Is the scout needed to actually defend our cities if barbarians appear? Because we don't need him to fog bust. Here's the map:
Spoiler:
The settler will move NE N on the first move, then N FoundCity on the second move. Unless a barbarian is sitting directly on the 1/2 road square, there should be no problems - the new city's culture will bounce any animals away from us.
I'd like to propose that the scout instead move southwest around the small lake and explore the rice/banana city site.
Alternatively, we hold him back and have him fogbust the NE corner of the map for the rest of the game and don't use him to explore.
Turn 57, 1720 BC: Buddhism has been founded in a distant land!
Turn 58, 1680 BC: Mansa Musa converts to Buddhism!
Turn 59, 1640 BC: Will Sign Open Borders: Mansa Musa
I also found some copper for us.
Mansa says "Hi."
Spoiler:
There are a few animals wandering around, and Mansa's scout is next to our proposed second city site (fogbusting for us!).
Spoiler:
We found copper.
Spoiler:
I learned that we don't have bridge building yet, so even though it's a railroad, crossing a river stopped the archer dead in his tracks.
Spoiler:
Save is uploaded for your review. If we decide what to do about Mansa, I could play one more turn and send the archer down the railroad tracks. The settler will be complete next turn.
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