SGOTM 16 - Misfit Gypsy Nuts

I played 7 peaceful turns, up to 800BC or t83. There are some units which can still be moved this turn - workers mainly.

Here's the upload log.
Spoiler :
Here is your Session Turn Log from 975 BC to 800 BC:

Turn 76, 975 BC: You have discovered Writing!

Turn 77, 950 BC: You have constructed a Granary in Lyons. Work has now begun on a Library.

Turn 81, 850 BC: Paris can hurry Settler for 2⇴ with 36ℤ overflow and +1⇤ for 10 turns.
Turn 81, 850 BC: Orleans can hurry Library for 2⇴ with 29ℤ overflow and +1⇤ for 10 turns.
Turn 81, 850 BC: Lyons will become unhappy on the next turn.
Turn 81, 850 BC: Lyons can hurry Library for 1⇴ with 22ℤ overflow and +1⇤ for 16 turns.
Turn 81, 850 BC: Lyons will grow to size 4 on the next turn.
Turn 81, 850 BC: You have trained a Settler in Paris. Work has now begun on a Library.
Turn 81, 850 BC: You have constructed a Library in Orleans. Work has now begun on a Forge.

Turn 82, 825 BC: Orleans has become happy.
Turn 82, 825 BC: Lyons has grown to size 4.
Turn 82, 825 BC: Lyons has become unhappy.
Turn 82, 825 BC: Orleans will grow to size 4 on the next turn.
Turn 82, 825 BC: A Forest has grown near Paris!

Turn 83, 800 BC: Paris can hurry Library for 1⇴ with 27ℤ overflow and +1⇤ for 18 turns.
Turn 83, 800 BC: Orleans has grown to size 4.
Turn 83, 800 BC: Orleans has become unhappy.
Turn 83, 800 BC: Orleans can hurry Forge for 1⇴ with 9ℤ overflow and +1⇤ for 18 turns.
Turn 83, 800 BC: Lyons can hurry Library for 1⇴ with 32ℤ overflow and +1⇤ for 14 turns.


Buffy autolog

Spoiler :
Logging by BUFFY 3.19.003 (BtS 3.19)
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Turn 76/500 (975 BC) [16-Oct-2012 21:32:40]
A Fishing Boats was built near Rheims
Paris begins: Settler (10 turns)
100% Research: 29 per turn
0% Espionage: 4 per turn
0% Gold: -12 per turn, 14 in the bank

After End Turn:
Tech research finished: Writing
Lyons grows to size 5

Turn 77/500 (950 BC) [16-Oct-2012 21:39:12]
Research begun: Sailing (4 Turns)
Lyons begins: Library (23 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 15 per turn, 2 in the bank

After End Turn:
Whip anger has decreased in Orleans
The whip was applied in Lyons
Lyons finishes: Granary

Turn 78/500 (925 BC) [16-Oct-2012 21:44:31]
A Pasture was built near Rheims
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 13 per turn, 17 in the bank

Turn 79/500 (900 BC) [16-Oct-2012 21:46:42]
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 15 per turn, 30 in the bank

After End Turn:
Orleans grows to size 5
Orleans finishes: Granary
Rheims grows to size 2

Turn 80/500 (875 BC) [16-Oct-2012 21:51:05]
Orleans begins: Library (9 turns)
A Mine was built near Lyons
Paris begins: Library (5 turns)
Lyons begins: Warrior (8 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 17 per turn, 45 in the bank

After End Turn:
Whip anger has decreased in Paris
A Hamlet was built near Lyons

Turn 81/500 (850 BC) [16-Oct-2012 21:57:03]
Diplomacy: Ramesses II (Egypt) offers to trade Open Borders to Louis XIV (France) for Open Borders
Orleans begins: Forge (12 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 13 per turn, 62 in the bank

After End Turn:
The whip was applied in Paris
The whip was applied in Orleans
The whip was applied in Rheims
Paris finishes: Settler
Orleans finishes: Library
Lyons grows to size 4
Rheims finishes: Granary

Turn 82/500 (825 BC) [16-Oct-2012 22:05:47]
Rheims begins: Library (45 turns)
A Mine was built near Rheims
Research begun: Masonry (125 Turns)
Research begun: Sailing (134 Turns)
Lyons begins: Forge (12 turns)
Research begun: Sailing (134 Turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 12 per turn, 75 in the bank

After End Turn:
Orleans grows to size 4

Turn 83/500 (800 BC) [16-Oct-2012 22:14:33]
Research begun: Masonry (3 Turns)
Research begun: Sailing (133 Turns)


Brennus has a lot of units, this isn't going to be exactly a walk in the park. :mischief: We still haven't found Egyptian borders, so we did not open borders yet.

