Have to say, thanks for inviting me to this teamI don't think I've enjoyed a Civ game more than this one!
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It's great having you aboard Revent!!

Have to say, thanks for inviting me to this teamI don't think I've enjoyed a Civ game more than this one!
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I don't think I've enjoyed a Civ game more than this one!![]()
I would have to agree with this.![]()
I'm starting to like this Astro plan
Have we incorporated building some Caravels (with some explorers) into our plan?![]()
Send the spies on the caravels.
Great turnset, lots of interesting things happenned.
I can post screenies, I already have the save.![]()
I mentioned in a previous post about kcd adding a bunker and bomb shelter in Humbaba's city
Seems I was right aha
Spoiler :
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Edit: Great turnset Trystero!!The warrior doesn't matter, he was bound to die sooner or later
This game is looking great so far!
Ah I see. Learn something new everyday!
@SteelHorse:
I'm pretty sure vassals will always vote for you unless they are one of the other candidates so looks to be a good idea.![]()
The last 11 turns got us: Maths, Calendar, Monarchy, Machinery & Optics.![]()
OK - I played until we finished Optics. The Next GP from GP Farm is next turn. The slider is at 0% research. I am exhausted.
Unfortunately, I lost Woody2 to barb archer near Ramesses territory. Sorry - I got caught flatfooted out on a plains tile while exploring the map. I know he was our most highly promoted unit. I am really sorry about that.
Everything else went well, I think.
there is a buddhist missionary in a galley just north of Zhou. I've been told he likes long boat trips. And he needs the miles for a free night of converting non-believers.Some thoughts
Micro
- switch East Fish's to Caravel this turn, whip next turn. Take nothing, just sail west
if you take the missionary on the caravel - he will pray for a GS.- change research to Astro, bulb GS next turn if we get it![]()
I was thinking the same.- assign desert hill to Production instead of Commerce, reassign citizen from forest.
Yes - and we should be building cottages on the grass instead of the plains in commerce.- switch Commerce to Aquaduct? It has 3 unhealthy faces.
Random comments:
- We need another galley for transport and another trireme for defense. I was building a trireme in Production.
I don't think we need another galley, we don't need to settle any far flung islands or anything.- We could use a few more workers.
Agreed, but from where? Barb City could bang a few out pretty quick- Our trireme killed a barb galley, and was promoted to Combat1 but needs more healing. It was to busy escorting the settler to Two Fish to heal completely.
I would leave the trireme around East Fish- The Buddhist missionary on the galley is for the barb island. (edit: and there is a Con. missioinary waiting is Zhou to go to the mainland)
- The spies are performing counter-espionage in Commerce and Paris. We've already caught one spy near Paris.
- Ramesses begged Compass from us on t133, but I declined. Good thinking
- Brennus spread Buddhism to West Coast Silk and Wheat City for us. thanks Brennus
- I also had to one pop whip the trireme in Clams, because the whip went from 3 pop to 1 pop (I should have more carefully managed the hammers). And after I whipped the trieme, the barb galley went north.
This is not surprising, as barb galleys only enter culture to pillage or attack a unit. But it is a maximum of 2 or 3 squares. But we still need the trireme, otherwise the barb would sail back and pillage the nets again. Don't worry about the whip hammers, we needed that trireme asap
- We need an MP archer for Two Fish.not for a long time