SGOTM 16 - Misfit Gypsy Nuts

I like Chariot 1S.

Here is my thinking..

Even if the Archer goes SE onto the road, the Chariot can move across the river NW and then attack the archer with enough movement to get into the city.

But I'm not sure if it really matters. If we lose 2 battles in any format, we will lose the city.

Good Luck!

Second chariot is 1N of the worker where Brennus's missionary can be seen. I don't think it would make the city if the archer moves 1SE. We would move 1W then attack the archer which would cost us a movement point and leave us 1N of Tours. Still relying on the chariot in Tours beating the axe.

Tbh I'm torn between the 2 ideas. With more chance of the chariot winning against the archer first I'm more tempted I think chariot SW this turn.
 
Well good and bad...

First the famous battle of Tours.. ;)

As mentioned moved chariot which won against the archer. Chariot against the axe lost at about 75% chance of winning. Crippled chariot attacked axe at 92% chance of winning and won. So for the moment Tours is safe(ish). Chariot healing in Tours and another one on its way.

Bad news... Great Prophet was born... Mucked up as well as I thought I was moving the chariot from Paris and moved the GP instead so suggest he heads back there next turn. :blush:

Religion 4 of our cities have now got Budd and now we've missed out on the Mids I would convert now for the much needed happy boost.

Trade routes atm we are only connected with Brennus by 1 city but he is roading towards there so should get a little bit more in trade income shortly.

Tech - Alpha. Suggest once we have convert to Bud everywhere bar Paris runs 2 scientists. With Alpha we can at least build research.

Paris. Although it a long shot I would still try for the Mids there. Currently have 2 workers mining near Paris which can pre chop alot of trees which might let us get them???

Turnset log.

Spoiler :

Here is your Session Turn Log from 675 BC to 550 BC:

Turn 88, 675 BC: Barbarian's Archer (3.00) vs Louis XIV's Chariot 3 (Paris) (4.00)
Turn 88, 675 BC: Combat Odds: 26.7%
Turn 88, 675 BC: Louis XIV's Chariot 3 (Paris) is hit for 17 (83/100HP)
Turn 88, 675 BC: Barbarian's Archer is hit for 23 (77/100HP)
Turn 88, 675 BC: Barbarian's Archer is hit for 23 (54/100HP)
Turn 88, 675 BC: Barbarian's Archer is hit for 23 (31/100HP)
Turn 88, 675 BC: Barbarian's Archer is hit for 23 (8/100HP)
Turn 88, 675 BC: Louis XIV's Chariot 3 (Paris) is hit for 17 (66/100HP)
Turn 88, 675 BC: Louis XIV's Chariot 3 (Paris) is hit for 17 (49/100HP)
Turn 88, 675 BC: Louis XIV's Chariot 3 (Paris) is hit for 17 (32/100HP)
Turn 88, 675 BC: Barbarian's Archer is hit for 23 (0/100HP)
Turn 88, 675 BC: Louis XIV's Chariot 3 (Paris) has defeated Barbarian's Archer!

Turn 89, 650 BC: Louis XIV's Chariot 2 (Lyons) (4.00) vs Barbarian's Axeman (3.33)
Turn 89, 650 BC: Combat Odds: 73.0%
Turn 89, 650 BC: (Plot Defense: +50%)
Turn 89, 650 BC: (Class Attack: -100%)
Turn 89, 650 BC: Louis XIV's Chariot 2 (Lyons) is hit for 18 (82/100HP)
Turn 89, 650 BC: Barbarian's Axeman is hit for 21 (79/100HP)
Turn 89, 650 BC: Louis XIV's Chariot 2 (Lyons) is hit for 18 (64/100HP)
Turn 89, 650 BC: Barbarian's Axeman is hit for 21 (58/100HP)
Turn 89, 650 BC: Louis XIV's Chariot 2 (Lyons) is hit for 18 (46/100HP)
Turn 89, 650 BC: Barbarian's Axeman is hit for 21 (37/100HP)
Turn 89, 650 BC: Louis XIV's Chariot 2 (Lyons) is hit for 18 (28/100HP)
Turn 89, 650 BC: Louis XIV's Chariot 2 (Lyons) is hit for 18 (10/100HP)
Turn 89, 650 BC: Barbarian's Axeman is hit for 21 (16/100HP)
Turn 89, 650 BC: Louis XIV's Chariot 2 (Lyons) is hit for 18 (0/100HP)
Turn 89, 650 BC: Barbarian's Axeman has defeated Louis XIV's Chariot 2 (Lyons)!
Turn 89, 650 BC: Louis XIV's Chariot 3 (Paris) (1.28) vs Barbarian's Axeman (0.53)
Turn 89, 650 BC: Combat Odds: 91.5%
Turn 89, 650 BC: (Plot Defense: +50%)
Turn 89, 650 BC: (Class Attack: -100%)
Turn 89, 650 BC: Barbarian's Axeman is hit for 23 (0/100HP)
Turn 89, 650 BC: Louis XIV's Chariot 3 (Paris) has defeated Barbarian's Axeman!
Turn 89, 650 BC: You have discovered Masonry!
Turn 89, 650 BC: Buddhism has spread in Paris.

