mabraham
Deity
btw. the SGOTM page scores graph shows we have the best 3800BC score. Does that mean others didn't settle on the first turn?
No. Each data point corresponds to an uploaded save. The interpolating line means nothing.
btw. the SGOTM page scores graph shows we have the best 3800BC score. Does that mean others didn't settle on the first turn?
If knowing Hunting merely reduces the number of beakers required for AH, then we have about 5-6 turns up our sleeve before we have to commit to either decision - but I'd want to test this to be sure.
I agree with bcool's analysis that switching to Hunting is not best, but would like the chance to test those approaches out to production of the first settler, plus a variation of 1) that gets sheep, cow, then corn improved. This variation sets up for the fourth improvement best (by minimizing time spent walking the worker) and gets the highest-production tiles working fastest. I think at the point the cows might get improved second after sheep, we actually want hammers so we have some more scout warriors and land explored by the time the settler arrives.
If we don't meet an AI before we start hunting (turn 33?) then I do think hunting first has a slight tech advantage since we were getting a 20% bonus for researching bronze working. However, I would rather take the risk that we are going to meet at least 1 AI and know where horses and copper are 4-5 turns earlier.
Knowing a fifth tech (Ag, Hunting, AH, Archery, Mining) is worth an extra 20% for teching BW? I am surprised. Will test later.
I tried 3 scenarios
1) no hunting (continue animal handling, mining, bronze working, and I had the worker improve sheep then farm)
2) hunting first, but accelerated animal handling completion by 1 turn by switching from sheep to lake for 1 turn. (then mining, bronze working) worker improved sheep 1st with a 1 turn delay and then farm
3) hunting first, no switch to lake, then mining, bronze working) worker improved farm first then cows
Results
1) on T26 Bronze working 92/187 (no hunting a 62 research tech*) 3 pop 5/26 food 13/15 on warrior
works sheep by T19, mining finished by T20, farm complete by T26
2) on T26 Bronze working 31/187 (with hunting) 3 pop 2/26 food 11/15 on warrior
works sheep by T20, mining finished by T24, farm will finish by T27
3) on T26 Bronze working 20/187 3 pop 3/26 14/15 on warrior
Farm finished T20, cows finished T25, mining finished by T25
The attached map image shows the new state of our game. Only the culture of our own city is revealed in the cultural view so a screen shot of it has not been attached.
Unknown Civs founded Buddhism and Hinduism in turns 5 and 6 respectively.
There appears to be more land to the West as well as North to be explored.
No new resources were revealed.
Information from the upload to the SGTOM Server:
Note: Our population (1P) is now 6.67% of the world population, so several AI Civs have capitals with 2P.
Still no AI contact
At least we got the techs worked out for now. I say let Sun Tzu keep exploring with that warrior until the worker is built.
Do we know for sure what turn animals start showing up? Can we keep zig-zagging or do we need to start moving through forest/hills already?
The tile 2W1N of the gems is a lake. This is known because the tile 1W of the gems has fresh water and no river or oasis next to it (unless the mapmaker put an oasis on a plains tile). I like following the trees west to go around the lake.
Is it I or I feel Neil put marble to induce people to shoot for culture? We have normal stone.