Note that there is a Japanese Galley south of Dehli that could be carrying a settler. If he settles in a pocket surrounded by our culture, it will be annoying, but may be more likely to have Hinduism spread.
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B]Workers[/B]
Eiffel
T90 SE, mine and wake
T91 SE-SE, farm and wake
T92 NE, road on the hill 1SE of Sheeptown (for Sneaky to use)
T93 finish road in time for Sneaky to use
T94-7 mine
T98-101 SW, farm
Fritz
T90-2 farm
T93-5 chop 1W of DeerGold
T96-7 chop 1S of DeerGold
T98 move to GForest hill 1S2E of DeerGold
T99-101 chop GForest hill
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Every turn
check if some AI will give us peace with them giving us some stuff
look for AI culture on globe view
save game
record corn tile culture
check tile micro, including which city gets shared tiles
kill Hammu or Shaka scouts if they appear
kill Hammu or Shaka boats
turn on show AI moves so stuff gets seen
watch for Toku build-up
laugh at Toku build-up
Note that there is a Japanese Galley south of Dehli that could be carrying a settler. If he settles in a pocket surrounded by our culture, it will be annoying, but may be more likely to have Hinduism spread.
Quote:
Originally Posted by shulec
Note that there is a Japanese Galley south of Dehli that could be carrying a settler. If he settles in a pocket surrounded by our culture, it will be annoying, but may be more likely to have Hinduism spread.
Looks like I forgot to report about the gallex. Not just that. I also forgot to check if it carried any units. I hope consuming the settler T90 won't cost us too much.
I doubt it has a settler. Toku was in full war mode, so the odds of a settler are slightly less. I could be wrong, but I think it is somewhat low.
Will look at monastery vs library in Delhi - the latter is 50% larger for 150% bigger multiplier and no free AP hammers. The length of time we expect to be at 100% science should dominate this decision.
the use of percentages here is misleading...
If we assume Delhi is producing 15 commerce (currently 13)
then a monastery gives us 1.5and 2
a library gives 3.75![]()
I personally think the hammers are better than just 1but even if they were equal the cheaper monastery gives us about the same benefit as the library.
The road for Sneaky is on a tile four distant from CowTown, so it's not useful for moving onto the hill, whether or not we have Construction. It is useful for moving *off* the hill and onto Toku's road network.
I updated the test game. The only difference between the real game and this one is I forgot to spread hinduism to Sheeptown, so it's 4 hammers short on the granary. All the other food and hammer boxes are same as in the real game. I updated the new revealed terrain, and even managed to put the same (238) bakers into math. I didn't update the AI military units (just the galley everyone talks about). Will do so if you want. We also have around 100 gold more in the test game. Don't know how to spend it before currency.
cheers
EDIT: actually, a wprldbuildered warrior upgraded t oaxeman and deleted would spend 80.
I could replay it and correct this if needed, but tomorrow.