bcool
Deity
There is a good chance that we will not be able to get Open Borders resolution even with the bug. If Toku declares war on us again (by being bribed by Shaka for example) then all bets are off. It looks like Toku might have a tech advantage so maybe we can hope they don't have any techs to bribe him with. But we want to closely monitor the tech situation.
Edit: Plus, even if we do enforce open borders with Toku, nothing prevents him from declaring war on us and canceling the open borders! So I think we should try to get Toku pleased with us. I think we should build a 2nd spy in CowTown with the OF from the whip and send him to the gift city. Then flip Toku to Hindu the first chance we get to reduce his relations with the other Buddhist and hopefully get him to pleased with us.
Once Toku is pleased with us we might be able to beg a small tech from him (like a small remainder of construction), so that we have enforced peace for 10 turns. That will give a safe window to send settlers and missionaries through Toku without sitting on eggshells waiting for him to declare war on us again.
edit #2: Toku might not be willing to trade construction to us even if he is pleased. We might have to figure out a different tech to almost complete so we can beg it from him... It would be easier if we had currency researched...
the espionage mission to flip Toku in a hindu gift city would be 600 * .6 (holy city and common religion bonus) * .5 (stationary spy bonus) *.8 (open borders) *1.12 distance * ~1.04 espionage spending = approx 167. So if we get the spy to the city T99 we could flip him about the same turn we get open borders. Testing seems that it is more like 204 espionage (no trade route for the additional 20% off).
CowTown can build amissionary spy next turn t97 so that frees up DeerGold to build another military unit or missionary as necessary.
When CowTown grows to 4 pop it can start another settler.
I don't think there is any chance we will be able to trade for iron working (Toku needs us to be pleased) Maybe we can get iron working in a trade! It might be worth trying to flip Toku to Hinduism not only to enforce peace from him but also to trade for Iron Working.
So I would suggest Iron Working 100% and then construction 100%
Maybe we want to start Construction immediately so that we are ready to ask for the small remainder as a gift from Toku (to enforce peace for 10 turns)
Karl is the worker that can be sent to the island.
I like settling 1nw of the lake. That doesn't have the corn in the initial radius but that city would be quite strong once we have the border pop. It has all the forests to chop in its BFC and could perhaps even build Moai which we could exploit for fail gold perhaps later on.
I think we probably should reevaluate all the builds. I think it does make sense to get a few settlers, military units and missionary units ready to go through the hoped for open borders. and enforced peace?
Edit: Plus, even if we do enforce open borders with Toku, nothing prevents him from declaring war on us and canceling the open borders! So I think we should try to get Toku pleased with us. I think we should build a 2nd spy in CowTown with the OF from the whip and send him to the gift city. Then flip Toku to Hindu the first chance we get to reduce his relations with the other Buddhist and hopefully get him to pleased with us.
Once Toku is pleased with us we might be able to beg a small tech from him (like a small remainder of construction), so that we have enforced peace for 10 turns. That will give a safe window to send settlers and missionaries through Toku without sitting on eggshells waiting for him to declare war on us again.
edit #2: Toku might not be willing to trade construction to us even if he is pleased. We might have to figure out a different tech to almost complete so we can beg it from him... It would be easier if we had currency researched...
the espionage mission to flip Toku in a hindu gift city would be 600 * .6 (holy city and common religion bonus) * .5 (stationary spy bonus) *.8 (open borders) *1.12 distance * ~1.04 espionage spending = approx 167. So if we get the spy to the city T99 we could flip him about the same turn we get open borders. Testing seems that it is more like 204 espionage (no trade route for the additional 20% off).
CowTown can build a
When CowTown grows to 4 pop it can start another settler.
Maybe we want to start Construction immediately so that we are ready to ask for the small remainder as a gift from Toku (to enforce peace for 10 turns)
Karl is the worker that can be sent to the island.
I like settling 1nw of the lake. That doesn't have the corn in the initial radius but that city would be quite strong once we have the border pop. It has all the forests to chop in its BFC and could perhaps even build Moai which we could exploit for fail gold perhaps later on.
I think we probably should reevaluate all the builds. I think it does make sense to get a few settlers, military units and missionary units ready to go through the hoped for open borders. and enforced peace?