Big credit goes to neil and his tech and civic plans![]()
Thanks, but it was definitely a team effort.
Big credit goes to neil and his tech and civic plans![]()
Legendary Cities
Paris is a given. But where is number #2 (and maybe even #3) going to go?
Contenders:
GP Farm - has several wonders, and several thousand culture already. Has hammers to build multipliers, especially once sushi arrives. Running artist specialists could generate enough artists to bomb a third city and give us a potential culture victory.
Commerce - will have great hammers once levee is built, but this is our science city, so we don't really want to be running artists, we want scientists. If we need slider at the end, this city has the most raw commerce to turn into culture
Bibracte - has no culture now, but will have amazing hammers once levee is built. Will also have a reasonable number of towns by the end for potential slider. But we will want to running Merchant specialists here, mainly because of Wall St
Production - has good hammers now, but will not benefit hugely from levee. Only 1 town.
Heliopolis & Thebes - these cities are very similiar, both with great levee potential and without baggage meaning we can run whatever specialists we want.
On first glance, I think I am leaning towards GP Farm, after my earlier dalliance with Commerce. The other main contenders IMO are Heliopolis & Thebes.
Forbidden Palace isn't cumulative, distance maintenance is calculated as the distance from 'a seat of government'. Palace, FP & Versailles all count as seats of government. So we want to put it somewhere central to the other side of the continent. Pi-Ramesses is probably the leading candidate IMO.
I've uploaded that save. No harm done, but please remember to move the warrior back next turn. My apologies 
No one has else has SM yet or is researching it. Physics would give us a GS, airships (not really needed right now) and uranium. Also we are going to get another GP next turn who as a 48% chance of being a GS. If he is a GS, we could use him to help bulb Physics when we need it. I would go towards AL for levees and factories, and then toward Radio.
Aw, crud. When I was looking at the save game I accidentally moved the garrison warrior out of Paris (toward Commerce).I've uploaded that save. No harm done, but please remember to move the warrior back next turn. My apologies
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Gotta be careful 
Gotta be careful
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It will have to happen once every 25 turns or so or my solution is we could vassal two AI (killing one off completely) to get a super vassal, get close to the dom limit and then this super vassal will actually be good enough to research techs for us and we won't be relying on a gamble.No problem. Yes, if SH is up to it, I think he should play a few more turns. This would let him finish off Egypt (and maybe the Celts), and give Deckhand a chance to catch up. As you said, this would time well with Chris' availability.