ChrisShaffer
Board gamer
Woo hoo!
Trys, do you think you could post some diplo screenshots?
Brennus is at +11 with us. The only diplo demerit is refusing to help in war time.
At this point we can switch to 100% research and finish Math in 1 turn, and Calendar 3 turns after that. I am inclined to do that rather than try to get Brennus to trade next turn.
We could gift him Currency and improve our trade routes with him!
What did we give Rams? Let's try not to give Brennus the same tech. We want Rams to possibly be able to bribe Brennus out of a war after all.
What did we give Rams? Let's try not to give Brennus the same tech. We want Rams to possibly be able to bribe Brennus out of a war after all.
Given what Brennus wanted from us to end the war, I don't think Rams is going to be able to bribe him out of it.
I also approve of the gifting Currency idea. I suggest we gift that and then see what happens to Brennus' mood. We may have to gift him two techs?
So should I gift Currency, or try Aesthetics first in case he needs more than one gift?