Pre Play Plan
Play 6 turns, to Engineering, at sustainable 60% research.
1. Technologies
Engineering.
Ramesses II has Theology but doesn't feel like trading it away yet. Check every turn to see if he will trade. Stop if true.
Sell Metal Casting to everyone except Brennus for a pittance, to allow better trades later.
Check every turn for new technology trading possibilities. Stop if anything interesting arises.
2. Dealing with AI
Refuse demands from Brennus, Ramesses II, and Saladin. Consider demands from others if interesting, but likely refuse.
Check every turn to see if Brennus can be bribed into war with Ramesses II. Stop if true.
Continue focusing espionage on Qin.
Local spy continues to counter espionage. Remote spy continues exploring.
3. City placement and builds
No new cities this set.
4. General micro
Builds. All the ??? can be decided in the next turnset. This shows 5 turns of builds, since 1 turns will be revolutionary.
Paris: Finish crossbowman -> start catapult -> whip catapult -> start mace -> whip mace -> start ???
GP Farm: Whip harbor -> start spear -> whip spear -> start mace -> whip mace -> start ???
Production: Whip catapult -> start catapult -> whip catapult -> start mace -> whip mace -> start ???
Commerce: Start catapult -> whip catapult -> start mace -> whip mace -> start mace -> whip mace
Clams: Finish spear -> start catapult -> whip catapult -> start mace -> whip mace -> start ???
West Fish: finish galleon -> start galleon -> whip galleon
Barb City: finish crossbow -> start catapult -> whip catapult -> start spear -> whip spear -> start ???
Zhou: finish lighthouse -> start galleon -> whip galleon...
Fake Humbaba: why did we settle this city? Switch to galleon, whip when possible.
West Coast Silk: finish barracks -> start mace -> whip mace
Wheat: finish barracks -> start mace -> whip mace
Red Fish Blue Fish: continue building granary, whip when possible
Tiles
Micro Paris to grow on first turn.
Run specialists in GP Farm at all costs. Do not whip below 5 (2 scientists, 1 engineer, fish, pig)
Do not whip Commerce below 8
Workers
Workers 1&7: finish chop, move 1S, road East to connect Verlamion attack point.
Huacan Worker: Rename to Worker 9. Finish mine, move 1 NE & road, connecting West Coast Silk to Brennus' road network, help build road to Verlamion attack point.
Worker 3 & Teo worker: Rename Teo to Worker 10 & road north from Commerce to Production.
Worker 2: continue building workshops for Zhou
Workers 5&6: road south from Commerce to Tolosa
Worker 8: road south from Barb City to Wheat
5. Civics and Religion
Infect Beijing with Buddhism.
Revolt to Hereditary Rule and Bureaucracy immediately.
6. War
Scouting
Galley 1 with Chariot 6 to explore Ramesses II territory, hoping to find Brennus' stack -> Galley 1 return to take Buddhist missionary to Zhou.
Chariots 1&10 heads west searching for Brennus' stack.
Spy and caravels on foreign continent continue exploring, hoping to circumnavigate.
Triremes 1&4, Chariot 12 barb fogbusting and fighting duty.
Trireme 3 explore the north.
Bribing
Check every turn to see if Brennus can be bribed to attack Ramesses II.
7. Bigger picture
Not much here for such a short turnset. Here is the army composition:
Current Force:
0 catapult, 0 spear, 3 crossbow, 0 mace, 0 galleon
Need:
8 catapult, 2 spear, 4 crossbow, 12 mace, 3 galleon
This set:
5 catapult (2x Paris, Commerce, Clams, Barb City)
2 spear (GP Farm, Barb City)
1 crossbow (Paris)
8 mace (Paris, GP Farm, Production, 2x Commerce, Clams, West Coast Silk, Wheat)
3 galleon (Zhou, West Fish, Fake Humbaba)
Total:
5 catapult, 2 spear, 4 crossbow, 8 mace
Still needed:
3 catapult, 0 spear, 0 crossbow, 4 mace