SGOTM 16 - Maple Sporks

AlanH

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Welcome to your BtS SGOTM 16 Team Thread. Please use it for all internal team communication, turn logs and discussions. Subscribe to it to receive notifications, and do not visit the other team threads for this game until you have finished. Please also subscribe to the
Maintenance Thread
for this game, where teams and staff may post non-spoiler information of general interest.

You can find the Game Details in the first post of the Maintenance Thread. If any changes occur in the game settings or rules, I shall post them in that thread, and edit that post.

Please wait until your team leader/administrator/scribe has reserved a couple of top posts in this thread for game admin information. Then post here to let your team know you have arrived.

Good luck, and have fun. Remember, it's just a GAME! :mischief:
 
SGOTM 16 - Decathlon

This thread gives you and the Staff somewhere to post about non-spoiler issues relating to the game. It is a way of communicating to the rest of the players outside your team, and with the staff about matters that affect your team or everyone. You can post about bugs, rule clarifications, problems with the roster etc., but please do not divulge information about your team's progress. Please subscribe to this thread so that you are kept up to date with new information as the game proceeds.

The team lists are at the end of this post.Thanks for this scenario go to kcd_swede, stepping up to release you from your SGOTM deprivation.

In this SGOTM, you will play to whatever type of victory you can achieve, in the fewest turns possible. All victory conditions are enabled. The map is only very slightly modified from a random map generation, as well.

However, there will be ten objectives you are expected to achieve along the way.

The Laurels will be awarded to the team that completes the highest number of these objectives. In case two or more teams complete the same number of objectives, the team doing it in the fewest number of turns will be ranked higher. In case of remaining ties, the team with the higher final score will win. All of the objectives are considered equal worth, regardless of how simple or difficult they may appear to be.

You will play as Louis XIV of the French in a normal speed game on Emperor level. You will face 6 AI on a Hemispheres map with very little tampering by the mapmaker*

No random events and no goody huts.

The objectives to be achieved in your final save are listed below. You are allowed to do anything during the turn after you click “Wait…just…one…more…turn”, but you may not end that turn and advance to the next turn. Only saves made during your turn at that point will be accepted as final entries.

The Decathlon objectives are as follows:

  1. Humbaba --an advanced era barbarian unit -- must be dead (Thanks Leif). He is a real monster just like in BOTM 41, but now lives in a fairly secluded place.
  2. You own at least 2 Legendary culture cities.
  3. You are EITHER the United Nations Secretary General OR the Apostolic Palace Resident. (We still have to keep it)
  4. You have learned Future Tech 1.
  5. At least one AI opponent has been eliminated (conquered) by your team.
  6. You own at least three Holy Shrines (We still have to keep them)
  7. You own at least three Corporate Headquarters
  8. You have stolen EITHER Iron Working, OR Astronomy, OR Physics using espionage.
  9. You fulfill the requirements for TWO victory conditions, at least one of which is NOT Conquest or Domination. (For example, your spaceship arrives on Alpha Centauri the same turn you get Domination, that’s two. If you achieve domination on the same turn as conquest victory, then you need one more victory condition to fulfil this condition. Understood? ).
  10. Blazing: You must submit a save covering at least your first 100 turns – or victory or defeat - not later than 2 months after game start. **
* Never trust a mapmaker.

**Note, requests to extend any deadline must be filed in the maintenance thread no later than 1 week before the deadline. If such a motion is received and seconded, a non-public survey of team captains will be made, requiring a 2/3 majority to alter the deadline. Alteration of any deadline will automatically shift any subsequent deadlines by the same amount of time.

OK… so now you know… this is going to be won by a team that plays many turns. Long game, short deadlines… plan accordingly.

Game Settings

Human Civ: France, Louis XIV. Start with Agriculture and The Wheel
Traits:

  • Creative: +2 culture per city. Double production speed of Library, Theater, and Colosseum.
  • Industrious: Wonder production increased 50 percent. Double production speed of Forge.
  • Unique Unit: Musketeer, replaces Musketman.
  • Unique Building: Salon, replaces Observatory.
  • Level: Emperor.
  • Map: Hemispheres, standard.
  • Speed: Normal.
  • Options: No Goody Huts, No Events.
  • Victory Conditions: All enabled
  • Opponents: 6

Timetable

The game will start on September 21.