A barb archer was just spotted near the barb city.
Our settler is ready to settle next turn.

Our lands:

Civ4ScreenShot0186.jpg


His lands:

Civ4ScreenShot0185.jpg
 
:goodjob: Thanks for keeping things moving, C63! :hatsoff:

The turn set roster order is....

1) Grifftavian
2) Ozbenno
3) timmy827
4) Ronnie1
5) Conquistador63 Just Played (Again!)
6) Sleepless Up Now
7) McArine On Deck

Turn Set Player Emeritus & Team Advisor
adrainj
 
If we defog the eastern coast we should be able to get trade routes with Brennus once we get sailing correct?
 
If we defog the eastern coast we should be able to get trade routes with Brennus once we get sailing correct?

Yep. Need his other cities to be connected to his coastal city as well though.

Settler do we settle the blue spot or Number 6? One thing I would be a bit concerned about is possible barbs? Don't want to settle without mil so have it ready to settle and get a chariot out of paris once the lib is finished?
 
Yep. Need his other cities to be connected to his coastal city as well though.

Settler do we settle the blue spot or Number 6? One thing I would be a bit concerned about is possible barbs? Don't want to settle without mil so have it ready to settle and get a chariot out of paris once the lib is finished?
IMO, found the new city on the tile marked 6. Agree about getting a Chariot there for Barb defense, might be a good idea to put at least a Warrior with the Worker as well.

....
@Griff: I like your city plan, but 5A will be completely useless until IW. City 6 still has corn, grass hills and forests which makes it a decent city even before clearing jungle.
Maybe we settle 6 (better blocking) and 7A next?...
I wouldn't say 5A is completely useless. Short term, it's primarily a blocking city, but if we could get a Mine on the Grass Hill next to the Pigs before the Jungle spreads there, it could build an exploring Work Boat or two, some additional fog busting Warriors, or just slow build a Granary. Once we get Alphabet, it could build Science while working the GH Mine. Long term, after we get IW, it could be a pretty good Science or Wealth city with two Gem Mines, a Pig pasture, & that GH Mine. But definitely a lower priority than 6 and 7A.
 
So here goes my PPP. Plan on playing 10 to 12 turns depending on a few things.

Tech path. Next turn start @100% sailing then masonry - alpha.

City builds.

Orleans Forge - Lighthouse (will try to maximise overflow to a possible G Lighthouse build).

Paris. Chariot - warrior (for mil police in Rheims). Chariots till size 5 then worker.

Lyons needs a forge but would rather keep it on commerce for the moment and build workers at size 4.

Rheims. Library then run 2 scientists at size 4 or worker/settler pump?

New city I would start with a lib before gran to get the culture going. very risky settling it atm without mil and alot of the Western lands are still clear for barb spawning. One thing to add is that fogged tiles around a cities boundaries can still spawn barbs so we have to be careful about moving our current fog busters.

It is a waste of worker turns but I would use the worker around Paris to explore the area around site 5 to clear the sea tiles and the chariot in Brennus's lands to do the same in the East before carrying on. Will need to go back and look at the positioning because it might be possible to use the settler/worker as fogbusters and move the warriors east instead.

Religion. If we get Bud spread to us with sailing I won't revolt unless.

a. Brennus requests it.

b. The Mids have been built elsewhere.

Great person. A couple of ifs... If we get a GE and they haven't been built elsewhere I will build the Pyramids using the GE. Obviously we need a concensus on this. Unsure on the prophet. Seems a waste to bulb or keep. I would probably settle in Paris but this would be my stopping point anyway.
 
I like the PPP. Let's cross fingers and wait for the GE, IMO Mids will be key to our game. Note that Brennus has just connected stone and knows Masonry (at least one of his cities has walls), also Bibracte is hammer-heavy so he is likely to go for it.

I would use the 2 workers in the north to pre-chop or pre-mine around Orleans for the GLH run. I already moved 1 of them who can start to pre-mine now. I wonder if it worth to pause forge there when sailing is in, start a LH with max overflow to GLH when masonry is in, then whip forge with max overflow into GLH again, then complete the couple mines and couple chops there.

If we do succeed on Mids and GLH I'd rather build more settlers than workers - we'll have enough infra and happy caps to hire rep specialists before having to improve many tiles to work them.

if the warrior near pigs/gems moves 1E for 1t then come back, he'll unfog the necessary coast tiles for the trade routes in that area. Of course the exploring chariot needs to do its job properly - shame on the previous player, he should have addressed this issue better. ;)
 
if the warrior near pigs/gems moves 1E for 1t then come back, he'll unfog the necessary coast tiles for the trade routes in that area. Of course the exploring chariot needs to do its job properly - shame on the previous player, he should have addressed this issue better. ;)

Noted. Did think there might be a better way. :)
 
If we get GP, I wouldn't merge, keep it lying around for a shrine.

