I want the GLH in Stone City T75 for these reasons
I don't know exactly how much faster we can get a settler out of stone city if we whip vs. not whipping, but I would imagine we could do it 3 turns faster at least. Plus we would have 10 fewer whip-unhappiness-turns in stone city. Getting that settler out of stone city means we start developing a silver city that much faster most likely. Which will have significant gains in of itself beyond what a 6 pop Stone city produces.
We were happy risking the GLH at T75 with pottery first instead of sailing. The advantages of slow building the GLH are comparable to the advantages we thought we would get going with pottery first instead of sailing. The commerce we lose not finishing the GLH T73 is more than offset by working the gold those 3 turns. The food and hammer advantage a 6 pop Stone City can produce is significant, and we use that population to get use 90 hammers for a settler+ or we can use that population for extra commerce while building the settler. I'm only suggesting that we take the same risk that we thought we were taking by going pottery first to get similar gains.
And it can be done by working, (crabs, stone quarry, grass hill mine, gold, plains forest (that is saved until T75), unimproved plains unless there is 2nd unchopped forest) That produces 15 hammers per turn starting T73, you can switch off of the crabs if you need that last hammer on T75 after the last plains forest is chopped.
Karl
T60-T62 Farm wheat
T63 Finish road 1W of wheat
T64-68 Move to and build camp
T69-70 Move to and build mine on PH south of Gems City
I assume you mean T63 road 1E of wheat
Research
T61 0% Research toward Hunting
T62-63 Hunting
T64-65 0% Research toward Mysticism
T66-68 Mysticism
T69-70 0% Research toward Writing
Maybe we can get mysticism a turn earlier by dropping below 100% research for turn T65, T66, T67? (in my tests I had no trouble finishing mysticism by T67, is the test game different than the real game?)
We actually might have the legs to tech writing before mysticism is necessary. Especially if we whip a monument out of the proposed western cultural bridge city. Writing first might mean we get AI trade routes earlier.
Settling spots.
We have to now reconsider where we settle our next city I think given that we probably want a cultural bridge city in the West as well.
so perhaps the GP Farm site and a site 2W1S of the pigs that shares the wheat with gems city.
settle 2W1S of pigs
I think settling the cultural bridge to the west that shares the wheat allows us to work the wheat tile with the new city, and have that city work a good tile. Versus settling the GP farm and having to work non-ideal tiles for quite some time.
Once that city is founded it can either build a workboat or granary until a turn before it grows to 2 pop on the wheat, then work a monument for 1 turn and whip a monument.
This cultural bridge city might pop about the time we do settle the GP Farm which would allow us to immediately improve the pigs for the GP Farm city to work.
This plan frees up a worker since the pigs can no longer be immediately improved. It also gets us that western cultural bridge as soon as possible. This allows us to build the camp and road the gems quickly.
Columbus could still go over to stone city, but I think if we settle 2W1S of the pigs we would leave some tiles in the fog.
The alternatives are to settle 1N of the Pigs or 1S1W of the pigs.
settle 1N of the pigs?
1N of the pigs is attractive only if we wish to delay mysticism and use the gems city as our GPFarm (it is nearly as good as the original proposed GP Farm--better perhaps since it will be faster to build a National Epic there).
If we settle 1N of the pigs then we could settle a city on the plains hill 1N1W of the oasis. That city is also immediately useful without a border pop. And could get a workboat quickly from the city we settle 1N of the pigs.
This city also has access to ivory immediately, so that opens might help resolve happiness issues down the line if we don't have MP units.
settle 1S1W of the pigs
Settling 1S1W of the pigs shares the wheat as well and has immediate access to the pigs, but it is a significantly worse cultural bridge city.
cautions
you want to delete the pyramids from stone city's queue after T61 (just to help avoid any accidents)