Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
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To get two players to appear in an Apostolic Palace Resident vote, one player (or in this case Team) has to own the Apostolic Palace. Another player has to be running the AP's Religion (Buddhism) as their State Religion.
Possibly, with AI Teams involved, both members of the non-AP-owning AI Team will have to be running Buddhism as their State Religion in order to come up as a voting candidate, but maybe not.
It could be that such a partial-Buddhism team could be eligible for AP Resident elections but not for the AP Victory resolution--I'm not quite sure how teams factor into things, but that reason could be one of the troubles that LC has had with test games.
If an AI only satisfies the first condition (i.e. Hinduism is their State Religion and they own the Apostolic Palace), then by capturing the Apostolic Palace from them, you totally mess up the Apostolic Palace so that until the next round of elections comes up, no resolutoins can be passed.
If, however, the Resident satisfies both conditions, then he stays as the Resident after capturing the Apostolic Palace.
Similarly, if he doesn't own the Apostolic Palace but got elected as the Resident when he had Buddhism as his State Religion, if you can get him to convert to a different Religion (say, we converted during a Golden Age to a competing Religion and then got him to switch Religions as part of a PEACE Treaty (not Cease Fire), the Apostolic Palace would be "messed up" again and no further resolutions could be proposed until a new Resident gets elected. I'm not sure if an AI is hard-coded to refuse to switch Religions when they are the Apostolic Palace Resident--that kind of code might make sense but it's also the kind of code that the developers would have forgotten to add, since the whole Apostolic Palace functionality was a botched-up rush job.
As for the Resident being eliminated, it will likely fall into the same two subcases: the Resident either losing Buddhism as his State Religion (by dying) as well as losing the Apostolic Palace
OR the non-Buddhist Resident losing the Apostolic Palace... either way, the resolution process should get messed up until a new Resident election occurs.
Note that if we RAZE the City which contains the Apostolic Palace, then no further Apostolic Palace resolutions will be possible, either.
Just pick "No" or "Abstain" or whatever instead of Defying the resolution and it should (hopefully) auto-fail due to us having switched into Buddhism after the vote and thereby us no longer satisfying the requirement of not being a Full Member for our City to be assigned away.
Theology is not really a necessary tech, though, so we could research something else like LC's proposal of going after Paper if we preferred.
Possibly, with AI Teams involved, both members of the non-AP-owning AI Team will have to be running Buddhism as their State Religion in order to come up as a voting candidate, but maybe not.
It could be that such a partial-Buddhism team could be eligible for AP Resident elections but not for the AP Victory resolution--I'm not quite sure how teams factor into things, but that reason could be one of the troubles that LC has had with test games.
There are two types of Residents: one that is Resident due to owning the Apostolic Palace and one that had Buddhism as his/her State Religion. It is possible for an AI to satisfy both of these conditions.LowtherCastle said:4. Not sure what happens when we eliminate Ragnar. He's the Resident. Does that mean a new election immediately or no election till the 50t cycle completes?
If an AI only satisfies the first condition (i.e. Hinduism is their State Religion and they own the Apostolic Palace), then by capturing the Apostolic Palace from them, you totally mess up the Apostolic Palace so that until the next round of elections comes up, no resolutoins can be passed.
If, however, the Resident satisfies both conditions, then he stays as the Resident after capturing the Apostolic Palace.
Similarly, if he doesn't own the Apostolic Palace but got elected as the Resident when he had Buddhism as his State Religion, if you can get him to convert to a different Religion (say, we converted during a Golden Age to a competing Religion and then got him to switch Religions as part of a PEACE Treaty (not Cease Fire), the Apostolic Palace would be "messed up" again and no further resolutions could be proposed until a new Resident gets elected. I'm not sure if an AI is hard-coded to refuse to switch Religions when they are the Apostolic Palace Resident--that kind of code might make sense but it's also the kind of code that the developers would have forgotten to add, since the whole Apostolic Palace functionality was a botched-up rush job.
As for the Resident being eliminated, it will likely fall into the same two subcases: the Resident either losing Buddhism as his State Religion (by dying) as well as losing the Apostolic Palace
OR the non-Buddhist Resident losing the Apostolic Palace... either way, the resolution process should get messed up until a new Resident election occurs.
Note that if we RAZE the City which contains the Apostolic Palace, then no further Apostolic Palace resolutions will be possible, either.

A possible way (probably test it first to make sure that it works) to counter such a proposal would be to revolt to Buddhism ourselves--we'd do so on the same turn that vote comes up to return the City, by revolting after the voting option but before ending the turn.LowtherCastle said:The problem is, though, what if Ragnar proposes that we return Bombay, for example, to its rightful owner, rather than one of his own cities? Is that possible?
Just pick "No" or "Abstain" or whatever instead of Defying the resolution and it should (hopefully) auto-fail due to us having switched into Buddhism after the vote and thereby us no longer satisfying the requirement of not being a Full Member for our City to be assigned away.
I guess it depends if we are taking Civil Service (say with trading Music + possibly something else) or have already taken it... in which case we don't care if Paper gets unlocked so we might as well go after Theology for a possible Golden-Age-switch to Buddhism + Theocracy.babybluepants said:What do we research in 6t when Drama is done?
Theology is not really a necessary tech, though, so we could research something else like LC's proposal of going after Paper if we preferred.
I see no point. In the Cities that we might justify doing so (because they already have some GPP), they don't have a Religion. Even if they did, the hiring of Specialists is not a good idea. For one, we don't really need the extra Great People (it's not like we're Lightbulbing up to Grenadiers anymore and it's not like we'll get 3 more Great People for a 3-Great-Person Golden Age so extra Great People will be pretty much USELESS except for a Great Merchant). We also can't switch out of Police State (too much Unhappiness would appear) for Representation, so we wouldn't be teching a lot and we wouldn't even have anything useful to tech anyway.LowtherCastle said:EDIT: On Philo, we might decide to switch to Pacifism during a GA cycle for more gpps, although it would cost us a fortune in maintenance.