I have to be the devil's advocate
Giving an alternate view is necessary in these games! 
Perhaps there is indeed no rush for CR but the extra 4000 beakers is very compelling in my opinion. At our current stable tech rate, that's around 15 turns of research or so?
Also, I think it's very easily plausible for us to research Economics as well. Neil's idea of using the EP slider for one turn will let us know when he is almost started/done with Lib. We let him research guilds for us, trade for it, research gunpowder whilst hoping he will research banking for us for a trade. If not, we research banking, go econ, whilst we bulb SM. Easily plausible imo.


Perhaps there is indeed no rush for CR but the extra 4000 beakers is very compelling in my opinion. At our current stable tech rate, that's around 15 turns of research or so?
Also, I think it's very easily plausible for us to research Economics as well. Neil's idea of using the EP slider for one turn will let us know when he is almost started/done with Lib. We let him research guilds for us, trade for it, research gunpowder whilst hoping he will research banking for us for a trade. If not, we research banking, go econ, whilst we bulb SM. Easily plausible imo.