^ Thanks for clarifying. In fact, I know what the goal of my current set is but I have many difficulties whith reachng it. The need of generating some GPP alongside, the need of having workers ready in time for the new cities, the need of chopping granaries in time... I admit that I don't invest so much time to testing as kossin or Bebe do in this part of the game so maybe this is the main problem... Simply, I was not able to generate a satisfying T75 save yet...
Let me give you my humble opinion.
First you don't need to worry about providing a satisfying save. That was my mistake at first too.
Since kossin, Duckweed or Snaaty are more experienced/skilled than we are, it is almost certain that they will come up with better micro here and there, and correct the PPP accordingly.
What is important though is getting a feel of the different options you have in order to reach your goal, so you can choose between them and be able to defend your position in the discussion.
Also, don't worry about GPP generation for now (just remember to let NY grow after the settler).
All you have to worry about is to get out 3 settlers, and have two workers in position when their respective cities are settled. This will
inevitably take some sacrifices, whether on commerce, hammers, improvements...
The point of testing here is not to provide the best save ever, it's to find out which sacrifices make you feel the most comfortable (i.e. better shape of the empire) by the end of your turnset
To sum up, don't put too much pressure on yourself.
To be honest, now that the overall strategy has been defined and our goals are clear, I'd rather have an imperfect game moving at a reasonable pace (i.e. faster than it currently is
![Mischief :mischief: :mischief:](/data/assets/smilies/mischief.gif)
) than having to spend 3 or 4 weeks planning the perfect turnset, even if it loses us the laurels. There's a reason why I applied for the Ducks and not OSS.....
Now with that being said, I've tested a few things last night :
- I'm definitely against settler @ size 4 : if we finish the WB, the settler comes out later than at size 5 (assuming only one chop), and if we don't finish the WB, then we should have started immediately the settler @ size 3, which is too late now.
The only good thing compared to settler @ size 5 is that it uses 1 less improved tile during the building of the settler, which translates either in a gain in worker turns or a better tile worked in Wash (GLH instead of Spices). Hardly worth it if you ask me
- I tried using the worker in Wash to mine the riverside PH instead of chopping, and I have to say I like it. It means a later settler though, because one worker can't both mine and put a chop in the settler. But after that, having good production available is beneficial for a faster 7th worker, granary, and the Mids.
I'll have to try it again tonight as I didn't have much time yesterday to fully test it, but it's definitely worth considering.
- The cutoff for Sailing is T78 (start a lighthouse in both Canal and silver), so we should put the slider 100% on Sailing on T75, not later.