timmy827
King
Save
Done mostly as planned; fishing+ mysticism in, Paris has started the settler. Ronnie, I mined with the worker instead of farming the floodplains. Reason - by the time the FP farm would have finished, Paris would have been stagnating at size 4 on the settler. So the grass hill mine was a faster payoff (5 turns instead of 8 turns) for equivalent yield. It also allowed to double-up the horses which seemed like a good idea; that was a net gain of 2F1C (switching the FPH to the horses) whereas improving another tile at Paris only gives +1H when building a settler. As of now, the workers have finished roading the Sheep but not the Horses.
My suggestion is splitting the workers. One goes to mine the PH 2W of paris, followed by farming the FP. Prechopping for Oracle also a possibility. The other worker roads the horses, maybe chops for Orleans? not sure.
A barb city appeared a few turns ago:
Must be something nice in the fog to the west. Also nice that it will do some spawnbusting for us.
Southern warrior found this:
That's his capital borders. Note the eastern corn, that can go with the southern gems, so the pig/clam/northern gem city looks better. The presence of Ramsses scout means it's probably safe to go NW across the one open plains before continuing into the jungle. This guy killed one barb warrior and got Woody I. Brennus's scout in the north killed something. Other than those and the city, no barb activity spotted. Paris's two new warriors are headed to recommended spawnbusting locations:
Those will cover the south well.
In the north:
Nice, fish/deer will be another decent city down the road. The extended tundra is annoying as it can't be fully busted with one guy. I'd be tempted to just park our warrior on the sign for most spawnbusting/warning instead of finishing exploring as we have no warriors at home right now. Further exploration of north can wait, unless the mapmaker put a ZOMG 2 fish/2furs/2silver site we aren't going to to settle there for ages.
Not sure about Orleans next build. Finishing the warrior probably not a high prioirty (I went with working the FP first so the warrior only has a few hammers sunk into it). Could be 2nd WB to scout or another worker. Whipping Orleans could be profitable even without granary.
I picked Polytheism as next tech but that's not definitive of course.
Autolog:
Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 36/500 (2560 BC) [05-Oct-2012 20:41:57]
Research begun: Fishing (6 Turns)
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank
After End Turn:
Paris finishes: Settler
Turn 37/500 (2520 BC) [05-Oct-2012 20:43:09]
Paris begins: Worker (7 turns)
100% Research: 0 per turn
0% Espionage: 0 per turn
0% Gold: 0 per turn, 0 in the bank
After End Turn:
Other Player Actions:
Civics Change: Louis XIV(France) from 'Tribalism' to 'Slavery'
Turn 38/500 (2480 BC) [05-Oct-2012 20:44:48]
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank
Turn 39/500 (2440 BC) [05-Oct-2012 20:46:31]
Orleans founded
Orleans begins: Warrior (15 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 11 per turn, 0 in the bank
Turn 40/500 (2400 BC) [05-Oct-2012 20:48:50]
100% Research: 14 per turn
0% Espionage: 4 per turn
0% Gold: -3 per turn, 11 in the bank
After End Turn:
Paris finishes: Worker
Turn 41/500 (2360 BC) [05-Oct-2012 20:51:34]
Paris begins: Warrior (3 turns)
100% Research: 14 per turn
0% Espionage: 4 per turn
0% Gold: -3 per turn, 8 in the bank
Turn 42/500 (2320 BC) [05-Oct-2012 20:54:37]
100% Research: 14 per turn
0% Espionage: 4 per turn
0% Gold: -3 per turn, 5 in the bank
After End Turn:
Tech research finished: Fishing
Turn 43/500 (2280 BC) [05-Oct-2012 20:55:49]
Research begun: Mysticism (5 Turns)
Orleans begins: Work Boat (30 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 11 per turn, 2 in the bank
After End Turn:
Paris finishes: Warrior
Orleans's borders expand
Turn 44/500 (2240 BC) [05-Oct-2012 21:02:57]
Paris begins: Warrior (3 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 11 per turn, 13 in the bank
Turn 45/500 (2200 BC) [05-Oct-2012 21:04:53]
A Pasture was built near Orleans
A Mine was built near Paris
100% Research: 14 per turn
0% Espionage: 4 per turn
0% Gold: -3 per turn, 24 in the bank
After End Turn:
Orleans grows to size 2
Other Player Actions:
While defending in the wild, Warrior 0 (1.66/2) defeats Barbarian Warrior (Prob Victory: 74.9%)
Turn 46/500 (2160 BC) [05-Oct-2012 21:08:12]
Warrior 0 promoted: Woodsman I
100% Research: 15 per turn
0% Espionage: 4 per turn
0% Gold: -3 per turn, 21 in the bank
After End Turn:
Paris grows to size 4
Paris finishes: Warrior
Turn 47/500 (2120 BC) [05-Oct-2012 21:14:38]
Paris begins: Settler (10 turns)
A Pasture was built near Orleans
100% Research: 15 per turn
0% Espionage: 4 per turn
0% Gold: -3 per turn, 18 in the bank
Turn 48/500 (2080 BC) [05-Oct-2012 21:16:12]
100% Research: 15 per turn
0% Espionage: 4 per turn
0% Gold: -3 per turn, 15 in the bank
After End Turn:
Tech research finished: Mysticism
Turn 49/500 (2040 BC) [05-Oct-2012 21:19:39]
Research begun: Polytheism (9 Turns)
Done mostly as planned; fishing+ mysticism in, Paris has started the settler. Ronnie, I mined with the worker instead of farming the floodplains. Reason - by the time the FP farm would have finished, Paris would have been stagnating at size 4 on the settler. So the grass hill mine was a faster payoff (5 turns instead of 8 turns) for equivalent yield. It also allowed to double-up the horses which seemed like a good idea; that was a net gain of 2F1C (switching the FPH to the horses) whereas improving another tile at Paris only gives +1H when building a settler. As of now, the workers have finished roading the Sheep but not the Horses.
My suggestion is splitting the workers. One goes to mine the PH 2W of paris, followed by farming the FP. Prechopping for Oracle also a possibility. The other worker roads the horses, maybe chops for Orleans? not sure.
A barb city appeared a few turns ago:

