PPP#2 for T116-T126
Grand Strategy
Conquer up to the Domination Limit and race to Future Tech 1 using corporations to win the fastest while completing 10 objectives.
1) Blazing: You must submit a save covering at least your first 100 turns not later than 2 months after game start.
2) Steal EITHER Iron Working, OR Astronomy, OR Physics using espionage. [Probably Iron Working from Brennus T121]
3) At least one AI opponent has been eliminated (conquered) by your team
4) Kill Humbaba 32

Mech Infantry Super Medic to our Northwest
5) Be EITHER the United Nations Secretary General OR the Apostolic Palace Resident

[AP Resident as long as we dont research Mass Media!]
6) You own at least 2 Legendary culture cities
7) You own at least 3 Holy Shrines
8) You own at least 3 Corporate Headquarters
9) You have learned Future Tech 1
10) Fulfil the requirements for TWO victory conditions, at least one of which is NOT Conquest or Domination.
(For example, your spaceship arrives on Alpha Centauri the same turn you get Domination, that’s two. If you achieve domination on the same turn as conquest victory, then you need one more victory condition to fulfil this condition).
Currently, an economy running off of cottaged-bureaucratic-Paris supported by The Great Lighthouse is humming along strongly. We can maintain a 50% teching rate without going negative gpt.
Getting Ramesses II to Friendly between T123-T125 will allow monopoly trades such as Construction/Aesthetics/Drama to be traded. Ramesses is most likely currently pursuing Music. We must quickly get Music in a trade before Ramesses starts building Sistene's if we wish to build it ourselves. Hopefully he finishes any Aesthetics wonders quickly(Parthenon?) so we can move in that direction.
Trojan City is planned to be gifted to Brennus T120 (T121 if Brennus is Ramesses' worst enemy on T120 for some reason) This can be accomplished by gifting Brennus 1gpt until he comes out of economic crisis. Then Iron Working will be stolen from him and
War will be declared on Brennus T120 to null all the gpt gifts. We can take the city back between T121-T122 to generate war success and keep the city to tend cottages. Will give Brennus the city again for peace to end the war and possibly steal Calendar at a later date if both spy steals fail.
Testing indicates that the AP resolution to return Trojan City might fail if Brennus defies the resolution. The peaceful route with Brennus leads to crappy trade routes, unreliable gems, superior scouting, and letting Brennus get back on his feet. The only big tech we plan on letting Brennus have is Code of Laws so he will use Organized Religion to fix his economy a little by whipping courthouses.
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Know Your Enemies -
Brennus,
Ramesses II
Reference Screenshots for T116 are
here and
here
Bcool's T96-T106 Turnset results are
here and
here
Walter Wolf's T106-T116 Turnset results
here and
here
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Goal Orientated PPP
Research
T116-T121
Metal Casting (0% Research on T116,T117 and 100% after. Will need the 40 gold from Brennus T116)
T122-T126
Undecided (Maybe Machinery if we have iron, Paper if we don't)
Great Person
T123 - A Great Prophet or Great Merchant will be born in Orleans. The GP will be used to make The Kong Miao in Orleans to help reach our 10 SGOTM goals. The GM will be sent to Egypt's Temple of Artemis city (
Thebes) for a trade mission and wait while Paris builds population. Paris at Pop 11
is ideal. It is 10 turns from Orleans to Thebes.
Paris
T116 -
Aquaduct; Wheat,x5FPcottage,Pmine
T117 - Aquaduct; Wheat,x4FPcottage,Pcottage,Pmine (Give FPcottage to Orleans)
T118 - Whip Aquaduct; Wheat,x4FPcottage,Pmine (Give FPcottage to Trojan City and give their corn to CornPigsFish)
T119 -
Hanging Gardens; Wheat,x3FPcottage,Pcottage,Pmine (Give FPcottage to both Orleans and Trojan City)
T120-T121 Hanging Gardens; Wheat,x4FPcottage,x2Pmine
T122 - Hanging Gardens; Wheat,x4FPcottage,Pcottage,Pmine
T123-T125
Forge; Wheat,x4FPcottage,Pcottage,x2Pmine (One

