LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,756
@Kaitzilla
1. The tile at DrunkPigs 5S1E is only fogbusted by Boudica right now, so if Boudica stops covering that tile, Archie would have to move 1 tile westward to cover it. Archie is currently fogbusting two more vulnerable tiles: DrunkPigs 5S2E and 5S3E. Important to keep in mind.
Border expansion of Isca (located 2S of the corn) will NOT handle that vulnerability.
2. Trojan Horse should build wealth until it whips the granary. OF hammers will just get lost if we gift TH to Brennus.
3. If we want to beeline a settler in DrunkPigs, growing to pop6 and 3whipping builds the settler on the same turn, but on T126 is +10f+6h-2c ahead. Also, either clams site will need fishing boats, so if we build a wb starting now, build a settler for 2t at pop6 (T121), then the settler is done T124, wb done T126. Not ideal on the wb, but I see no sensible way for the new Barb Island city to build it sooner. If we spot a Brennus or Ramesses settler coming, we could still whip the settler done on T123.
4. Do we want to road Paris-2E? If we build a spam city at Paris-3E1S, as mabraham has suggested, and leave it unconnected, it could build garrison warriors forever.
5. Does Eiffel need to road the sheep on T124? Slows down the horse pasture 2 turns.
6. There's no MM for DeerPigs Fish.
7. Could you detail your Paris MM for HG, please?
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1. The tile at DrunkPigs 5S1E is only fogbusted by Boudica right now, so if Boudica stops covering that tile, Archie would have to move 1 tile westward to cover it. Archie is currently fogbusting two more vulnerable tiles: DrunkPigs 5S2E and 5S3E. Important to keep in mind.
Border expansion of Isca (located 2S of the corn) will NOT handle that vulnerability.
2. Trojan Horse should build wealth until it whips the granary. OF hammers will just get lost if we gift TH to Brennus.
3. If we want to beeline a settler in DrunkPigs, growing to pop6 and 3whipping builds the settler on the same turn, but on T126 is +10f+6h-2c ahead. Also, either clams site will need fishing boats, so if we build a wb starting now, build a settler for 2t at pop6 (T121), then the settler is done T124, wb done T126. Not ideal on the wb, but I see no sensible way for the new Barb Island city to build it sooner. If we spot a Brennus or Ramesses settler coming, we could still whip the settler done on T123.
4. Do we want to road Paris-2E? If we build a spam city at Paris-3E1S, as mabraham has suggested, and leave it unconnected, it could build garrison warriors forever.
5. Does Eiffel need to road the sheep on T124? Slows down the horse pasture 2 turns.
6. There's no MM for DeerPigs Fish.
7. Could you detail your Paris MM for HG, please?
.