SGOTM 14 - Ivan

OK.
Roster is
Ivan (got it)
Othniel next.
Dwetzel
Eldar

Gentlemen, I will try to get back into this game by giving my input on strategy. However, I highly doubt that I will have the time to play another set. My job commitments don't give me enough time to play the long turn times required for this stage of the game.
 
Well, I played 1.5 turns and can't make a "plan". Alexandria and Persian City fliped, War vs Maya and Sumeria stukced without any idea to developed. Also, need a plan where to build temples and where new Cities. When Tempels, prper idea 5 turn before victory, but when victory?...
 
It almost nothing have happend. Just take Gordium.
I did not get yor ideas about war vs Maya and Sumeria.
+Plan for culture / settelment expansion.
 
Ok, here are my ideas:
  • The war in Sumeria should work pretty much the same way as it did in Persia: just always keep the entire stack under the cover of the Army. The AI won't attack it (unless it is yellow), so you can move the stack undisturbedly to the next city. Take the city (using a Kt or perhaps the Army as the last unit), move out again immediately and gift it to the Aztecs. We still have ~16 units (I think 10 attackers, 2 pikes and 4 trebs) on that island, that should be enough to take the remaining two cities. If necessary, you can reinforce with a Kt and a templar from Egypt. But you should not have many losses (Sumer only took one Kt.) After taking Lagash and Ur that way (and of course Washington and Persepolis) make peace and move all units on (perhaps to Rome? or to Mayaland?). Once the war with Aztekia starts, the Army that was left behind on that island, can take all three cities back from the Aztecs.
  • My plan for the Mayas was as follows (but it failed, because 10 Kts were not able to capture Copán):
    • Land a stack of Kts on the north end of Mayaland (not directly next to the city, so that only very few enemy units can attack it in the IBT).
    • Next turn take Copán and gift it to the Aztecs. No our left-over Kts are covered by the Aztecian city, and no Maya unit can attack it. (They don't have a ROP.)
    • Next turn load all remaining Kts on the boats again and sail around to Chichén Itza (or Tikal??). Reinforcements will certainly be needed. Perhaps the units from Sumeria can arrive in time? Then repeat.
    With these two cities taken, their income should be broken, so unit upkeep should eat them... Taking the remaining two cities should then be easier.

    As I said, 10 Kts failed to do the job. It was a bit "bad luck", but perhaps you should land 14 or 16 Kts (and a few pikes, as we no longer have the ROP) to make sure. The trip from Mpondo is only 2 turns.
  • No specific ideas regarding settlement. I just tried to follow a cxxxc pattern, and where there were at least 5 tiles, which cannot be gained by settling, I started a temple. Perhaps ignas can say a few words on this?!

Lanzelot
 
Gradually move forward. Finally get rid of "Galleys discomfort" that you left. [No fast ship chain] Make peace with Sumeria, without regular supply war is difficult. Clean home continent, and Persia home land. I think Atztek will be next target. I draw approximate dot map to maximize land. We need about 45 new Cities that will give us about 150 new tiles. But we need 700 approx.

If Othniel will skip, who and when wish to play next?
Nerovats dissappear, Ignas, Eldar, or Dwetzel?

I think I may finish in 2-3 days.
 

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I will be out of commission on Civ for at least the next 10 days or so.
 
Make peace with Sumeria, without regular supply war is difficult.

Come on, it is only two more cities! Is 16 units and an Army not enough for that?

Great job on the dot map! We needed something like this to get some systematics into it. Just a few comments/ideas for improvement:
  • Two of the dots look like they are on marsh. (The one south of Bissau and the north end of Egypt.) Please note that marshes can neither be cleared nor settled in the current game! (AlanH commented on this in the maintenance thread.) In Egypt we can plant a town on that hill, where currently the two German units are fortified.
  • You want to use two towns for filling the gap between France and Incaland. Isn't one temple better in this case? It takes the same amount of shields and does not cost 4 (or 2) pop points. (A temple in Praia will also fill these 8 tiles and increase happiness.)
  • The town N-NE of New York looks strange. Isn't it better at E-NE?
  • If you move the dot between Pyongyang and Yekaterinburg one N, it'll gain two more tiles.
  • Similarly the town between Grand River and Niagara Falls can be moved one SE.

Regards, Lanzelot
 
Come on, it is only two more cities! Is 16 units and an Army not enough for that?

Great job on the dot map! We needed something like this to get some systematics into it. Just a few comments/ideas for improvement:
  • Two of the dots look like they are on marsh. (The one south of Bissau and the north end of Egypt.) Please note that marshes can neither be cleared nor settled in the current game! (AlanH commented on this in the maintenance thread.) In Egypt we can plant a town on that hill, where currently the two German units are fortified.
  • You want to use two towns for filling the gap between France and Incaland. Isn't one temple better in this case? It takes the same amount of shields and does not cost 4 (or 2) pop points. (A temple in Praia will also fill these 8 tiles and increase happiness.)
  • The town N-NE of New York looks strange. Isn't it better at E-NE?
  • If you move the dot between Pyongyang and Yekaterinburg one N, it'll gain two more tiles.
  • Similarly the town between Grand River and Niagara Falls can be moved one SE.

Regards, Lanzelot
Unfortunatly is. I tried to keep town, lost some units, then give to Atzteks, but problem is that units heal very slow. So I made a peace.

