Pre-Play Plan Turns 165, 166, and 167 Part 1
Consider this an official "got it".
Technologies
Neil and Revent have been doing a bang up job considering different tech path options. There are two schools of thought at the moment: heading in the direction where we can bulb Biology / Medicine from Liberalism or heading in the direction to bulb Radio from Liberalism. Both plans have us researching Gunpowder next. With Universities still a while away in most of our cities I propose this for the next three turns of my turnset:
Gunpowder at 80% slider, 523 bpt and -156 gpt, to finish Gunpowder in almost exactly three turns.
We can then see what the AI look like they might research next, and see how our relationship with Qin has evolved.
Cities
Paris
165 (3): Corn, Gold, Fish, 4 Villages, 1 riverside plains cottage, 1 grassland hill mine
166 (2): Same
167 (1): Same
I gave the riverside grassland village to Commerce so it can grow in 1 turn. Working the mine, as opposed to the plains farm, lets us finish the University in 3 turns (for an extra turn of 22.75 beakers)
165: Unversity (3)
166: University (2)
167: University (1)
GP Farm
165 (5): Fish, Pigs, Deer, 3 Scientists, 1 Engineer, 1 Priest
166 (4): Same
167 (3): Same
We were working a coastal tile, but switched to a priest to decrease the chances of an artist. Is there a reason we were working the coast I missed? I think if not Priest, then grassland hill mine).
165: Unversity (29)
166: University (28)
167: University (27)
Production
165 (4): Fish, Deer, Sheep, Horses, 3 mines, riverside plains cottage
166 (3): Same
167 (2): Same
165: Unversity (9)
166: University (8)
167: University (7)
Commerce
165 (1): All possible flood plains and grassland cottages
166 (3): All possible flood plains and grassland cottages, riverside plains hill mine
167 (2): Same
165: University (132)
166: University (19)
167: University (18)
Clams
165 (1): Pigs, Clams, Gems, 2 grassland villages, 1 plains cottage in Paris BFC
166 (3): Same + Grassland Cottage
167 (2): Same
165: University (41)
166: University (40)
167: University (39)
West Fish
165 (3): Fish, 3 Floodplain Villages, grassland hamlet, 2 mines
166 (2): Same
167 (1): Same
Thoughts here: We're working several plains hill mines. It's always been by habit to, when in slavery, whip these instead of working them, at least until we get Railroad. Are we going to work them? They're not terrible tiles, and I'm not sure always whipping them is best. Also possible is to run an engineer instead of the plains hill mine. That might be better? The University is going to add 9.25 commerce. So we might want to get that as quickly as possible though.
First whip in a Confucian Monastery
165: University (13)
166: University (12)
167: University (11)
Barb City
165 (2): Pigs, Wine, 3 farms, oasis, PH mine, plains forest (This city ran a spy last turn turn,

)
166 (1): Same
167 (3): Same + Engineer
The plains forest gets us growth in 2 turns instead of 1. We're building a watermill here? Is that for later. I thought we decided against watermills.
165: University (11)
166: University (10)
167: University (8)
Zhou
165 (1): Fish, Sheep, Horses, Buncha Coast
166 (4): Fish, Sheep, Horses, PH mine, Buncha -1 Coast
167 (3): Same
I'm working an extra coast instead of the PH mine for one turn, so we grow right away. Also, I know I was against cottages here, but depending on our end game civics we might want to lay them down? Are we going to need production cities. Moai is just such a lame wonder. It makes the coast about as good as plains farms. And with four grassland tiles that are all Towned up, if we're running free speech and democracy they will be great. Thoughts?
165: University (5)
166: University (3)
167: University (2)
Fake Humbaba
165 (2): Clams, Cottage, Coast
166 (1): Same
167 (6): Clams, Cottage, 2 Coast
165: Library (5)
166: Library (4)
167: Library (3)
It's possible I run the iro after growth if it will finish the Library (+5 bpt) a turn faster. Running coast instead of the cottage, doesn't growth down to 1 turn, so not worth it in my opinion.
West Coast Silk
165 (1): Clams, Iron, Sugar, Cottage, Grassland Mine
166 (3): Clams, Iron, Sugar, Cottage, 2 Grassland Mines
167 (2): Same
I'd prefer to work another grassland cottage, so will get workers over though ASAP to build one.
165: Chariot (2)
166: Chariot (1)
167: Library (4)
I assume the Chariot is for Garrison duty?
Wheat
165 (4): Wheat, Iron, Cottage, Grassland Mine
166 (3): Same
167 (2): Same
I switched to the iron mine, which just finished. And the grassland mine instead of the plains mine to grow in 4 instead of 6 turns. We should switch to the farm on turn 168.
165: Courthouse (7)
166: Courthouse (6)
167: Courthouse (5)
Red Fish Blue F
165 (1): 2 Fish, 1 Coast
166 (2): 2 Fish, 2 Coast
167 (1): 2 Fish, 2 Coast
165: Courthouse (WHIP)
166: Harbor (80)
167: Harbor (79)
I assume we're gonna whip here as long as we can!
Bibracte
165: REVOLT TO FANCOPHILISTIC GLORY!!!!!
Not quite sure what we're gonna have here after the revolt. I'll post some screenshots while I play. I doubt we'll be able to whip in the forge right away, and I also doubt we'll have the pigs. If we do, we should be okay. In the likely case that we wont, we'll have to whip in something before the pop starves. Maybe 3 pop whip the Library or Buddhist Temple?
Sugary Gems (formerly Verlamion)
I'm surprised this isn't the name of a cereal yet.
165 (5): Sugar, Gems, Farm
166 (4): Same
167 (3): Same
We should get workers over there to farm the last sugar as soon as possible so that Vermalion can work it as soon after its borders pop in 3 turns as possible. We could also afford to get another farm in the jungle there and a mine on the riverside grassland hill. I'm going to put in signposts for all the improvements we need.
165: Forge (19)
166: Forge (18)
167: Forge (17)
Ski Resort (formerly Tolosa)
Because of all the mountains, ya know?
Revolt for another 6 turns.
?????(formerly Camulodunum)
Camera DumDum: Because that name is too confusing and it kind of sounds like Camera.
or
The Midwest: Because all it's got going for it is corn. Too bad there's no soybean resource.
Revolt for another 4 turns
Bagacum
We'll capture
this city later. The little kid in me just wanted to write down the name. Also, we're not changing its name. That would be disrespectful,

. Actually, we might raze that city. Want a junker.