Turn 90, 625 BC: Nicolaus Copernicus (Great Scientist) has been born in a far away land!

Turn 91, 600 BC: Paris has grown to size 5.
Turn 91, 600 BC: Paris can hurry Chariot for 1⇴ with 24ℤ overflow, 1ℴ added to the treasury, and +1⇤ for 10 turns.
Turn 91, 600 BC: Rheims has grown to size 5.
Turn 91, 600 BC: The borders of Tours are about to expand.
Turn 91, 600 BC: The borders of Tours have expanded!

Turn 92, 575 BC: Lyons can hurry Forge for 2⇴ with 17ℤ overflow and +1⇤ for 15 turns.
Turn 92, 575 BC: Tipu Sultan (Great Prophet) has been born in Paris (Louis XIV)!
Turn 92, 575 BC: Buddhism has spread in Orleans.
Turn 92, 575 BC: Buddhism has spread in Tours.

Turn 93, 550 BC: Rheims can hurry Forge for 2⇴ with 15ℤ overflow and +1⇤ for 18 turns.
Turn 93, 550 BC: The borders of Lyons are about to expand.


Buffy Log

Spoiler :

ogging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 83/500 (800 BC) [17-Oct-2012 15:55:51]
Lyons begins: Chariot (6 turns)

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 83/500 (800 BC) [19-Oct-2012 10:21:50]
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 11 per turn, 87 in the bank

After End Turn:
Paris finishes: Library
Lyons finishes: Library
Rheims grows to size 2

Turn 84/500 (775 BC) [19-Oct-2012 10:21:50]
Paris begins: Chariot (5 turns)
Lyons begins: Chariot (30 turns)
Paris begins: Warrior (3 turns)
Paris begins: Chariot (5 turns)
100% Research: 36 per turn
0% Espionage: 4 per turn
0% Gold: -14 per turn, 98 in the bank

After End Turn:
Paris grows to size 4
A Hamlet was built near Lyons
Rheims grows to size 3

Turn 85/500 (750 BC) [19-Oct-2012 10:26:58]
100% Research: 34 per turn
0% Espionage: 4 per turn
0% Gold: -14 per turn, 84 in the bank

After End Turn:
The whip was applied in Lyons
Orleans grows to size 5
Orleans's borders expand
Lyons finishes: Chariot

Other Player Actions:
Buddhism has spread: Lyons

Turn 86/500 (725 BC) [19-Oct-2012 10:29:19]
Lyons begins: Forge (60 turns)
100% Research: 32 per turn
0% Espionage: 4 per turn
0% Gold: -16 per turn, 70 in the bank

After End Turn:
Paris finishes: Chariot

Turn 87/500 (700 BC) [19-Oct-2012 10:32:19]
Paris begins: Warrior (2 turns)
Tours founded
Tours begins: Library (23 turns)
100% Research: 34 per turn
0% Espionage: 4 per turn
0% Gold: -22 per turn, 54 in the bank

After End Turn:
Whip anger has decreased in Lyons
Tech research finished: Sailing
Paris's borders expand
Orleans finishes: Forge

Turn 88/500 (675 BC) [19-Oct-2012 10:34:31]
Research begun: Masonry (2 Turns)
Orleans begins: Lighthouse (8 turns)
Lyons begins: Chariot (15 turns)
Orleans begins: Chariot (4 turns)
Orleans begins: The Colossus (32 turns)
Orleans begins: Chariot (5 turns)

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 88/500 (675 BC) [19-Oct-2012 21:11:37]
Orleans begins: Worker (6 turns)
Orleans begins: Settler (8 turns)
100% Research: 36 per turn
0% Espionage: 4 per turn
0% Gold: -23 per turn, 32 in the bank

