Ise; worker joins Toyama; fascism to William for WM + 361 gold; ironclads to Abe for 41 gold + WM + 11 gpt; WM traded around for 33 gold; 128 gold rushes market in Matsuyama; 244 gold rushes market in Kyoto; 184 gold rushes market in Tokyo; 172 rushes market in Satsuma; we have 111 gold at 69 gpt for combustion in 17 turns

IBT: India and Otto ally against William; Abe and Zulu end embargo; Scandanavia loses a frigate against our galleon; Kyoto=>marketplace-barracks in 4; Osaka=>worker-worker in 2; Tokyo=>marketplace-galleon in 25; Satsuma=>marketplace-barracks in 4; Kagoshima=>cavalry-cavalry in 8; Nara=>worker-worker in 2; Matsuyama=>marketplace-galleon in 50; Ottos and Celts get combustion; Russia willing to negotiate

1160AD (5): worker joins Kagoshima; worker joins Toyama; electricity to Theo for WM + 18gpt + 18 gold; WM traded around for 13 gold; we have 211 gold at +83 gpt for combustion due in 15 turns

IBT: Abe and Henry sign an embargo; Ragnar and Ottos ally versus William; Scandanavian frigate sinks our galleon; Nagasaki=>galleon-galleon in 13; Yokohama=>galleon-barracks in 2; 5 civs now have combustion and 4 have atomic theory

1170AD (6): With many of Ragnar's frigates and galleons in our waters we sign peace with him for 32 gpt in return for WM + 98 gold; fascism to Zulu for WM + 35 gpt + 13 gold; scientific method to Persia for 7 gold + WM + 96 gpt; replaceable parts to Germany for 25 gold + WM + 74 gpt; trade WM around for 8 gold; upgrade one cannon to artillery; we have 329 gold at +256 gpt for combustion in 13 turns

IBT: Rome and Celts end embargo; Mongols and Ottos end embargo; India and Ottos end embargo; France and Ottos end embargo; Ottos and Maya end embargo; Ottos and Russia sign embargo; we lose our supply of wool; we lose our supply of saltpeter; Osaka=>worker-worker in 2; Nara=>worker-worker in 2

1180AD (7): workers remove damage near Kyoto and complete mine; two worker join Kyoto; upgrade a cannon to artillery for 120 gold; steel to William for WM + 17 gold + wool; sell WM around for 21 gold; we are back to 100% research for combustion in 10 turns with 482 gold at +220 gpt; no one can trade saltpeter due to embargos

IBT: Korea and Ottos end embargo; Aztecs and Mongols end embargo; Maya and the Russians want peace- no dice; Yokohama=>barracks-samurai in 7; Toyama=>barracks-samurai in 14; Ragnar is the second civ building Hoover's

1190AD (8): upgrade 3 cannon to artillery for 360 gold; steel to Germany for 29 gold + WM + 9 gpt; ironclads to Carthage for 9 gpt + WM + 7 gold; sientific method to Theo for 8 gpt + 18 gold + WM; we can now afford WM + 230 gpt to Joan for combustion + WM + 2 gold (at a 46 gold discount we take it); combustion to Korea for 36 gpt + WM; combustion to America for 93 gold + 169 gpt + WM; trade WM around for 21 gold; we have 523 gold at + 219 gpt for mass production in 16 turns-the ai usually goes for flight first

IBT: Inca and Ottos end embargo; Egypt and Portugal end embargo; Babylon and Ottos end embargo; America wants an alliance versus Theo- no dice; Kyoto=>barracks-samurai in 14; Osaka=>worker-worker in 2; Edo=>cavalry-samurai in 10; Satsuma=>barracks-samurai in 12; Nara=>worker-worker in 2

1200AD (9): upgrade cannon to artillery for 120 gold; upgrade 3 archers to guerilla for 630 gold; refining to Egypt for WM + 25 gold + 15 gpt; corporation to Theo for WM + 4 gpt + 12 gold; WM traded around for some gold; Nara shrinks so mass production is still due in 16 turns at 100% science with 159 gold at 236 gpt

IBT: We lose our supply of dyes and William can no longer trade this; Carthage and Ottos end embargo; Celts and Persia end emabrgo; Abe and Ottos end embargo; Carhage and Russia embargo us; Ragnar and Zulu end embargo; Ragnar and Persia end embargo; Edo riots with loss of dyes and hires one clown

1210AD (10): 3 galleons are moved to chain between our islands; the last cannon is upgraded to artillery for 120 gold; some movement and all deals left to do as game is saved; only Tokyo remains to be grown with 3 worker add-ins as all others except Nara and Osaka are at max. pop. now; we have 159 gold at 236 gpt ant 100% science

Good luck to the next player.:)
 
Those embargos are killing us - it sounds like getting the resources to build SS parts might be quite a headache. And there's not really much we can do to end them, I don't think. Once the AI has got into the swing of making embargos, they tend to just self-perpetuate for the rest of the game. :( Buying or selling any resource wherever possible might be a defense, as the AI should give a "will never" response to any offer of embargo which would cut an active trade. Resource trades also have the benefit that we are so small that we can sell any resource for more than we would buy back in for.
Production: perhaps we can build a factory in Edo? It won't be very impressive without rails or any kind of power plant to back it up, but we will need some kind of production base to be able to build SS parts. We could then re-micro the towns to give Edo all the best land tiles, to make the most efficient use of the scrap of territory that we own.
 
I agree. The wars haven't really hurt us. We got out of some big gpt payments and have caught up in tech. The embargoes really hurt, though. I think when the time comes some aggressive settling in the war-ravaged territories might get the resources we need. Also, Henry has a source of rubber which is one of the three necessary to build parts. The backward ai on tundra islands may also have extra sources of aluminum or uranium.

I think Edo, at least could use a factory for military production and parts. Also, engineers may be key as they also help to speed up the building of parts. Building the Intelligence Agency at some point may be a good idea as well. It is a scrap of territory we have, isn't it? I don't think I've ever played a game on a map this huge.

Any ideas if anyone else is playing a turn-set or when?
 
hello, team members, since last two months I come to a campus,
many happened in my real-life , mmm... and many happened in China.
Now I still stay in the compus and this should last until Oct. or Nov.
I am very regret to miss this good game and a good teamwork.
I am sorry that I cancel my activity during sgotm twice(including last sgotm), a childish behaivor, sigh.
and
Best wish to you all.
 
@soc: we've got the same number of posts! Well, not any more...

Anyway, I think we are past the point of worrying about turn order. Anybody that wants to pick up the save, just go for it. I planned to play some turns a couple of days ago, but got sidetracked into writing a spoiler for the COTM. I will try to get some turns played this weekend if no one else has it at that point.
 
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