DM was approximate, just to see, how many settlers we need
 
I almost finish, (hopefully at lunch time I'll complete 740 AD turn). Next potential players are Ignas, Dwetzel, Eldar. If they want to take it now let me know and I'll leve situation as it is.
If nobody woud like to play in a next few days I can play 1 more turn. Problem is that it is always hard to explain whats going on and how I assume troops need to continue.

OK, as nobody have responced I will (and shall) play 1-2 more turn(s).

Hecitiaton is where to move the rest of knights and how to deal with Maya, Sumeria and Atzteks

0 640*AD Continue Persian and Sumerian Compains. Got GL in sumeria but send empty Army to Atztekia?? (my mistake) 2 Armies could do the job in Sumeria.
IBT AI's Galleys sails around. Alexandia and Antioch flipped. Masive attack of Sumer (bad rng).
1 650*AD Galleys sail from Sumeria to Atztekia. Capture Istambul, Gordium and Gift Sumer to Atztek.
IBT AI's Galleys sails around.
2 660*AD Galleys sail to position. Captured Aydin and got GL.
IBT AI's Galleys sails around.
3 670*AD Capture Bactra and Antioch. HA Ha. Persia has Capital behind Japan at North!
IBT AI's Galleys sails around.
4 680*AD Captured pompei..
IBT AI's Istambul flipped to Babylon.
5 690*AD Captured Tikaj (Tail of the tiger), Istambul, Olantayta( inka – Persia). Make peace with Persia, Maya, Sumeria, Iroques. (All pay something.
IBT AI's Galleys sails around. Rome landed near Korea’s Capital.
6 700*AD Galleys sail to position.
IBT AI's Galleys sails around. Rome attack Korea, and may kill next turn. Mao demand Dyce and declare.
7 710*AD Capture Ekaterinburg. No place to land in Atztekia.
IBT AI's Galleys sails around.
8 720*AD Gift Tikaj to Arabia and go to Mayas Capital.
IBT AI's Galleys sails around.
9 730*AD Too many defenders in Mayas capital Gift Zulu 4 to Korea.
IBT Roman’s Retreat??.
10 740*AD Capture Chiken Itza with ToA. Declare to Atztekia and capture Tlateloko.
IBT Atztek send A LOT to Tlateloko.
11 750*AD Killed a lot near Tlateloko. Successfully defend Chiken Itza.
IBT Lot more came to Tlateloco and to Chiken Itza. It is “a problem".
12 760*AD Gift Chiken Inza to Celts with idea to take it back 1-3 turns later. Send Army with knights to next Maya City. Unfortunatly Army yellow lined. Hopefully it will not die. It will be hard to defend Tlateloko. Send troops out and give it to Arabs. With RoP troops well heal gradually + more can be unload at Army. Then somehow.

Third mini stack directed to Sumeria via Egypt. Probably next playe may take Sumer and then Ur. Trebukhets rate about 50%.

Need a break. Hope Ignas can take it. Acording to my understanding of time that all have to play proposed roster is:

Ignas
Dwetzel
Lanzelot

Please let us know in advance about chanses to play, not to wait 1 month or so.
 
Sorry, I can't play these days, so need a skip.

And Happy Birthday, Ivan! :king: [party]

Thanks. I allways thought that 50 is important date, but in reality it is even less memorable then 40...

As no other alternative Dwetzel up

Or may be Eldar have time?
 
Congrats on the birthday, Ivan!

Sounds like in-game progress is being made. I still don't have time to play or even to analyze the save closely, so I don't feel qualified to give advice.

Keep up the good work. I'll keep lurking, maybe I can at least offer encouragement...
 
Dear team mates. Thanks for congrats.

But let decide what we will do with this game? I put game on server 10 days ago and nobody showed intention to play this.

As I understand situation is the following:

Nerovats disappear,
Eldar and Othniel are very busy with work, baby ets.
Ignas and D_wetzel also have very little time to play.

Really military and Infra now huge and it is normally take a week just to understand whats going on.
Frankly speaking, if one of us just finish it that will be fastest and easiest way.

However it is contradicts to spirit of SGOTM.

So my proposal is (if D_wetzel will not reply soon) that Lanzelot up and he and me just play until the end.

Is it OK?
 
Ivan, looks like we two are "the last men standing"...

I can free up some time for Civ on Sunday. If no one else shows up till then, I will
take it. But I would really prefer, if someone else from the team can take it, perhaps for just 5 turns instead of 10? Just skip this month's GOTM, but don't let us down...!
(If I see any of you submitting GOTM88 or COTM58 and not helping us, I will come and get you... :trouble: )

Best Regards, Lanzelot
 
Ivan, looks like we two are "the last men standing"...

I can free up some time for Civ on Sunday. If no one else shows up till then, I will
take it. But I would really prefer, if someone else from the team can take it, perhaps for just 5 turns instead of 10? Just skip this month's GOTM, but don't let us down...!
(If I see any of you submitting GOTM88 or COTM58 and not helping us, I will come and get you... :trouble: )

Best Regards, Lanzelot
OK, let put Sunday deadline for Ignas, DWetzel and Eldar. If no "got it" will appear before Lanzelot will play.

I think, however 10 turns is the most efficient set. It takes so long to understand what previous player meant to do that 5 will be not effective. However after 10 turs or so I was exausted.
 
@Ivan and Lanzelot

I think that sounds like the best solution. You both have commendably persistent with this game.
 
I would love to be more helpful, but I'm afraid I likely won't be able to do so for a couple more weeks. If it's finishable before then, PLEASE be my guest. I'll try to at least keep to date on things.
 
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