SGOTM 15 - Kakumeika

Tonight is definitely the time to deepen the game. Unfortunately, the last call was a miss, but soon I'll update the PPP, then play. I certainly don't want to slug the team at such critical moment.

Now, I still have responsibilities in RL, but I'll be back soon.
 
Sure - just keeping the idea of building a new missionary in the thought pool.

It's decided SheepTown will train another missionary on T126. Hoping to arrive on hill pigs next to Thebes on T131 so the DoW will teleport it in EastPort on the forested hill.
The present spy (38/40 :hammers: ) in SheepTown will have to wait most probably, invest one turn (managing to lower our present production of 22 :hammers: below 20, jumping from a hill to TrojanHorse cottage while said city take over the dismissed ghill) in either barracks or a cata. (probably one more catas will do better job than barrack), then whip (sadly it is needed) and return in the spy (hoping it won't go higher than 80 :hammers:, but perhaps that doesn't matter as it doesn't diffentiate from wealth) for a one turn missionary on T126. Then the missionary can go as far as the pig on T131 and being teleported on DoW.

Said spy is out on T125 instead, not a big deal and will be available to jump in on T126 in TrojanHorse for next wave of tech steal.

T126 somewhere has to start a new missionary. SheepTown?

Just noticed that.

PPP feedback
SheepTown
Should finish its spy by T125, so it can jump into TrojanHorse as a back on T126

Consider whipping SheepTown a barracks with near max OF to get better units out of SheepTown, or build the military units elsewhere.

Okay, rax is preferred.
 
^
Oh I've noticed that won't work at all. While the missionary enters Hatshegawa's lands our SoD will teleport and then the missionary will. In the wrong direction. Sadly, the missionary will wait in Toku lands unless the DoW doesn't occur that early. Indeed, capturing Akhetaten will take time.

Any solution.

It isn't that bad but the missionary will arrive depending the DoW. Possibly T132 or T133.
 
^
Oh I've noticed that won't work at all. While the missionary enters Hatshegawa's lands our SoD will teleport and then the missionary will. In the wrong direction. Sadly, the missionary will wait in Toku lands unless the DoW doesn't occur that early. Indeed, capturing Akhetaten will take time.

Any solution.

It isn't that bad but the missionary will arrive depending the DoW. Possibly T132 or T133.

It's no big deal... that missionary will go either on the second boat or the CentrePort Genghis gift. Both are many turns away, and peace with Hatse may be possible by then. We just need to have built it and done something with it. Is sending it to WestPort for the second boat there reasonable?
 
It's no big deal... that missionary will go either on the second boat or the CentrePort Genghis gift. Both are many turns away, and peace with Hatse may be possible by then. We just need to have built it and done something with it. Is sending it to WestPort for the second boat there reasonable?

Okay, if the war is triggered a bit too early, then Settler 16 will have plenty of time to catch up the missionary from SheepTown.
But sending this missionary from SheepTown to WestPort is going to take over 10 turns, not sure it is the best.

But a DoW from the AI makes the refuse to talk longer than a personal DoW to them; indeed it's a hard call.

My question, do we take the risk to send the missionary in Hatshegawa lands to possibly let him bump back to Toku lands and get killed by a WC?

After all, small problem given close border.
 
FYI, Akhetaten has one sword (combat and siege promos) and an axe (combat and shock promos).
Three units with 2 catas should suffices.

At this moment, catas are roaming around but once the closure of borders, those will come after EastPort. My supposition, once we reach Akhetaten, a possible archer may be whipped but no more. At this moment, the city hold no food (unless a hidden sea food) and is limited to pop 1.

Indeed, once we are done with Lizagawa, more units may accompany.
 
Okay, if the war is triggered a bit too early, then Settler 16 will have plenty of time to catch up the missionary from SheepTown.
But sending this missionary from SheepTown to WestPort is going to take over 10 turns, not sure it is the best.

If it were to go west, we'd build it in DeerGold, of course. Even if the missionary were to build in SheepTown and go east, and the DOW was late enough to get it safely to EastPort, it's not going to have a boat to get onto until EastPort builds a second trireme, which might take until T140 or later. So the travel time to WestPort is no big deal - it will probably not build a second trireme until after EastPort, though, so perhaps the attempt to go east is best, unless we find out by T127 something that makes West clear.

But a DoW from the AI makes the refuse to talk longer than a personal DoW to them; indeed it's a hard call.

Depends somewhat on war losses - Liz was willing to talk immediately we took those two cities from her.

