Just got home from work and catching up on the ideas. I'll try to summarize as best I can in no particular order.
1) Settle city #3 , ???, on desert instead of PH with wheat or deer/pig/clam. If it comes to a vote, I vote desert.
2) 2 pop whip Orleans in rhythm approximately every 10 turns Note that the city should never drop below 3 pop, hence always working bonus tiles.
3) Build chop Oracle in Paris ASAP taking MC Is this even in this turn set?
4) I'm personally a bit confused on the cottage question, but lean towards cottaging most of the flood plains. Me too. Though some farms are important, eg, one next to Wheat city to spread irrigation to the wheat.
5) Research ???, I still like Poly before Meditation for opening up Literature and the ability to possibly bulb Theology. Ability to bulb Theology sounds like a red herring to me. Why would we do that? Any GProph would almost certainly be used to build a shrine. I'm sure we can pick up Poly in due course through trading with Bren or Ram.
6) Worker steal, both C63 and Timmy make valid points, not sure which way I'm leaning here. I have no strong feelings either way. If I were to vote, I'd say to not declare war.
7) I think we need more workers Sure.
8) Duckweed said once upon a time in evaluating what to build next, "is any build better than a settler?" Well....??? Some builds are better: Oracle before the AI gets it; A worker if the ratio is too unbalanced; A non-worker/settler if the city has good tiles to grow on to; a military unit if there are barbs at your borders.