I think he means if we need the base hammers from the forest to get 10c.I'm not sure what you're saying here... Forest Chops shouldn't affect building Culture, so I'm lost on this point. I guess as long as bbp understands it, it doesn't matter.
I think he means if we need the base hammers from the forest to get 10c.I'm not sure what you're saying here... Forest Chops shouldn't affect building Culture, so I'm lost on this point. I guess as long as bbp understands it, it doesn't matter.
Whoever owns the AP will be the Resident, regardless of what their State Religion (or lack thereof) happens to be... although if we become the Resident by capturing the AP, we might have to wait until the next Resident Election before we can actually propose any AP Resolutions.babybluepants said:Just wondering - what happens to the AP if we kill the last remaining Buddhist?
Bbp is right. If the city has only one citizen, and the tile with the most hammers has a forest, which is likely in the hub, then we don't finish choping that tile till we're over the 10I'm not sure what you're saying here... Forest Chops shouldn't affect building Culture, so I'm lost on this point. I guess as long as bbp understands it, it doesn't matter.
No, I haven't thought about it carefully. Actually, the sooner the better, but I've been assuming we'd time it so we're still in the GA during the IT from T174-T175, to prevent a STRIKE. That changes, if I understand what you're saying about STRIKE, because I thought we had to worry about no hammer, culture, and commerce production during a STRIKE.LC,
Have you thought about the next GA timing? We need to switch to Caste within it. I'm not really sure how to estimate that accurately.
Just wondering - what happens to the AP if we kill the last remaining Buddhist?
In these games, I've sometimes needed an emergency settler whip or two towards the end. Things can go wrong with so many units everywhere. Other than that, starting the GA asap sounds ok.No, I haven't thought about it carefully. Actually, the sooner the better, but I've been assuming we'd time it so we're still in the GA during the IT from T174-T175, to prevent a STRIKE. That changes, if I understand what you're saying about STRIKE, because I thought we had to worry about no hammer, culture, and commerce production during a STRIKE.
So if the only fear is units dying off, then I don't see any reason we wouldn't start the GA asap. If, at the end, we're running into a STRIKE that might kill off our attackers at Oz, then it's actually better to not be in a GA, because then we can ust revolt to every possible civic available and thereby postpone the STRIKE till we kill Oz, right?
Right. 1150AD is the last date showing for the Ducks so I'd like to finish 1140AD with the victory screen on 1150AD.Anyway, I think that 1150 is a workable target, which is T+14 from the start of an immediate GA. It could be +/- some turns, but we'll just have to make sure we have the settlers at that date.
SOunds good to me. We just have to get this done. It won't be easy. I think I'm too slow to be able to finish it on time.@LC,
I've had a pretty tough week. Sorry for leaving it all up to you. If you can play some 4-5t turns today, I'll try to play a couple tonight and I'd like to play 5t tmr morning. That should put us very close with still some hours to go between us two.
No. I was planning to ask Mitch or someone do do that in a few turns, when we've defogged GK.Do you have a tile count summary you could give me?
It's simple - highest enemy pop, rounded down + 25%. They have 28%, so 53%.I forget the exact calculation, but we approach the domination limit much faster by taking away one of their pops than by adding one of ours.
Huh? You mean it changes throughout the game? I didn't realize that. That's bizarre. So that means it gets harder for us as we beat down on other AIs, right? Unless we maintain the world population at the same rate. Good to know.It's simple - highest enemy pop, rounded down + 25%. They have 28%, so 53%.
do do that in a few turns, when we've defogged GK.
I'm leaving that warrior there because I'm not interested in inviting the barbs to hassle us with a random galley.Quick comment: There's a warrior north of Ivory City that can be used as MP somewhere if needed.
Also, how do you plan to get through the Zulu spoke?
EDIT: When do you plan to caputure the barb city on our spoke?
I wouldn't go cancelling any trades unless we are getting zero benefit from them. AIs rarely benefit a whole lot from trades with the human player and in many cases if you try to deprive them of your trades, they shrug it off and aren't really affected.LowtherCastle said:It also means we don't really want to trade them resources anymore, especially since they went Mercantilism. (Btw, we can't get any foreign TRs anymore, since Monty and G are both in that.
Interesting. So, our only real challenge is getting a sizeable chunk of population over and above the highest population AI Team.babybluepants said:t's simple - highest enemy pop, rounded down + 25%.
It's usually not an issue, because one AI will rarely have more than 20% pop by the end. Here we're up against two of them. It should be fine, but we should keep an eye on it as we near the end. Because of the way it's calculated, capturing one or two of their cities can make a huge difference.I doubt that we'll satisfy the Land Area criterion without satisfying the Population criterion, but if such a situation comes to pass, we'll simply need to have the idea in the back of our minds to go after Gandhi/Monte near the end of the game.