After End Turn:
Lyons grows to size 4
Rheims grows to size 4

Other Player Actions:
While defending in the wild near Cuman, Chariot 3 (Paris) (1.28/4) defeats Barbarian Archer (Prob Victory: 73.3%)

Turn 89/500 (650 BC) [19-Oct-2012 21:12:07]
While attacking in French territory at Tours, Chariot 2 (Lyons) loses to Barbarian Axeman (0.80/5) (Prob Victory: 73.0%)
While attacking in French territory at Tours, Chariot 3 (Paris) (1.28/4) defeats Barbarian Axeman (Prob Victory: 91.5%)
40% Research: 15 per turn
0% Espionage: 4 per turn
60% Gold: -1 per turn, 9 in the bank

After End Turn:
Tech research finished: Masonry
Paris finishes: Warrior

Other Player Actions:
Buddhism has spread: Paris

Turn 90/500 (625 BC) [19-Oct-2012 21:16:25]
Research begun: Alphabet (25 Turns)
Paris begins: Chariot (5 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 12 per turn, 8 in the bank

After End Turn:
Paris grows to size 5
Rheims grows to size 5

Turn 91/500 (600 BC) [19-Oct-2012 21:19:01]
Lyons begins: Forge (11 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 12 per turn, 20 in the bank

After End Turn:
Whip anger has decreased in Paris
Whip anger has decreased in Orleans
The whip was applied in Rheims
Rheims finishes: Library
Tours's borders expand

Turn 92/500 (575 BC) [19-Oct-2012 21:21:18]
Rheims begins: Forge (60 turns)
0% Research: 7 per turn
0% Espionage: 4 per turn
100% Gold: 12 per turn, 32 in the bank

After End Turn:
Paris finishes: Chariot
Tipu Sultan (Great Prophet) born in Paris

Other Player Actions:
Buddhism has spread: Orleans
Buddhism has spread: Tours

Turn 93/500 (550 BC) [19-Oct-2012 21:22:14]
Paris begins: The Pyramids (30 turns)
 
Well played, Sleepelss! :hatsoff: Good job defending Tours! :goodjob:

The turn set roster order is....

1) Grifftavian On Deck
2) Ozbenno
3) timmy827
4) Ronnie1
5) Conquistador63
6) Sleepless Just Played
7) McArine Up Now

Turn Set Player Emeritus & Team Advisor
adrainj
 
Just had a quick look at the latest save. We could build Buddhist Temples to gain a happiness benefit in the cities with that religion. Might give Brennus a little more time to ask us to convert (so we could get positive attitude points with him).

In Paris, should we consider whipping Temple with max overflow into Pyramids? Could also do the same with Monastery & Barracks.
 
Turn 87, 700 BC: You have discovered Sailing!
Turn 87, 700 BC: The borders of Paris have expanded!
Turn 87, 700 BC: The Great Lighthouse has been built in a far away land!

Bummer

Good work defending our empire Sleepless!

I think a play for Pyramids is definately worth it in Paris.
 
Bummer

Good work defending our empire Sleepless!

I think a play for Pyramids is definately worth it in Paris.

I agree!
 
Just had a quick look at the latest save. We could build Buddhist Temples to gain a happiness benefit in the cities with that religion. Might give Brennus a little more time to ask us to convert (so we could get positive attitude points with him).

In Paris, should we consider whipping Temple with max overflow into Pyramids? Could also do the same with Monastery & Barracks.

I don't think Paris is worth whipping. At size 6 it can work the 2 farms and 4 mines for a base total of 16 hammers. +4 with the forge + 10 (50% wonder build bonus) for a total of 30 hammers per turn. Plus chops we should be able to get the Mids in a reasonable amount of turns without whipping.
 
I don't think Paris is worth whipping. At size 6 it can work the 2 farms and 4 mines for a base total of 16 hammers. +4 with the forge + 10 (50% wonder build bonus) for a total of 30 hammers per turn. Plus chops we should be able to get the Mids in a reasonable amount of turns without whipping.
Sounds reasonable. The happy cap in Paris is currently 5, so if we don't build a Temple, we do need to convert to Buddhism before Paris grows to size 6 in 6 turns. Might as well convert now, rather than waiting on Brennus to ask us, as converting would put an unhappy citizen back to work in Orleans & Lyons. Also, Paris could move the Engineer to a Plains Hill Mine now and knock 5 turns off the build time for Pyramids.
 