My question, do we take the risk to send the missionary in Hatshegawa lands to possibly let him bump back to Toku lands and get killed by a WC?

After all, small problem given close border.

That risk doesn't bother me. That missionary might be wasting its time whatever we do with it.
 
If it were to go west, we'd build it in DeerGold, of course. Even if the missionary were to build in SheepTown and go east, and the DOW was late enough to get it safely to EastPort, it's not going to have a boat to get onto until EastPort builds a second trireme, which might take until T140 or later. So the travel time to WestPort is no big deal - it will probably not build a second trireme until after EastPort, though, so perhaps the attempt to go east is best, unless we find out by T127 something that makes West clear.

Looking presently the city of WestPort and I think is it really not a bad city to get a quick second trireme. Once getting access to sheep and two chops plus many hills (not mentioning founded two turns earlier than Eastport), it should be easy and that city is not under pressure as the other.

So basically we produce a missionary in DeerGold, go for east and if west is superior choice, we go back, right?

Personally gunning west right now seems correct. I practically forgot the existence of the missionary roaming around Akhetaten. So bringing another missionary up to Eastport makes no sense. I stick to move the new missionary from DeerGold (T127 possibly; could be possible thanks to the existing OF but GA has expired; thus considering two turns missionary) and it takes 9-10 to get Westport.
Meanwhile, Westport will start chopping forest into trireme and in 5-6 turns ( ~T132) the first if off. The second will likely comes from a whip or perhaps organic production (~28-30 OF plus organic production to complete the rest in 5 turns for a total of 6-7 turns). By T140, the missionary has arrived by few turns.

Fact: I'll send the new missionary westward.
 
Last point: the missionary down to Akhetaten may move one more turn towards to see the last coast tile, but afterwards, perhaps it should go towards Eastport to be ready for embarking.
 
Shame no Hindu spread to Genghisgawa meanwhile as we could force him to OB.

DoW on Lizagawa resolution again taken again...
 
No Shakagawa! I knew something was wrong when I saw the SoD disappeared...few turns after founding Westport.
Rectification, Shakagawa is not about DoWing us; I just noticed a small troop going eastward ignoring WestPort. Phew, that's better.


We got GEngineeer. Engineering indeed. No bad given Lizagawa got Optics instead of Engineering first.

Almost reached 789 :espionage: as wished. Lacks 10 :espionage: though.

We should close border as we get 66 :gold: out of 100. A perfect trade. And her SoD is outside Toku. And Hatshegawa might become friendly to Toku as said Toku reached friendly attitude with her.

Spoiler :
Reference number: 11729
Game: C-IV SGOTM 15
Your team: Kakumeika
Your name: Tachywaxon
Date submitted: 2012-05-04
Software Version: BtS 3.19
Game date: 275AD
Player race: India
Firaxis score: 583
Session time played (hh:mm:ss): 01:37:03
Total time played (hh:mm:ss): 40:45:43
Game status: Incomplete
Submitted save: Gandhi AD-0275 - Middle turn.CivBeyondSwordSave
Renamed file: Kakumeika_SG015_AD0275_01.CivBeyondSwordSave


Here is your Session Turn Log from 200 AD to 275 AD:

Turn 123, 200 AD: Gandhi adopts Slavery!
Turn 123, 200 AD: The Masjid al-Haram has been built in a far away land!
Turn 123, 200 AD: Aryabhata (Great Scientist) has been born in Bulawayo (Shakagawa)!
Turn 123, 200 AD: Genghigawa adopts Hereditary Rule!

Turn 124, 225 AD: SheepTown can hurry Barracks for 2⇴ with 46ℤ overflow and +1⇤ for 10 turns.
Turn 124, 225 AD: Crabsville can hurry Hindu Monastery for 2⇴ with 19ℤ overflow and +1⇤ for 10 turns.
Turn 124, 225 AD: Island can hurry Lighthouse for 1⇴ with 32ℤ overflow and +1⇤ for 10 turns.
Turn 124, 225 AD: Tokugawa has 50 gold available for trade.
Turn 124, 225 AD: Vijayanagara has been founded.
Turn 124, 225 AD: Island will grow to size 4 on the next turn.
Turn 124, 225 AD: Hamsville will grow to size 2 on the next turn.
Turn 124, 225 AD: Deal Canceled: Peace Treaty (10 Turns) to Shakagawa for Peace Treaty (10 Turns)
Turn 124, 225 AD: You have constructed a Barracks in SheepTown. Work has now begun on a Spy.

