PPP first draft
GK Theater
Note 1: Our info is old--his culture may have expnded, his cities may have walls. Hence, all ideas are FLEXIBLE.
Note 2: His keshik stack in Tabriz is a warning. Let's not get hosed right off the bat.
T+1 We dump 3 galleon-loads at Samarqand-1N. These galleons continue north, picking up units from Nottingham. Chained units get dumped in/at Samaqand to walk to Mystery City (assuming it's really there--the culture pattern should gives us clues). At this point, we're capturing any city possble while developing our two galleon fronts, first Northern, then Saraian. So galleons always keep moving forward. No backtracking.
T+2 and beyond: Keep pushing units northward, dropping a stack at Beshbalik when possible, while moving further westward. When the northern front can't take any more units, we should have started to develop our chain toward Old Sarai and we push a stack there.
Ragnar Theater
Capture Bjorgvin and Jelling
EDIT: and Roskild on or before T153 and immediately CF. CF on T153 at the latest, no matter what. Ragnar's last city will be captured in 1t, preferably on T154 so we don't have to give up some city because of his lousy proposal and probably independent of the Shaka Theater, or before taking that mini-stack toward Nodwengu. Ragnar's last city might autoraze, but if not, let's keep it (along with all the other cities). We can just settle the dotmap city 1 tile further west, no probs. Btw, the last proposal FAILED because Shaka voted No!
Shaka Theater
I haven't developed this, but I assume the Southern Front should take priority, just as the Northern did for GK, simply because we want to get our galleons moving westward toward Oz asap. As for the Northeastern Front, note that all three cities, Bulawayo, Nobamba, and Nodwengu would be nice at 100

, so we'd like to get them asap for that reason alone. (The southern cities don't need 100

.) We also need to settle and well fortify Zulu Mountain Pass asap, and that would allow our northeastern chain to start with Bulawayo, if that works better. ONce we capture a couple cities westward, the MOuntain Pass doesn't need fortifications. That city will require very careful MM to get to 100

because it's a piece of crap.
With this plan taking shape, we can start planning the city builds.
City MM (In order the cities appear when scrolling through them.)
Washington: Fire sci. Build trebs. Needs a fort at Bridge-2N for galleon chaining units.
Gems: Galleons
Pigs: Work 2 merchants, 1 sci for 2t, then 2 and 2. (We prolly won't start the next GA till T163, so there's no hurry anyway, except we'd like Pigs producing again...)
Stone: units, plainsriver tile could be farmed, but lower priority than war efforts, like forts for galleon chaining
Ivory: Maces (trebs if we need instant accuracy for walls). Settle GG here. CHeck MM after trading for firs.
Marble: galeeons
Silver: units
Panama: units, galleons, if necessary
Bridge: galleons
Madurai: 2pop units at pop4, 2pop theater as per bbp's schedule.
Bombay: 2pop units liberally, may need garrison soon
Ahmedabad: galleons
Agra: Assign mine for theater in 2t. Work 2f3c rather than 3f. Then units, as needed.
Vijay: 2pop galleons asap
Lahore: units
Madras: Switch build to mace, 2pop next turn, OF back to treb and complete. 2pop units at pop5.
Jute: Put granary OF into settler (1t), then grow to 2pop of settler. Save northern chops till Roskild's culture subsumes them.
Hyber: switch build to theater, 2pop next turn. Units.
Birka: Build culture this turn (!), then complete the theater, then whip a granary
Pragaya: Build theater using hammers and chop (we want 100

here). Workers finish that chop, road(1t) then pasture sheep, then chop granary, finish wb, build a settler.
Apache: galleons
York: galleons
Nidaros: culture (1t), theater, units/settlers. The worker will finish the chop when we're building culture. WIll we lose those hammers?
Canterbury: This city is a useless piece of crump. I suggest we build/chop a lh and just let it grow, working the best 2f tiles available. Eventually the two hills could be windmilled, if we have spare wkr turns. After the lh, just build wealth.
Hastings: BUild/chop theater (not culture). On T+out-of-resistance, MM to assign best tiles from Apache and Canterbury, to complete theater in 2t. We could build settlers or units here. If settlers, it's faster to just stay at pop7 and build them by hand. This city could crank out a lot of units, but do we need them more than settlers?
London: BUild theater and 2pop on next turn. Then I don't know what.
NY: Would have been better to build culture since there's allready a fishing net and cow pasture, but now finish wb, then build culture. Then galleons.
Haithaban: Immeidately assign forest hill so Haithaban can expand borders in 2t, then build I don't konw what.
Uppsala: culture, theater, then whip units or keep Uppsala large for lucrative TRs? By the time it comes out of resistance, Ragnar should be DEAD, so this city might be happy enough. We'll see how badly we need the units in 8t.
COventry: Another lousy city. Culture-granary-growth+commerce? or units?
Trading
T+0 Bananas for firs
We might consider trading Monty and/or Mansa more resources, just to get the pluspoints. If we can get one of them to pleased, they might be willing to join the war against GK. Let them beat each other down a bit.
Okay, that's it for me tonight. Let me know what you guys think...