I think I'll pass on playing until the war is over.
I'm not convinced on Libbing Bio yet. I agree Radio isn't exactly the BEST tech we could research, but the huge number of beakers in my opinion offset the opportunity cost of delaying Bio. Plus, we can trade our way and research biology VERY easily.
Trade for Philosophy->Lib until 1t->Bulb SM->Physics->Electricity (Bulb with free GS)->Chemistry (trade for it, going to happen via gifting AI gunpowder much earlier on since Chem is a high priority).
That way, we can have the path towards Biology open up as a back up even though the AI are unlikely to beat us to Lib. I think an extra 4k beakers is no small thing and we will only be delaying biology by a small number of turns.
I'm not sure.
We will certainly part bulb SM if we get a GS in 5 turns, but we will still have to finish the other ~1700 ourselves, and research to within 1 turn of Liberalism.
We are going to have to do this whichever way we go, yes?
Physics & Electricity cost 13,200 beakers, so assuming we use the Physics GS to part bulb Electricity, we still have the other 11,500 beakers to complete.
That is the still 1000 more beakers than all of these put together.
Gunpowder & Chemistry are ~4600 beakers.
Banking & Economics are ~3300 beakers.
Guilds & Philo are ~2800 beakers.
= 10,700 beakers.
We do hope to get Philo and Guilds in trade, but we cannot assume anything.
We will get philo when Qin gets to friendly, as it doesn't provide anything the AI value (no units, no free tech, no religion
now, no buildings, no wonders).
We will definitely get guilds as long as both Hammy & Qin have it, but if only 1 does it could easily go either way.
My absolute best case scenario:
Gunpowder & Chemistry are ~4600 beakers.
Banking & Economics are ~3300 beakers.
Guilds & Philo are traded.
Biology at 5600 beakers
= 13,500 beakers and we use the GM for Sushi (about +8fpt) immediately, we are building Banks & maybe Custom Houses, have revolted to FM to get an extra ~60 commerce a turn.
Your absolute best case scenario:
Physics ~6200
Electricity ~7000 (Physics GS reduces this to ~5000)
Guilds & Philo traded.
= 11,200 beakers, and we have windmills & watermills with extra gold, some very expensive wonders we could build, but no GM, no sushi, no FM, no banks.