Turn 125, 250 AD: Island has grown to size 4.
Turn 125, 250 AD: Hamsville has grown to size 2.
Turn 125, 250 AD: Deergold City will grow to size 7 on the next turn.
Turn 125, 250 AD: CowTown will grow to size 5 on the next turn.
Turn 125, 250 AD: Deal Canceled: Cow to Cyrusgawa for Gold Per Turn (3)
Turn 125, 250 AD: William T. G. Morton (Great Engineer) has been born in Delhi (Gandhi)!
Turn 125, 250 AD: Gandhi's Golden Age has ended...
Turn 125, 250 AD: Hammuragawa has completed The Colossus!
Turn 125, 250 AD: The Hagia Sophia has been built in a far away land!
Turn 125, 250 AD: Shakagawa adopts Bureaucracy!
Turn 125, 250 AD: The Apostolic Palace voting members have announced their decision: Declare war on Elizagawa (Requires 50 of 81 Total Votes)

Turn 126, 275 AD: Deergold City has grown to size 7.
Turn 126, 275 AD: CowTown has grown to size 5.
Turn 126, 275 AD: Crabsville can hurry Hindu Temple for 1⇴ with 26ℤ overflow and +1⇤ for 18 turns.
Turn 126, 275 AD: Island can hurry Archer for 1⇴ with 10ℤ overflow and +1⇤ for 10 turns.
Turn 126, 275 AD: Vijayanagara has been founded.
Turn 126, 275 AD: Hinduism has spread in Vijayanagara.

 

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  • And I also point next to Byblos, there is a small passage leading to a coast again.
  • Either Shakagawa or Hatshegawa sides lead to Lizagawa after observation of SoD:
    Hammuragawa decided to go via Hatshegawa while Shakagawa via Cyrusgawa.
  • Our friend Hammuragawa decided to build Colossus.
  • Sadly, after trading Meditation to Toku, he started to spare money to 100 :gold: presently. I preferred to wait for Monotheism a couple of turns before trading it away with Shakagawa, but he still proposes 30 :gold:. Bummer!
  • Islam founded by Lizagawa

Feedback?
 
Nice progress, Tachy! :)

So Liz is the founder of Islam probably by getting to Philosophy first, she built the Shrine.
Hatse is currently in financial trouble - she won't accept Vijayanagara/Eastport.
The Closest AI Capital to our new city is none of the unknown AIs but Babylon, liberation would go to Hammu.

Both players of the team appear to be in the upper half of the score board.

We can derive this because Toku is FRIENDLY with Hatse at +7 despite only getting +2 hidden modifiers for similar peace weights and warmonger respect.
So now there is an additional hidden +1 in effect which can only be the underdog bonus -> Hatse has player rank 5.

Spoiler :
Derivation of the rank-independent +2 hidden Hatse-Toku is a bit complicated as it needs relations with Liz at various moments as a link.:scan:


Got a screenshot of the vote options, Tachy? Holy War probably came up because of the playerless 'full member' dummy-team not being at war with Liz...

Did you Alt+F1 check for possible liberation of Westport right after settling (probably Shaka or Cyrus)?
 
Got a screenshot of the vote options, Tachy? Holy War probably came up because of the playerless 'full member' dummy-team not being at war with Liz...

Did you Alt+F1 check for possible liberation of Westport right after settling (probably Shaka or Cyrus)?

Wow, I don't remember Hammuragawa was the receiver of Vijayanagara (now Westport).
Looks like he accept as a liberated city; that makes no sense Shakagawa's capital is nearer.


Can I have a reminder when the city has too much culture to accept liberation; another city to hammuragawa is friggin' nice! Oops, I mistaken the cities. Hehe.
Makes full sense with cylindrical map. Anyways, that city should go to genghisgawa, but if we can get OB fast, then perhaps...

I'll come with screenshots.
 

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So now there is an additional hidden +1 in effect which can only be the underdog bonus -> Hatse has player rank 5.

Spoiler :
Derivation of the rank-independent +2 hidden Hatse-Toku is a bit complicated as it needs relations with Liz at various moments as a link.:scan:

The "we have a better score than you!" secret modifier, is that the one you meant?
Or "development civilization should work together!" thing.
 
Or "development civilization should work together!" thing.
This one. Both players need to be in the lower half of the score board. It's hard coded in the DLL.

Tokus don't give anything for better/worse rank, this is regulated by Leaders' xml.
 
We have a problem; LizTown is endangered on this turn as Hammuragawa can capture the city in one turn.

Partial PPP1.3 done.
See you.
 
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