Otherwise looks good.

I prefer saving the GP also.

I also prefer Rheims building settlers/workers if Orleans is on wonders and Paris is on Military.
 
Well Played a few turns and will continue but a couple of things have happened. Settled Tours. We knew there was a barb archer around but also have an axe just about to come in our borders as well.

Barbs0000.jpg


Although its not shown 1 north of the worker is another chariot with 1 move left. I expect the barb archer to go 1 south which would let our chariot reach Tours next turn. The chariot currently in Tours can attack the barb axe although it will be on a jungle tile and hope the archer loses against the other chariot.

Other option is to move the chariot now. See if the barb archer attacks it and if the chariot wins we will have 2 chariots against the axe.

Save is uploaded just to see if I've missed anything. There is a warrior in Tours as well which might win against a barb archer attack??

Also Glh has been built in an unknown land.

Here is your Session Turn Log from 800 BC to 675 BC:

Turn 83, 800 BC: You have constructed a Library in Lyons. Work has now begun on a Forge.

Turn 85, 750 BC: The borders of Orleans have expanded!
Turn 85, 750 BC: Buddhism has spread in Lyons.

Turn 86, 725 BC: Orleans has grown to size 5.

Turn 87, 700 BC: The enemy has been spotted near Lyons!
Turn 87, 700 BC: Lyons has become happy.
Turn 87, 700 BC: Rheims can hurry Library for 1⇴ with 5ℤ overflow and +1⇤ for 14 turns.
Turn 87, 700 BC: The borders of Paris are about to expand.
Turn 87, 700 BC: Tours has been founded.
Turn 87, 700 BC: You have discovered Sailing!
Turn 87, 700 BC: The borders of Paris have expanded!
Turn 87, 700 BC: The Great Lighthouse has been built in a far away land!

Turn 88, 675 BC: The enemy has been spotted near Tours!
Turn 88, 675 BC: The enemy has been spotted near Tours!
Turn 88, 675 BC: Paris can hurry Warrior for 1⇴ with 12ℤ overflow, 21ℴ added to the treasury, and +1⇤ for 13 turns.
Turn 88, 675 BC: Lyons will become unhappy on the next turn.
 
Had time to think about it now so this will be my plan. Although still open to suggestions.

Chariot 1N of worker will move 1SW this turn. In theory the archer should attack it and we will be favourite to win. Then we can promote. Use the chariot in Tours to attack the axe (slight fav even with the jungle tile) and if it loses we have the second chariot as back up. If they both lose we can assume Tours will be razed.. :( We would still have a warrior in Tours but don't think it would stand much chance against both.
 
^What are the chances that the Chariot would withdraw back across the river if attacked? Could it still get to Tours in time to help with defending against the Barb Axe if it did withdraw from the Barb Archer? Not sure of the answers to those questions, but that would be my concern with moving the Chariot 1SW now.
 
^What are the chances that the Chariot would withdraw back across the river if attacked? Could it still get to Tours in time to help with defending against the Barb Axe if it did withdraw from the Barb Archer? Not sure of the answers to those questions, but that would be my concern with moving the Chariot 1SW now.
If I understood your question right, units who can withdraw only do this when attacking, and that does not imply the retreating unit would be "moved" to another tile.

That said, I agree with Sleepless' battle plans.

Bummer about GLH, but nice getting those missionaries from Brennus. Should we try for the Colossus in Orleans? If we had copper, I'd say yes, but otherwise I do not see much value in it. I can be convinced either way, but would not chop for it.
 
Mmm just had another thought. Move chariot 1S this turn. Assume the archer will move onto the forest. Any ideas on barb behaviour??? The chariot can then move onto the roaded plains square in Tours BFC and attack the axe next turn. In this scenario we will have 2 chariots against the axe. So should be able to kill the axe. Of course if the first chariot loses - the second wins it means the chariot will be on the jungle tile and the warrior will be against the archer.

This seems better to me as long as the archer goes onto the forest square.
 
If I understood your question right, units who can withdraw only do this when attacking, and that does not imply the retreating unit would be "moved" to another tile.
...
Yes, you understood it correctly, and thanks for the reminder about how withdrawal works.

Now that my memory has been jogged :blush: I agree with moving the Chariot 1SW.

If Barbs are going to start becoming an issue, do we need to consider building a Barracks somewhere?
 
I like Chariot 1S.

Here is my thinking..

Even if the Archer goes SE onto the road, the Chariot can move across the river NW and then attack the archer with enough movement to get into the city.

But I'm not sure if it really matters. If we lose 2 battles in any format, we will lose the city.

Good Luck!
 
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