Couple of comments..

Barb city has 2 workers in it so likelihood of another barb city to the west somewhere.

Woody warrior is being threatened by a barb warrior but shouldn't cause any problems.

Orleans. Both forest hills are pre mined. Not overkeen on going for the Colossus atm here but if we have nothing better to build?? Saying that an exploring wb from here would be a good idea. The little 1 tile island to the West gives access to another island (could well be an iceball). Plus more lands to the west to explore.

Haven't marked it but the forest North East ish of Tours is prechopped. Worker couldn't do much else with the barbs there.

What to do with the GP?? I still favour settling. Going for Theo bulb we still need to tech or trade for Mono/Poly which is likely to be a fair time away. Atm we are only getting 10gold @ 0% so not much income atm. 5 will give us a bit of a boost. Apologies again for sending it on a little walk...:crazyeye:
 
I m still in favor of saving the GP for a possible Shrine later.

I see no reason to wait to convert, it puts people to work almost everywhere.

I would assign 2 Scientists in Orleans also, cuts Alpha in 1/2. The other option is to put 1 turn into a worker and then 2 pop whip it. Overflow will build the settler in 1 turn, then grow back building Chariots slowly and adding Scientists with growth.

I don't think we need the desert hill mine in the short run, just chop for the Mids ASAP, IMO. This is why I like 2 pop whipping a worker in Orleans also.

Orleans needs to get in a whip rhythm where we whip it every 10 turns anyway.
 
Plan for worker/settler whip in Orleans sounds good. I do think we need to run scientists everywhere we can and get to alpha asap. Opens up other tech trade possibilities as well so if we can find more AI the better.

Not against early chopping of the Mids in Paris. If we don't get them the fail gold would come in handy and least the hammers - gold would be boosted by the Ind trait + forge.

Where to settle new city. For blocking purposes I would like to go for 5 or 5A. Certainly won't be able to afford to settle more cities after this one for a while and at least with sailing doesn't need roads and the area "should be" clear of barbs.

Trying to think ahead a bit and what we want to tech/do after alpha. Tbh I like the idea of attacking Brennus. Hopefully we will have iron and tech towards construction as pretty certain most of his cities will have walls.
 
Our warrior facing the barb warrior gains 25% if he moves 1S. The move loses 25% fortify, but gains 25% from hill and 25% for crossing river.
 
Where's McA?

Any chance of us waiting till Math for the enhanced chops in Paris?

+1 for converting to buddhism asap.

At 1st glance I'd say galley in Orleans to colonize the western islands (sheep and sugar sites), but I'm not sure if the barb city will interfere with the possible overseas trade routes. How many chariots to take on 3 barb archers?
 
Where's McA?

Any chance of us waiting till Math for the enhanced chops in Paris?With the time alpha will take to tech very doubtful unless we can get it in trade.

+1 for converting to buddhism asap.

At 1st glance I'd say galley in Orleans to colonize the western islands (sheep and sugar sites), but I'm not sure if the barb city will interfere with the possible overseas trade routes. How many chariots to take on 3 barb archers? Minimum 6 I would guess with promotions.

Should manage the 100 turns target easily. (Had to write something in here). :)
 
I don't think we can afford to wait for Math. However, we should prechop forests until we get to the point where they all get chopped on the same turn or 2. We need more workers, or at least need to bring most workers there to get this done I would think.

We need to generate 334 base hammers. We make 12 base now, in 6 turns when it grows we will be making 16 base. Chops are worth 20 in the bfc, 16 outside it.

6*12=72, 6*16=96, 334-96-72=166, 80 chopping easy = 86 remaining in 12 turns. 1 more worker can chop 3 forests in 12 turns is getting pretty close.
 
Having a quick read- brief post to put some ideas out:

If Brennus builds Pyramids isn't that excellent for us, as it implies we can then take them? Worth gambling on and not bothering to build it ourselves?

Any idea where GLH went? If it's on our continent it might be worth declaring war for.

GProphet- after we learn Alpha could we beeline a religion tech and use it to build a shrine?
 
Having a quick read- brief post to put some ideas out:

If Brennus builds Pyramids isn't that excellent for us, as it implies we can then take them? Worth gambling on and not bothering to build it ourselves?

Any idea where GLH went? If it's on our continent it might be worth declaring war for.