Must be something nice in the fog to the west. Also nice that it will do some spawnbusting for us.
Southern warrior found this:

That's his capital borders. Note the eastern corn, that can go with the southern gems, so the pig/clam/northern gem city looks better. The presence of Ramsses scout means it's probably safe to go NW across the one open plains before continuing into the jungle. This guy killed one barb warrior and got Woody I. Brennus's scout in the north killed something. Other than those and the city, no barb activity spotted. Paris's two new warriors are headed to recommended spawnbusting locations:

Those will cover the south well.
In the north:

Nice, fish/deer will be another decent city down the road. The extended tundra is annoying as it can't be fully busted with one guy. I'd be tempted to just park our warrior on the sign for most spawnbusting/warning instead of finishing exploring as we have no warriors at home right now. Further exploration of north can wait, unless the mapmaker put a ZOMG 2 fish/2furs/2silver site we aren't going to to settle there for ages.
Not sure about Orleans next build. Finishing the warrior probably not a high prioirty (I went with working the FP first so the warrior only has a few hammers sunk into it). Could be 2nd WB to scout or another worker. Whipping Orleans could be profitable even without granary.
I picked Polytheism as next tech but that's not definitive of course.
Autolog:
Spoiler :
Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 36/500 (2560 BC) [05-Oct-2012 20:41:57]
Research begun: Fishing (6 Turns)
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank
After End Turn:
Paris finishes: Settler
Turn 37/500 (2520 BC) [05-Oct-2012 20:43:09]
Paris begins: Worker (7 turns)
100% Research: 0 per turn
0% Espionage: 0 per turn
0% Gold: 0 per turn, 0 in the bank
After End Turn:
Other Player Actions:
Civics Change: Louis XIV(France) from 'Tribalism' to 'Slavery'
Turn 38/500 (2480 BC) [05-Oct-2012 20:44:48]
100% Research: 10 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank
Turn 39/500 (2440 BC) [05-Oct-2012 20:46:31]
Orleans founded
Orleans begins: Warrior (15 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 11 per turn, 0 in the bank
Turn 40/500 (2400 BC) [05-Oct-2012 20:48:50]
100% Research: 14 per turn
0% Espionage: 4 per turn
0% Gold: -3 per turn, 11 in the bank
After End Turn:
Paris finishes: Worker
Turn 41/500 (2360 BC) [05-Oct-2012 20:51:34]
Paris begins: Warrior (3 turns)
100% Research: 14 per turn
0% Espionage: 4 per turn
0% Gold: -3 per turn, 8 in the bank
Turn 42/500 (2320 BC) [05-Oct-2012 20:54:37]
100% Research: 14 per turn
0% Espionage: 4 per turn
0% Gold: -3 per turn, 5 in the bank
After End Turn:
Tech research finished: Fishing
Turn 43/500 (2280 BC) [05-Oct-2012 20:55:49]
Research begun: Mysticism (5 Turns)
Orleans begins: Work Boat (30 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 11 per turn, 2 in the bank
After End Turn:
Paris finishes: Warrior
Orleans's borders expand
Turn 44/500 (2240 BC) [05-Oct-2012 21:02:57]
Paris begins: Warrior (3 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 11 per turn, 13 in the bank
Turn 45/500 (2200 BC) [05-Oct-2012 21:04:53]
A Pasture was built near Orleans
A Mine was built near Paris
100% Research: 14 per turn
0% Espionage: 4 per turn
0% Gold: -3 per turn, 24 in the bank
After End Turn:
Orleans grows to size 2
Other Player Actions:
While defending in the wild, Warrior 0 (1.66/2) defeats Barbarian Warrior (Prob Victory: 74.9%)
Turn 46/500 (2160 BC) [05-Oct-2012 21:08:12]
Warrior 0 promoted: Woodsman I
100% Research: 15 per turn
0% Espionage: 4 per turn
0% Gold: -3 per turn, 21 in the bank
After End Turn:
Paris grows to size 4
Paris finishes: Warrior
Turn 47/500 (2120 BC) [05-Oct-2012 21:14:38]
Paris begins: Settler (10 turns)
A Pasture was built near Orleans
100% Research: 15 per turn
0% Espionage: 4 per turn
0% Gold: -3 per turn, 18 in the bank
Turn 48/500 (2080 BC) [05-Oct-2012 21:16:12]
100% Research: 15 per turn
0% Espionage: 4 per turn
0% Gold: -3 per turn, 15 in the bank
After End Turn:
Tech research finished: Mysticism
Turn 49/500 (2040 BC) [05-Oct-2012 21:19:39]
Research begun: Polytheism (9 Turns)