• We created a new subforum for the Civ7 reviews, please check them here!

SGOTM 17 - Unusual Suspects

Green from me. :goodjob:

Nice work on the micro testing. I am in malaysia for a week, so my internet access might be a bit intermittent
 
wow, lots of traveling; our team is certainly international.

I've been following the discussions but no time to check the micro myself.

Green
 
A couple of questions.
1. If there is land south of the island is there a pause? If so, what does the WB do?

2. If there is no land south what is the priority of the galley?
 
A couple of questions.
1. If there is land south of the island is there a pause? If so, what does the WB do?

I don't think we need a pause if there is land south of the island. I would vote to keep exploring. We really don't need to improve the crabs immediately, and any new map info would be valuable at this point. Of course any contact with AI or map weirdness that the WB discovers would trigger a pause.

2. If there is no land south what is the priority of the galley?

This is a good question. At the very least we might settle the stone/iron island or protect the crabs from pillaging, and I am almost certain we'll need to cross water at some point. I could alternatively put the hammers into an archer if you want a safer bet.
 
Yes - the city should at least pay for itself. Granted, settling such a city would be a low priority activity, and outside the scope of this turnset, but it is at least a possible use of the galley.

Edit: SH, have you had a look at the micro?
 
Agreed, we will want to settle that island at a minimum. Crabs/stone/iron and an overseas TR for every city, especially important after currency is learned.

The main limit on our expansion is our economy, so building a galley is a smart move anyway.
 
OK - the galley seems to be the consensus choice while we grow Aachen to pop 6.

I think if SH signs off on my micro plan, I can play my turns tonight.
 
We 1-pop whip the WB for maximum overflow into the archer in Aachen. It's in the micro spreadsheet, but I will note it in the PPP above.

Looking over the micro, I realized I misspoke here.

The WB is whipped when we get enough hammers in the OF to finish the archer in 1 turn, not for max OF. I will edit this in the PPP.
 
I just think the galley can wait given the city settling order. I would think there are at least 2 higher priority spots ahead of the island and prioritize a settler ahead of the galley. Sounds like the team opts the other way. Good to go.
 
I am working with the assumption that we want to work 2 scientists and the 2 cottaged tiles in Aachen as much as possible. By growing to pop 6 we can work 4 tiles (pigs, mine, 2 cottages) while building the settler. If we assume the grass hill mine is the extra tile, we gain 3h1f by working it, which all go into the settler. This would equal the 7 hammers invested while waiting to grow in 2 turns.

I think it is worth putting hammers into something to grow Aachen to pop 6 before starting the settler. The galley seemed like a good use for those hammers.
 
So Buddhism has spread to Supercity, and the horses are connected. The borders will pop in 6 turns. Should I have the worker there chop lakeside jungle (as in the micro) for a turn then move to chop the gems so they can be mined when the border pops?

Edit: Alternatively, worker 4, who is camping the last elephents in Phantastic can move to the gems rather than roading toward the copper site.
 
Don't waste movement by moving onto jungle for 1 turn, chop jungle already roaded or road another jungle tile.

Sorry, cant see map or save
 
Top Bottom