GProphet- after we learn Alpha could we beeline a religion tech and use it to build a shrine?

If Brennus builds the Pyramids yes it would be a good idea to take them that way. But thats an if? Would prefer to try ourselves as Rep would be a huge boost to our game. Well I think so anyway.. :)

The Glh wasn't built by Ram or Brenn so more exploring needed there.

Mmm if we adopt Bud and we don't settle the GP I like the idea of a Buddhist shrine. Alpha - Math - Construction would help with that. :mischief:
 
PPP, gathering the thoughts posted ;-)

Religion and GP: Immediately switch to Buddism, and move GP to Paris and set to wait for a Shrine to build.

Tech: Alphabet. Using binary research.

Paris: Pyramids. Move the Engineer to the Plains Hill Mine.

Orleans: We're a bit short on workers, so put 1 turn into a worker and then 2 pop whip it. Overflow will build the settler in 1 turn, then grow back building, 1 exploring Trireme, and then Chariots slowly and adding Scientists with growth. If I play for that long, I will whip a new worker in 10 turns.

Lyons: Hire 2 scientist. This will slow down forge, but I think Alphabet is more important at this point.

Rheims: Continue with 2 scientists. If Brennus sends a missionary, I'll move it here.

Tours: Continue library, will whip it, if it becomes an option in my turnset. Then Scientists and Granary.

New city: Workboat for the clams. Will this city also get the +2 culture from "free commerce", and where do they come from in the other cities? It's the first time I've noticed those.

Question, the forest 2N of Paris, how do I make sure a chop there will go to Paris and not Rheims?
Worker actions: Worker 2, finish PH mine, move to 2N of Paris, and chop chop chop.
Worker 1, stop DH mine, move to Silk forest and chop chop chop.
Worker 3, finish farm at Tours, then move to Paris and chop chop chop.
New Worker, move to Paris and chop chop chop.
Priority is forests in BFC, then those outside. I will complete the chops as they become available. Failure gold is also good.

Unit actions: Move Warrior 0 1S. Beat the barbarian warrior. Then move to 1N2W of current position, and fogbust.
New Settler move to location 5, I prefer this site, because it nets us the clams. And we can start using it immediately. If 5a, we will have to wait for Iron Working.
Warrior 3, move to 1S of Barb warrior, to fogbust.
Warrior 2, stay put, and attach to new city, when borders expand.
Chariot 4, goes to Tours. Will move north if any barbs go out from the Cuman.
Chariot 1, continue exploring the Celtic empire, and hopefully find the Egypts.
Chariot 3, stay put.

Stop conditions: Anything unexpected. Like massive barbs.
Pyramids built, no matter if it's us, or someone else.
Alphabet is in.

This turnset should net us our first goal, Blazing :-)
And I think I should be able to get Alphabet and Pyramids within 15 turns.

Questions, I've reinstalled Civ4, and I don't recall how I turn on the Buffy-log? I've got it to autosave each turn. Just missing that log.
 
I like the PPP, good luck!

...
New city: Workboat for the clams. Will this city also get the +2 culture from "free commerce", and where do they come from in the other cities? It's the first time I've noticed those.
I think that's just how it shows the +2 :culture:/turn we get in each city from Louis XIV's Creative Trait. :crazyeye: First time I've noticed the "free commerce" statement also.

Questions, I've reinstalled Civ4, and I don't recall how I turn on the Buffy-log? I've got it to autosave each turn. Just missing that log.
Ctrl+Alt+O to bring up BUFFY Options, then go the the Logging Tab. Make sure that the "Enable Logging" & "Start Automatically" boxes are checked in the first section, and right below that, make sure that "4000 BC is Turn" is set to Zero. You can use the "Path" & "File" boxes to tell it where to save the Autolog, and what to call it (make sure the "Use Default File Name" box is not checked if you want to give it a unique name).

You may want to start BtS and load an older save, set up the BUFFY Autolog options, then exit and restart with the current save, just to make sure the Autolog captures everything.

Attached screen shot shows how I have mine set.
 
Couple of thoughts about the PPP.

To make sure the chop goes where you want it just go into the cities screen and make sure the tile is highlighted and can be worked by a citizen for the chop to go there.

City No 6. Where to settle???

Galley from Orleans I would prefer a tireme or wb for exploring. Tireme more likely to survive against barb galleys.
 
Back
Top Bottom