You don't want an almost-never-ending conquest game? With vassals off, conquest only would truly suck. I see another massive nuclear war, in that event.
You don't want an almost-never-ending conquest game? With vassals off, conquest only would truly suck. I see another massive nuclear war, in that event.
Hey, what have you smoked?
It's nearly impossible to not trigger a domination with "no city razing". Unless the map is designed with a lot of unreachable terrain to make for it.
Hey, what have you smoked?
It's nearly impossible to not trigger a domination with "no city razing". Unless the map is designed with a lot of unreachable terrain to make for it.
Just a problem: mining is in the Astro path: you need Compass for optics, IW for compass, BW for IW and mining for BW. Only in a pangea map you can conquer your opponents. Provided you can be alive to see your Longbows. But you need Rifling to start conquer something.
Thanks to everyone who took the trouble to offer input in this thread, especially to all the people who backed up their preferences with clear reasons in terms of the effect certain options would have on the game.
Obviously GOTM 13 is now closed from the point of view of more comments, since the starting screenshot is posted. You can judge for yourselves from the announced game setup how much (or how little) we've paid attention to this thread . Either way, some of the ideas here have definitely given me good inspiration for possible future SGOTMs or GOTMs
I think this thread was great for setting up SGOTM13 the way the community was interested in playing it! kudos to the staff once again.
If I'm not being too forward, would it be possible to set up a similar one for the next SGOTM? There's already plenty of talk around team threads concerning the next one, I think having it all in the same place could spark off some nice ideas and get more or less of an agreement on what we'd like difficulty/settings wise.
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