Citizen starting T124, Is Market first better here?)
Orleans
T116 -
Library; Fish,FPcottage,Gmine,x2FloodPlain
T117 - Library; Fish,x2FPcottage,Gmine,Floodplain (Take FPcottage from Paris)
T118 - Library; Fish,FPcottage,Gmine,Pmine,x2FloodPlain
T119 - Library; Fish,x2FPcottage,Gmine,Floodplain (Take FPcottage from Paris again)
T120-T122
Worker; Fish,Sheep,x2FPcottage,Gmine,Pmine (Name worker Leroy)
T123 -
Forge; Fish,x2FPcottage,Gmine,Pmine,FloodPlain
T124 - Whip Forge; Fish,x2FPcottage,Gmine,Pmine,FloodPlain
T125-T126
Colossus; Fish,x2FPcottage,Gmine,Pmine,Engineer
Horse City
T116 -
Confuscian Missionary; Deer,Horse,Sheep,Pmine
T117 -
Spy;Deer,Horse,Sheep,Pmine
T118 - Whip Spy; Deer,Sheep (Moves into Trojan City T120 if first spy fails, attempts to steal Iron Working T122 @80% chance again)
T119 - Confuscian Missionary; Deer,Sheep,Horse (Heads to Drunk Pigs to infect once it starts another building)
T120 - Chariot; Deer,Horse,Gmine
T121 -
Warrior; Deer,Horse,Gmine
T122 - Whip Barracks; Deer,Horse
T123 - Chariot; Deer,Horse
T124 - Warrior; Deer,Horse (Name warrior Tom)
T125 -
Forge; Deer,Horse,Gmine
Drunk Pigs
T116-T117
Workboat; Pigs,x2FloodPlain
T118-T119 Workboat; Pigs,FPfarm,FloodPlain,Winetile (Working grassland for 2 turns here doesn't shave off a turn getting to pop 6 for some reason

)
T120-T121 Workboat; Pigs,FPfarm,FloodPlain,Winetile,RiverPlain
T122-T123
Settler; Pigs,FPfarm,FloodPlain,Winetile,x2RiverPlain
T124 - Whip Settler; Pigs,FPfarm,FloodPlain,Winetile
T125 - Workboat; Pigs,FPfarm,FloodPlain,Winetile
This settler can be sent west to the weak Clam + Sugar to secure our trade routes with Egypt, north for another good island city, or east attempting to get iron.
Tojan City
T116-T117
Wealth; Corn
T118 - Wealth; FPCottage (From Paris)
T119 - Whip Granary; FPCottage
T120 - Gift to Brennus and steal Iron Working after many gpt gifts
T121-T122
Wealth; if both spy steals failed. Granary or warrior if steal succeeded and we are keeping the city.
T123 - Give to Brennus for DoP(10 turns) if both steals failed, else keep and perform max growth
Lyons (Barb island city, settled in place T116 between sheep and fish)
T116-T120
Granary; Fish
T121 - Granary; Fish,Sheeptile
T122 - Whip Granary; Fish
T123 -
Warrior; Fish
T124 - Warrior; Fish,Sheep (Crusoe moves 1E to help garrison, Scout moves 1S to ensure only northmost tile is not spawnbusted for a few turns)
T125 - Warrior; Fish,Sheep,Horsetile (Crusoe garrisons for one turn, heads back west to old spot T126)
CornFishPigs
T116 - Workboat; Fish,Pigs,x4Coast
T117-T118 Settler; Fish,Pigs,x4Coast
T119 Whip Settler; Fish,Pigs,Corn (Moves to 2N1E of Trojan City on T120. On T121 can move 1NE to settle DPF, west to the Orleans galley to settle a juicy? northern island or iron?, or south to pigs/clams/iron?)
T120 -
Another Workboat; Fish,Pigs,Corn,Coast
T121 -
Library; Fish,Corn,x2Coast
T122-T123
Another Settler; Fish,Pigs,Corn,x2Coast (HG will up the pop to 6 T124)
T124 - Settler; Fish,Corn,x4Coast
T125 - Whip Settler; Fish,Corn,Coast
DeerFishPigs (Settled 4E1S of Horse City)
T121 -
Granary; Pigs
T122-T123 Granary; PhillForest
T124 - Whip Granary; Pigs
T125 -
Warrior; Pigs
Eiffel
T116 - Move to 1W of Lyons
T117-T119 Chop forest for CornFishPigs
T120-T123 Pasture Sheep 1S of Lyons
T124 - Road 1W of Lyons
T125 - Pasture Horses 1N2W of Lyons
Fritz
T116 - Move to 2E of Paris
T117-T120 Mine
T121 - Move to 1S of Paris
T122-T125 Mine
Slave
T116 Chop forest into DeerFishPigs
T117-T118 Road 1SE of Trojan Horse
T119 Move to forest 3E of Paris
T120-T122 Chop forest for Paris
T123 - Road 2S of Trojan Horse
T124 - Move to phill 2E1S of Orleans before giving Trojan City away for peace
T125 - Mine
Satan
T116-T119 Mine
T120 - Move 2E to forest
T121-T123 Chop forest for DeerFishPigs
T124 - Road 1N DeerFishPigs
T125 - Improve Deer 2N1W of DeerFishPigs
Strauss
T116-T118 Farm 2E of Drunk Pigs
T119-T125 Farm 2E1N of Drunk Pigs
T126-T129 Chop forest 2S2W of Orleans to speed up Colossus 1turn
Pope
T116-T118 Move to 2E of Druink Pigs and Farm
T119 - Move 2S2E
T120-T122 Chop forest for Paris
T123 - Mine Iron if nearby, else move to 2S of Drunk Pigs
T125-T128 Mine 2S of Drunk Pigs
Leroy
T123 - Move to Ghill 1W of Orleans
T124-T125 Mine
Military (Only the units that move this turnset are listed)
Spies - If either one lives after stealing Iron Working, send to Camulo for future stealing
Eve - Move Southeast and then South and continue exploring inside Ramesses lands to find new cities
Boudica (Combat II Chariot) Take Adam's place so Adam can attempt a worker steal T123 when ceasefire/peace can be attempted
Archie - Move 1W and then 1SW and sentry to free up Boudica to head wherever needed (Being 1W is too vulnerable to a Brennus chariot