The completion deadline will be January 21, 2013. Plan your game, and avoid a last minute struggle to meet the deadline.

Awards
The laurels will go to the teams that can win the game and hit the highest number of Decathlon objectives. Finish date, then score, will be used to break ties.

Wooden spoons will go to the team who finishes the game (win or lose) with the lowest score.
 
DwarfSleepy
Nocho (just played)
Astre (up)
Sengir (on deck)
Pigswill
Norvin_Green
Ororo
Ondskan (on hold until further notice)
Iagoc (on hold until further notice)
 
Turnsets:
  1. turn 0-23 DwarfSleepy. In which we found Paris, meet Brennus and are disappointed by the poor lands around us (part1) (part2)
  2. turn 24-49 nocho. In which we meet Ramses, find horses, found Orleans and loose just about our whole army (part 1) (part 2)
  3. turn x-x astre. In which
  4. turn x-x Sengir. In which
  5. turn x-x Pigswill. In which
  6. turn x-x Iagoc. In which
  7. turn x-x Norvin_Green. In which

...is it very obvious that I haven't had the time to update this?...:mischief:
 
Welcome fellow Maple Sporkians to SGOTM16. Please post to say you've arrived and are ready to join the game. More later from me. Take it away!

To start it off: I'm here! :wavey:

EDIT: please inform if you would like to play an early or later turnset, and if you foresee to be away for a considerable amount of time
 
You're awesome DS. :D

Checking in. No particularities regarding absenses or roster preferences here.
 
ready for action :)

already got ideas of how we could manage the whole thing. did test a bit on a normal map :)
 
Checking in. I want to play a turnset :D.



Oh wait, I should mention a preference for early or late. Well, I'm not gonna, so there :p
 
Count me in.

This time I would like to be put somewhere in the bottom of the list as I'll need to make a HW upgrade first.

I'm fine as far as playtesting goes but my current system is very vulnerable to Memory Allocation Errors - as yesterdays Noble's Club game showed - so I'd rather not play the actual turns until I have a machine that can handle it.
 
Im here. Ill be on holiday from 20-30 sept, so i prefer not to play the first set.
 
Already falling behind in spam count as usual :lol:. So let's make something about it.

I think the main thing we should discuss now is the Warrior move so that once the game save is available we don't waste any time and I (if everybody is fine with that) can once again do some fogbusting.

Right now I'm inclined to send the warrior 1N which reveals the suspicious hill 2N of the settler and the tile 2N of the warrior, both of which are the only tiles we can reveal from our current BFC. That suspicious hill, as I've named it, could just be a bare plains hill but it could also hold Marble/Stone/Gold/Silver and we really do not want to move away from any of that. We also reveal a tile 2N1E of the warrior so we'll get a pretty good view of the area around Corn and Fish.

The alternative, which I also like even though it's abit more risky, would be to use both of out units for scouting purposes - send warrior either 1SW or 1NE and settler 1NE. This reveals A LOT of tiles but we would waste at least 1 turn before settling (I doubt settling on Corn has any merits here)
 
And because I love graphic explanations, here is something fancy (note the sucky lines :lol::lol:) for ya. Doing this actually showed how strong option 2 really is.

warriormoveoption1.jpg


warriormoveoption2.jpg


This may actually not be 100% accurate due to potential hills and mountains hidden in the fog (though that would likely mean more revealed tiles).
 
If this were SP I might move settler NW in total gamble style. Whatever it picks up there would probably not be worse than what we see now and leaves more room for fish city. Just a thought. :)
 
1NW is interesting too. It certainly reveals a lot of non-forested tiles.

The problem I have with it is that we won't be able to see up to 6 tiles of our BFC...which could be desert...or could be gems. Very risky. Do we dare?

EDIT: WTH am I saying!? We will see them...thanks to fogbusting...
 
Nocho's option:

warriormoveoptionnocho.jpg


I've also added "R" to 2 more tiles revealed by warrior that I left out by mistake in Option 2. Plains forest 2S of settler, which is pretty obvious even without revealing it (though it can hold Deer) and tile 3E1S of warrior which is pretty irrelevant and can't even be worked, at least not from our landmass.
 
The hill 1SW of the warrior or the one 2N of the settler?
 
Checking in. I'll volunteer to set up the test map. Any fog gazers want to spell out what they see out there would be appreciated.

Would rather play a set a little later in the run please.
 
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