PPP, gathering the thoughts posted ;-)
Religion and GP: Immediately switch to Buddism, and move GP to Paris and set to wait for a Shrine to build.
Tech: Alphabet. Using binary research.
Paris: Pyramids. Move the Engineer to the Plains Hill Mine.
Orleans: We're a bit short on workers, so put 1 turn into a worker and then 2 pop whip it. Overflow will build the settler in 1 turn, then grow back building, 1 exploring Trireme, and then Chariots slowly and adding Scientists with growth. If I play for that long, I will whip a new worker in 10 turns.
Lyons: Hire 2 scientist. This will slow down forge, but I think Alphabet is more important at this point.
Rheims: Continue with 2 scientists. If Brennus sends a missionary, I'll move it here.
Tours: Continue library, will whip it, if it becomes an option in my turnset. Then Scientists and Granary.
New city: Workboat for the clams. Will this city also get the +2 culture from "free commerce", and where do they come from in the other cities? It's the first time I've noticed those.
Question, the forest 2N of Paris, how do I make sure a chop there will go to Paris and not Rheims?
Worker actions: Worker 2, finish PH mine, move to 2N of Paris, and chop chop chop.
Worker 1, stop DH mine, move to Silk forest and chop chop chop.
Worker 3, finish farm at Tours, then move to Paris and chop chop chop.
New Worker, move to Paris and chop chop chop.
Priority is forests in BFC, then those outside. I will complete the chops as they become available. Failure gold is also good.
Unit actions: Move Warrior 0 1S. Beat the barbarian warrior. Then move to 1N2W of current position, and fogbust.
New Settler move to location 5, I prefer this site, because it nets us the clams. And we can start using it immediately. If 5a, we will have to wait for Iron Working.
Warrior 3, move to 1S of Barb warrior, to fogbust.
Warrior 2, stay put, and attach to new city, when borders expand.
Chariot 4, goes to Tours. Will move north if any barbs go out from the Cuman.
Chariot 1, continue exploring the Celtic empire, and hopefully find the Egypts.
Chariot 3, stay put.
Stop conditions: Anything unexpected. Like massive barbs.
Pyramids built, no matter if it's us, or someone else.
Alphabet is in.
This turnset should net us our first goal, Blazing

And I think I should be able to get Alphabet and Pyramids within 15 turns.
Questions, I've reinstalled Civ4, and I don't recall how I turn on the Buffy-log? I've got it to autosave each turn. Just missing that log.