)
Adam - Move to 5S2E of Drunk Pigs starting T118 to await a worker steal at gems/corn on T123
Galley2 - Move to 1N1E of Orleans to wait for Great Merchant or Settler from CFP. Great Merchant is 9 turns to mostly walk to Egypt and 9 turns to sail whole way on boat.
Sea Vous PLas - Pick up the scout and sail northeast to explore northeastern island, then head west to unfog north part of the northern islands.
Scout - Move east starting T116 to get on the Sea Vous Plas and help explore northern islands
Crusoe - Move 5W1N of Lyons starting T116 to fogbust the most area and free up scout
Adolph - Stop garrisoning CornPigsFish T120 and move west to help capture Trojan City T121 or T122 depending on spy success.
1st Workboat from CornFishPigs - Sail northeast to explore arctic islands and then head back home if dead end reached.
Barb Island Workboat - Settles on the fish tile T116.
Trojan Horse Chariot - Move 2S of Trojan City T120 and wait. Take back city T121 or head down to 6E4S of Paris to scout ocean for future settlement.
Horse City Chariot - Retake Trojan City T124 if backup spy was used, or head south if already taken.
Barbarian Schedule
T116-??? Barbian Galleys begin spawning
unknown
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Diplo
Will refuse all demands made by Brennus so we can declare war on T120
Will accept all tech/gold/resource demands from Ramesses except for Civil Service
Will trade
Priesthood Code of Laws to Brennus for 40g T116
Might trade Priesthood to Brennus for gold
Will trade Fish to Brennus for 3gpt T116
Will trade Fishing and Sailing to Ramesses for spare gold and try to get +2 more trade bonus to reach Friendly faster
If no worst enemy problems, will gift Brennus 1gpt repeatedly T120 until he will take Trojan City as a gift. Will then steal Iron Working
Will declare war on Brennus T120 after the Trojan gift and Iron Working steal to sever gpt deals
Will
not involve Ramesses in this war through bribes or AP so that we might trade Trojan or a different city to Brennus later without any Worst Enemy penalty.
If the IW steal succeeds T120
and Trojan had a lucky Confuscian spread
and the gpt isn't too much, might wait for AP resolution to return city peacefully T122 and see if we can get it back T123 without war.
And never trade for the Iron Working tech! Steal it >_<
End of Turn
Save Game at the beginning and end of every turn
Screenshot Demographics and Espionage screen every turn
Record Ramesses' and Brennus' sabotage building values every turn for their cities
Check zoomed-out culture screen
Did Brennus! or Ramesses enter WHEOOHRN mode? (Fist Icon)
Stopping Conditions
Meet a new AI
Unexpected War Declaration
Ramesses converts to Buddism from a fluke spread to a core city
Gifting all 54gpt to Brennus after 54 trades still doesn't allow us to give him Trojan Horse T120 (Extremely Unlikely)
T121 reached or Iron Working stolen T120, whichever comes first. Team needs to digest Iron implications